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Future Of The Game

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#1 XM15

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Posted 25 April 2014 - 10:15 AM

So I have been playing this since the closed beta, buying a founders package ($60), and really enjoyed the development process. Since the game went open I have been on and off at times due to the frustration of the problems and lack of game variations, additions of maps, and bugs. The introduction of new mechs has been satisfying and the visuals are great. But I would like to see Piranha Games work a bit faster and be a bit more true to their word, "free to play". I understand having all these money making mechs, cockpit items, etc...but I think the amount of free mech bays is a quarter what it should be. Limiting free to play players that much has pushed many of my friends away, especially with the rate of development this game has taken. They no longer play and have no intention returning unless this game starts getting some great reviews. I would think that PGI would rather have a million more players online, even if they aren't paying, than not. I will be more than happy to buy more items in the future, when I see significant progress. I have played this since the original MW game on my first PC. This is the game that I want to be successful more than any game I have ever played. So I wish PGI good luck and I hope you guys can get this game going. The reviews are rough and the $500 packages are really making you guys look desperate. A lot of players out their fear buying anything at this point, fear of the game disappearing, and money wasted.

In case any of you PGI guys actually read this post, I do have a few ideas to attract more players. Have you considered a game mode that would last longer that 15 minutes? I understand people enjoy, as do I, jumping in for a few quick rounds between other obligations. How about rounds where armor is boosted or weapons do less damage so a mech isn't killed so quickly. As it sits, so many players hang back and wait for teammates to soften up the enemy due to the amount of damage that is put out so quickly. Maybe add a repair feature to the mech back at base? Maybe having rounds where you can select multiple mechs to take, so as you lose a mech, another is used until you run out of spawns. Sure rounds could go 30+ minutes, but that would be a way of luring more players to the game. And the more players, the more opportunity you guys have to make a lot more money.

Maybe these are thing you hear a lot, and maybe not. Either way, if you want more of my money, then there needs to be a more positive attitude to the community. And MUCH better communication to us. After all, we pay your wages. The players are what make or break the games.

#2 Mechteric

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Posted 25 April 2014 - 11:09 AM

View PostXM15, on 25 April 2014 - 10:15 AM, said:

Have you considered a game mode that would last longer that 15 minutes? I understand people enjoy, as do I, jumping in for a few quick rounds between other obligations. How about rounds where armor is boosted or weapons do less damage so a mech isn't killed so quickly. As it sits, so many players hang back and wait for teammates to soften up the enemy due to the amount of damage that is put out so quickly. Maybe add a repair feature to the mech back at base?


That sounds like the most boring game ever. Nobody would die, they would just lazily saunter back to the repair bay when at 25-50% armor because they couldn't get killed fast enough before they retreated.

#3 XM15

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Posted 25 April 2014 - 11:26 AM

I didn't specify how they repair, how long it takes, or how much repair could be done. that was a very non-specific game type. And as it is now plenty of players hang back, what's the difference? My point was to add other features to attract more players which would generate more money for development and longevity to the game.

An example of a lot of game types is the Battlefield series. People like different types of game play. You get a lot more players if they have options. As is stands now, call it what you like, the three game types resemble each other too much to call them different. They are still run and gun, the only strategy is stick together or split up.

#4 Davers

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Posted 25 April 2014 - 12:18 PM

I would almost welcome something like this to change up the gameplay, but it would end up being really bad.

#5 Mcgral18

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Posted 25 April 2014 - 12:24 PM

I wouldn't mind a game mode with proper TT stats. So, half the armor we currently have, and the weapons do the damage they are supposed to do, about 1/3rd for the most part. SHS would be useable with proper heat levels, and DHS even more so. Energy boats could actually be fired more than twice.


If only the private servers would have allowed us to play around with those stats. Would have made the game much more enjoyable. And worth paying for.

#6 XM15

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Posted 25 April 2014 - 02:24 PM

These are the things I'm referring to. It just feel like I'm doing the same thing over and over since the closed beta. I understand the time it takes to make even small changes work correctly, but you're right. Allowing private servers to try things would be really cool. I guess the award system is their main concern with that.

#7 Warge

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Posted 25 April 2014 - 02:30 PM

View PostXM15, on 25 April 2014 - 10:15 AM, said:

unless this game starts getting some great reviews.

With PGi as devs it'll never happen... check their previous "games". :)

View PostXM15, on 25 April 2014 - 10:15 AM, said:

so a mech isn't killed so quickly.

Try to kill Atlas with Cicada or Blackjack in 1 vs 1 combat. :ph34r:

Edited by Warge, 25 April 2014 - 02:35 PM.


#8 Warge

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Posted 25 April 2014 - 02:34 PM

View PostMcgral18, on 25 April 2014 - 12:24 PM, said:

I wouldn't mind a game mode with proper TT stats.

"Neutral heat Mechs" they say...

#9 Flagrant

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Posted 25 April 2014 - 02:53 PM

What about mech football like cyber ball?

#10 L A V A

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Posted 25 April 2014 - 02:58 PM

Drops Ship mode is what I would like to see.

Ready up 4 mechs and when you get destroyed, the next re-spawns, etc. until everyone is out of mechs and you have a winner.

CoD in stompy mechs. :)

#11 SausageParty

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Posted 25 April 2014 - 05:20 PM

I havent dropped a dime on this game. Reason being that I keep seeing the problems and the constant whiner nerf bat. I would gladly bring money to the game like i did in WoT among others. I do like the idea of mech dropship and having more than one mech to play per battle like in War Thunder with multiple planes per battle. The only problem I see is the FIRESALE of mechs. It makes it seem like in other games where this happened and the game disappeared. Seen it before. Not that i know for sure but its just how I percieve it because of previous experience. Not to mention every time i find a good load out, the nerf hammer comes and take 30 seconds to recharge jump jets or nerf ac2 damage or range or whatever the case. I want to see this game do well...also this 3/3/3/3 idea....ugh...kick in the knuts if it is as crazy cue time as predicted. I will get bored fast. I only like playing assaults and a few lights. If im forced to play mechs i dont like then see ya. good luck pgi

#12 Daekar

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Posted 25 April 2014 - 09:27 PM

+1 for dropship mode

#13 Malleus011

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Posted 25 April 2014 - 10:44 PM

If there were private servers which allowed play of something closer to canon, I'd be interested in playing it. MWO as currently built isn't Battletech, and draws further away from it with every 'improvement.'

#14 Lykaon

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Posted 26 April 2014 - 01:07 AM

View PostWarge, on 25 April 2014 - 02:30 PM, said:

Try to kill Atlas with Cicada or Blackjack in 1 vs 1 combat. :)



Why when I can try it with 2 PPCs and 2 AC5s and do it in 12 seconds or less.

#15 Lyoto Machida

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Posted 26 April 2014 - 02:53 AM

View PostFlagrant, on 25 April 2014 - 02:53 PM, said:

What about mech football like cyber ball?


I used to LOVE that game in the arcade...titanium receivers, ftw!!!

Posted Image

#16 kapusta11

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Posted 26 April 2014 - 05:59 AM

This game has no future.

#17 Bagheera

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Posted 26 April 2014 - 06:05 AM

Cyberball. Good times.

#18 Livebait

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Posted 26 April 2014 - 06:12 AM

Weeks turn to months, months turn to years. I'll be dead and gone by the time this game actually becomes an A rated game. And it gives me no pleasure bagging on this game. I have never spent money on a game that was not even out yet. But, I did for PGI because I had faith.

I play other games and the devs tell the community weekly what is happening, as well as, weekly updates, weapons tweeks, fixes and patchs.

#19 Butane9000

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Posted 26 April 2014 - 06:16 AM

One could argue free mech bays and games like WoT giving you more. But remember WoT only gives you those slots because they have a greater number of factions and want players to try them all at the start.

As of right now PGI has better then stock trial mechs that rotate which is so much better then their "let's throw them into stock mechs" idea. The problem is they need to seriously come out with additional trial mechs and rotate them every Tuesday or every other Tuesday to add variety.

In regards to communication you know as well as I do that while it still needs a little work it's significantly better then before. Most people spend an average of $10-15 on FTP titles individually. MWO players tend to spend a little more then the average person. $15 dollars get's you 3000MC which in turn gets you 10 mechs bays. Not counting the occasional free mech bay.

So what's the problem? Do your friends not want to pay? Just because a game is "free to play" doesn't mean it's a charity. It costs money to run the servers and develop. Asking them to give away their more or less "guaranteed" income assuming the player sticks around is selfish.

Here's PGI's somewhat guaranteed money:

1. Mech Bays
2. XP Conversions
3. Hero Mechs

Here's PGI's less then guaranteed money:

4. Camo Colors
5. Camo Patterns
6. Cockpit Items
7. Stock Mechs/Champion Mechs

In regards to stale game play everyone keeps complaining about modes but this games game modes is EXACTLY like WoT's. It's either a straight brawl, base cap or capture points. Are you talking about long range vs brawling? Because while weapon balance is still done terribly the games in a better state then it was months ago.

So I'm not sure where your coming from here. Though I can definitely say the $500 Clan packages are indeed outrageous.

#20 Wieland

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Posted 26 April 2014 - 06:28 AM

I have now 7 free mechbays. 4 came with the account and 3 with the last challenges.
Unless you collect mechs thats more than enough.
There was also recently a very very very rare mechbay sale.

You want more?

Make your own game.





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