

Basically Nothing But Mechs Mechs And Again Mechs.. Its Enuff Pgi
#21
Posted 26 April 2014 - 04:48 AM
PGI calls "new mechs" content.. I wont even try to argue that point since it is pointless to try and change the minds of PGI
I have 70+ mechs, most are very similar with a few different quirks.
Did I mention I vote for New maps <lol>
#22
Posted 26 April 2014 - 05:32 AM
Aaron45, on 25 April 2014 - 06:25 PM, said:
... You do know that there are still bugs in this game that have been around since CLOSED BETA...
The best thing you can do is stop dreaming.
SnowdogJJJ, on 26 April 2014 - 04:48 AM, said:
NO... NO... stop that! *swats with newspaper*
DO NOT encourage [PGI] to try to sell access to maps.
Edited by Egomane, 27 April 2014 - 09:13 AM.
insultingly refering to the developer is still an insult
#23
Posted 26 April 2014 - 06:04 AM
#24
Posted 26 April 2014 - 02:06 PM
Trauglodyte, on 26 April 2014 - 06:04 AM, said:
Edited by Aaron45, 26 April 2014 - 02:10 PM.
#25
Posted 26 April 2014 - 02:20 PM

#26
Posted 26 April 2014 - 02:29 PM
Instead you derped with actually no valid argue in a rude way. Thats the Internet...Full of strange peps I did change the topic title cuz some ppl could think i do want to see more maps instead of more mechs. Thats not the case</p>
Edited by Aaron45, 26 April 2014 - 02:32 PM.
#27
Posted 26 April 2014 - 02:43 PM

Seriously though, here is the thing about the Battletech universe. It is essentially the same as Hollywood. Some director back in the 70s or 80s once said that there are only like 7 original plot ideas for movies. Everything else is a copy of a copy of a bastardized copy. BT is the same thing. When you have only 3 types of weapons, it is extremely hard to come up with original ideas within weight classes or individual weights. Look at the 65 ton mechs:
Jager - ballistics, missiles, and energy or just ballistics and energy
TBolt - ballistics, missiles, and energy or just missiles and energy
Cat - ballistics and energy, all energy, or missiles and energy
They're the same in some cases but only differing in locations of weapons and looks. But, in some cases, the mechs are house specific which is important to some people.
The big thing is that we're being limited in what we have access to due to Harmony Gold disallowing usage of some mechs and PGI wanting all mechs to have at least 3 variants. So, combine that with the limitation on weapon types and you start feeling like there is a lot of carbon copying.
#28
Posted 26 April 2014 - 03:30 PM
What do you guys Think about Pgi´s way of Mech warrior?
Edited by Aaron45, 26 April 2014 - 03:37 PM.
#29
Posted 26 April 2014 - 07:36 PM
Aaron45, on 26 April 2014 - 03:30 PM, said:
What do you guys Think about Pgi´s way of Mech warrior?
I think that PGI really needs to move forward with new stuff besides more Mechs and agree with the OP. I personally am seeing a big decrease in the number of core fan players. Most of my group that started in early closed beta are just waiting for the Clan Mechs to come out. Anyway. I am a big fan. Honestly, I think to this point PGI has done a great job, but they really are missing out on a lot of potential and it is sad. I really disagree with Green Mamba:
Green Mamba, on 25 April 2014 - 05:27 PM, said:
Edited by Foxwalker, 26 April 2014 - 07:43 PM.
#31
Posted 26 April 2014 - 08:49 PM
Ordate, on 25 April 2014 - 06:27 PM, said:
This departmental argument is complete BS.
Yes, different departments deal with different aspects of the game. There is this thing, however, called prioritizing.
#32
Posted 27 April 2014 - 08:33 AM
ArmandTulsen, on 26 April 2014 - 08:49 PM, said:
Yes, different departments deal with different aspects of the game. There is this thing, however, called prioritizing.
exactly.
Some ppl try to defend pgi with absurd argues. Its obvious since almost 2 years that pgi has different priorities than most player wish.
#33
Posted 27 April 2014 - 08:37 AM
ArmandTulsen, on 26 April 2014 - 08:49 PM, said:
Yes, different departments deal with different aspects of the game. There is this thing, however, called prioritizing.
so tell me how you prioritize? While those working on game code get priority, the Modelers.... sit around and do nothing?
Or do they take CryEngine Night Classes to learn how to Code that? Or should PGI lay off the Art Department and use those funds to hire my CryEngineers? Because you see, one skill set does NOT translate to the other at all, so how, oh illustrious Software Company Owner, would you handle it?
The only BS argument is the one from those too lazy, or too agendized, too actually think things though. Which of course sums up the OP to the core. Here's a hint, the shiny baubles from the art department bring in revenue while the rest of those trained to do game code prioritize whatever "hero task" must be done.
Edited by Bishop Steiner, 27 April 2014 - 08:38 AM.
#34
Posted 27 April 2014 - 08:43 AM
Bishop Steiner, on 27 April 2014 - 08:37 AM, said:
Or do they take CryEngine Night Classes to learn how to Code that? Or should PGI lay off the Art Department and use those funds to hire my CryEngineers? Because you see, one skill set does NOT translate to the other at all, so how, oh illustrious Software Company Owner, would you handle it?
The only BS argument is the one from those too lazy, or too agendized, too actually think things though. Which of course sums up the OP to the core. Here's a hint, the shiny baubles from the art department bring in revenue while the rest of those trained to do game code prioritize whatever "hero task" must be done.
You can allways hire and fire ppl. And while hireing ppl at the beginning of your company you may have priorities. a Good company is flexible. Static Companies will fail cuz they cant adapt to the market situation. Its the 1*1 of running a buisnes
#35
Posted 27 April 2014 - 08:46 AM
1) Easy to bring new ones into play. Most models and skeletons are already available, so they can piece together a new mech pretty quickly, decide on the variants, spec them out, and go. Dev time wise, it's lighter weight work than most other things.
2) They have a team dedicated to them, so that team isn't taking away from working on other projects.
3) Mech give existing players something to look forward to (their favorite mech, or a brand new shiney one), offer somewhat different gameplay from other mechs, give players their own identities more (3 different assault mechs is different from 3 different atlas chasis in a match)
4) Mechs offer revenue options due to MC sales, or PT sales resulting in folks wanting new mechs.
5) Maps are harder to troubleshoot and roll out balanced (See changes to Alpine, updates to TT, HPG, and Crimson after they were released, etc), and require more dev time to generate in general (more art, larger area to deal with, balance issues)
6) Other content is also a more massive undertaking, and is being worked on.
#36
Posted 27 April 2014 - 08:52 AM
#37
Posted 27 April 2014 - 09:05 AM
Aaron45, on 27 April 2014 - 08:43 AM, said:
No, you really can't. A Small company does not have the clout to treat people like cattle. You get a reputation as a meat grinder, people aren't going to work for you. Microsoft can get away with it, because a stint there is a resume builder. A stint at PGI means nothing to the industry.
Good to know you know even less about running a successful business than you do about computer programming.
Edited by Bishop Steiner, 27 April 2014 - 09:10 AM.
#38
Posted 27 April 2014 - 09:09 AM
TimePeriod, on 27 April 2014 - 08:52 AM, said:
While I agree with the sentiment, Maps, at least detailed ones, are a lot more time consumptive than mechs, and the "profits" seen from them, much less front loaded, as you can't sell them. What they do however is help retain customers, with variety. Where the balance is on the scale, I can't claim to know, but would have to think IGP has a marketing staff making those calls. People forget PGI has a boss too, and they set the financial agenda, to which everything else must work around, no matter how much we might want it to be otherwise.
There was a time I was one of those at least calling for more transparency on how things were run, but all that did was have a bunch of internet Heroes calling them liars at every step. Believe it or not, the forums are currently much more civil then they were around the transition from Closed to Open beta.
#39
Posted 27 April 2014 - 09:15 AM
Bishop Steiner, on 27 April 2014 - 09:05 AM, said:
Good to know you know even less about running a successful business than you do about computer programming.
Depending upon which country you live in and which contracts you have signed, you may not be 100% correct. As you are well aware we live in a pressed time currently with busyness being relatively slow and jobs farther between then it used to be 10 years ago. Thus the reputation as a 'meat grinder' may not be entirely valid. People who are pressed will work under different conditions based upon how financially pressed they currently are.
What a small company can't afford to is make a bad decision regarding who they hire and who they fire, resulting in all manner of legal turmoil. The ground rules allow you to write some pretty 'interesting' contracts and if you deem rightful to do so, can lay off people if they don't rise to your expectations or exceed them.
Edit: @Bishop. I do not care about whom they answer to, I want a new map not more 'Mechs. That is a personal opinion which you cannot change.
Edited by TimePeriod, 27 April 2014 - 09:18 AM.
#40
Posted 27 April 2014 - 09:29 AM
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