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Clanner Missile Boat (Opinions)

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#1 SpartanFiredog317

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Posted 25 April 2014 - 09:55 PM

I have not decided if I'm going to buy a Clan mech or not.

However, If I do, I think I'm going to go for a missile boat build, just because

So I'm interested in opinions of which clanner has the best potential for missile toting skullduggery.

#2 El Bandito

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Posted 25 April 2014 - 10:55 PM

Kraken is obvious with 8xLRM15, but I doubt PGI will release such overpowered hardpoints mech.

From the initially releasing mechs, Mad dog/Vulture can be potentially great missile bot.

Edited by El Bandito, 25 April 2014 - 11:02 PM.


#3 Alex Warden

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Posted 25 April 2014 - 11:19 PM

View PostEl Bandito, on 25 April 2014 - 10:55 PM, said:

Kraken is obvious with 8xLRM15, but I doubt PGI will release such overpowered hardpoints mech.

From the initially releasing mechs, Mad dog/Vulture can be potentially great missile bot.


since when is vulture one of the initial clan mechs? ^^ but yea, the mad dog makes for a good missle platform, afaik most setups are built around this purpose, it´s side torsos are nothing but huge launchers anyway :)

Edited by Alex Warden, 25 April 2014 - 11:21 PM.


#4 Durandal

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Posted 25 April 2014 - 11:30 PM

The Timber Wolf might also be able to pull off a nasty LRM40 setup, especially with all those energy hardpoints to handle fighting at close ranges too. It has a good mix of energy, ballistic, and missile slots to put weapons in, so you could make a nasty long range sniper, or a LRM mech with close-range weaponry to scare off lights with. We'll have to wait and see when they start coming out...but I think the TW will be one of the nastier mechs in any mix, just based off the possibilities with those hardpoints.

#5 Impyrium

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Posted 25 April 2014 - 11:44 PM

A trueborn would never lower himself to the level of a missile boater... :)

If Clan LRMs are going to be burst fire, it should hopefully reinforce that fact, while still keeping missile boat builds somewhat viable...

#6 darkkterror

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Posted 26 April 2014 - 12:03 AM

Well, it's practically required to run a twin LRM20 Timber Wolf. I mean, those missile pods are there for a reason! :)

#7 El Bandito

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Posted 26 April 2014 - 12:07 AM

View Postdarkkterror, on 26 April 2014 - 12:03 AM, said:

Well, it's practically required to run a twin LRM20 Timber Wolf. I mean, those missile pods are there for a reason! :)


IS LRM 20s are not very good due to huge spread. There is a reason why most CPLT-C1s don't run twin LRM20s. Let's see how CLRMs perform.

Besides, UAC20 Timberwolf is entirely possible.

#8 Hans Von Lohman

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Posted 26 April 2014 - 12:24 AM

Just remember that Clan LRM's are probably going to fire in ripple fire mode by default. A C-LRM-20 is going to fire in volleys of four groups of 5 missiles, not a single salvo of 20.

Basically, the C-LRM's are just like boating LRM-5's

#9 El Bandito

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Posted 26 April 2014 - 12:30 AM

View PostHans Von Lohman, on 26 April 2014 - 12:24 AM, said:

Just remember that Clan LRM's are probably going to fire in ripple fire mode by default. A C-LRM-20 is going to fire in volleys of four groups of 5 missiles, not a single salvo of 20. Basically, the C-LRM's are just like boating LRM-5's


Will the ripple fire have LRM5 spread (tight) or LRM 20 spread (loose), that is the question.

Edited by El Bandito, 26 April 2014 - 12:30 AM.


#10 Pariah Devalis

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Posted 26 April 2014 - 02:17 AM

Adder. One of the stock configs is a pair of LRM20 and two Small Pulse Lasers. Clan Small pulse Lasers have the range and damage profile of an IS medium laser in TT, but you can easily swap those out for ERMLas which have the range of an IS large laser but damage between an IS Med and an IS large.

35 tons of indirect OR direct woosh.

Can also play with omni-pods to give it two LRM10, two SSRM4, which keeps you safe from pesky light mechs that think they can nom on your bombs.


And people said the Adder would be DOA....

#11 SpartanFiredog317

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Posted 26 April 2014 - 02:21 AM

I had actually been thinking about a dual CLRM20 Adder(Puma) ... that's one of the variations I saw on Sarna. 97 KPH with 40 missile volleys is pretty interesting, not a whole lot of back up weapons, but the speed and weapon size means you could destroy people if you snuck behind you enemy

.... But will they give us that variant?

Edited by SpartanFiredog317, 26 April 2014 - 02:25 AM.


#12 Pariah Devalis

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Posted 26 April 2014 - 02:28 AM

Why would they not? It is the Alpha configuration. Timeline appropriate and common as dirt. The two light mechs that PGi is giving the Clans as of now are heavy support mechs, not scouts (in the sense of what we, as MWO players, have defined 'scouts'). Fits that niche perfectly.

Personally, the idea of a Kit Fox Charlie makes me giggle because of the ECM and THREE AMS, but I only count on the Prime, Alpha, and Bravo configurations of each of the mechs on launch. Any more configs is just wishful thinking IMO.

Edit:

Actually, now that I think of it, the Summoner Bravo is a missile platform, too. 2x LRM20, 2x SRM4, NARC, and AMS. IF that NARC launcher can be replaced with more than a single launch tube, then you could potentially cram 3 LRM20 in the mech, or three 15's. If the NARC tube remains a single tube launcher, even upon weapon swap, then it is a bit less viable, but you still have a heavy jump capable LRM boat.

Edit edit:

Yep. Put two LRM15 in the left arm, one in the left torso, an ERLLas and ERMLas, 5 tons of LRM ammunition, and give it two more tons of armor and you have yourself a 70 ton pop-launcher.

Edited by Pariah Devalis, 26 April 2014 - 02:49 AM.


#13 OneEyed Jack

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Posted 26 April 2014 - 03:15 AM

View PostSpartanFiredog317, on 26 April 2014 - 02:21 AM, said:

I had actually been thinking about a dual CLRM20 Adder(Puma) ... that's one of the variations I saw on Sarna. 97 KPH with 40 missile volleys is pretty interesting, not a whole lot of back up weapons, but the speed and weapon size means you could destroy people if you snuck behind you enemy

.... But will they give us that variant?

Not a whole lot of backup? Like pariah said, (while they will likely nerf them some) a C-ERML has the range and nearly the damage of a IS-LL for a single ton and crit.

#14 Pariah Devalis

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Posted 26 April 2014 - 03:33 AM

View PostOneEyed Jack, on 26 April 2014 - 03:15 AM, said:

Not a whole lot of backup? Like pariah said, (while they will likely nerf them some) a C-ERML has the range and nearly the damage of a IS-LL for a single ton and crit.


To be fair, until we know how the added burn time will impact Clan lasers, I would also be a hair skittish on ERLasers. if it is, as I hope, that the beams are only proportionately longer beam duration to their increase in damage, it should not be a problem at all. That would mean you do the same damage as IS lasers if you hold the beam on the target for the same duration as you do with an IS laser, but more damage if you hold it on target for full duration.

#15 Daekar

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Posted 26 April 2014 - 06:23 AM

The sad thing is, all these missile variants will be useless in high level play if they keep the same kind of missile mechanics, stream-fired or not.

#16 Lynx7725

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Posted 26 April 2014 - 06:31 AM

One of the thing a missile boat build look for is the number of missile slots and tubes available to the Mech chassis. At this point of time, none of the Clan Mechs with information released are great candidates for missile boating, because they are largely 1 missile module per location. E.g., Madcats can only carry one missile system per "ear".

They can do it, but largely will still be a hybrid build, with other weapons being of equal or higher weight. So far, the list of releasing Clan Mechs doesn't really have a dedicated missile platform AFAIK.

#17 wanderer

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Posted 26 April 2014 - 09:03 AM

View PostPariah Devalis, on 26 April 2014 - 02:28 AM, said:

Why would they not? It is the Alpha configuration. Timeline appropriate and common as dirt. The two light mechs that PGi is giving the Clans as of now are heavy support mechs, not scouts (in the sense of what we, as MWO players, have defined 'scouts'). Fits that niche perfectly.

Personally, the idea of a Kit Fox Charlie makes me giggle because of the ECM and THREE AMS, but I only count on the Prime, Alpha, and Bravo configurations of each of the mechs on launch. Any more configs is just wishful thinking IMO.

Edit:

Actually, now that I think of it, the Summoner Bravo is a missile platform, too. 2x LRM20, 2x SRM4, NARC, and AMS. IF that NARC launcher can be replaced with more than a single launch tube, then you could potentially cram 3 LRM20 in the mech, or three 15's. If the NARC tube remains a single tube launcher, even upon weapon swap, then it is a bit less viable, but you still have a heavy jump capable LRM boat.


Since CLRMs are ripple fire, putting a large launcher into a small-tube mount isn't as bad, since the missiles are going to fire in waves regardless. With the lighter tonnage requirements, quad ALRM 15's isn't an insane idea for the Clan heavy.





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