

Terra Therma
#1
Posted 25 April 2014 - 03:29 AM
#2
Posted 25 April 2014 - 03:32 AM
RedDawnPhoenix, on 25 April 2014 - 03:29 AM, said:
The answer is:

Lemmings
#3
Posted 25 April 2014 - 03:41 AM
#4
Posted 25 April 2014 - 03:44 AM
Personally I think it's the worst map in the game, maybe it'll be less irritating when we get to vote for maps and thus only see it every couple months or so.
According to the stats it's one of the maps I win most often, so I don't hate it because I don't know how to play it. I hate it because it's ugly, boring, and just generally inferior in gameplay compared to all the other maps.
Edited by Kyynele, 25 April 2014 - 03:45 AM.
#5
Posted 25 April 2014 - 03:45 AM
Onmyoudo, on 25 April 2014 - 03:41 AM, said:
Quickest way to die... Stand in teh deep lava!

#6
Posted 25 April 2014 - 03:57 AM
#7
Posted 25 April 2014 - 04:54 AM
Have lead many battles to victoy by picking off enemy from behind or in small groups.
All I can say is SAY something at the start.
Edited by Lupin, 25 April 2014 - 06:49 AM.
#9
Posted 25 April 2014 - 05:52 AM
Your team hast to be committed to running in and taking that position. When PUGing, that is difficult because...
A* Only one or two guys run in and get focused while the rest of the team chickens out and stalls on the ramp.
B* Everyone stalls on the ramp and it is a cluster Eff.
If your whole team floods in (even under enemy fire), you can take the Caldera quickly and have a high ground advantage. If the team stalls on the ramps, it just jams everything up and the team becomes easier to hit and is a sitting duck for high alpha builds.
Basically, take the Caldera if the team seems committed. If not, stay away from it.
Edited by MeiSooHaityu, 25 April 2014 - 05:53 AM.
#10
Posted 25 April 2014 - 03:22 PM
#12
Posted 25 April 2014 - 04:15 PM
This just comes down to speed, really. If I'm stomping along at 62 in my Battlemaster if no friendlies are inside the center by the time I reach the ramp I consider the center a lost cause. At 71 in my Cataphract I seem to arrive just in time to actually fight for the center. Really scouts should get there first and call when the enemy is coming up the ramp. If it is called before your team is in position its probably time to look for other approaches. But these are pugs we're talking about.
Edited by Rouken, 25 April 2014 - 04:35 PM.
#13
Posted 25 April 2014 - 04:30 PM
Regardless, don't stop in the doorway.
#14
Posted 25 April 2014 - 04:59 PM
El Bandito, on 25 April 2014 - 05:01 AM, said:
If the Volcano in the middle didn't exist, my experience would improve.
Alternatively, if we could blow the supports and drop those fools into the lava, my experience would significantly improve!
#15
Posted 25 April 2014 - 05:12 PM
Koniving, on 25 April 2014 - 04:59 PM, said:
I approve of tthat notion. I would enjoy shooting off the supports from below when I detect someone sniping with his PPCs from the outer bridge segments. Would make for some epic brawling moments as well.
#16
Posted 25 April 2014 - 05:15 PM
SethAbercromby, on 25 April 2014 - 05:12 PM, said:
From a gaming standpoint that'd work, in a realistic one you wouldn't want to be down there when the whole thing falls. Splash damage. I'll happily shoot out supports from the ridge. Though you know those highest points? Some damn spider was shooting me from up there with ER PPCs. I wanna know how the heck he got up there.
#18
Posted 25 April 2014 - 05:36 PM
El Bandito, on 25 April 2014 - 05:31 PM, said:
Fixed that for you.
I apologize for the other quote, but after so very very many people whining about X this or Y that - I see open and empty hatred of something and I tend to assume (and yes, I am very aware of those first three letters) the empty brained "remove X and everything will improve" that gets thrown around so very frequently.
#19
Posted 26 April 2014 - 12:17 AM
Kyynele, on 25 April 2014 - 03:44 AM, said:
Personally I think it's the worst map in the game, maybe it'll be less irritating when we get to vote for maps and thus only see it every couple months or so.
According to the stats it's one of the maps I win most often, so I don't hate it because I don't know how to play it. I hate it because it's ugly, boring, and just generally inferior in gameplay compared to all the other maps.
Of the top of my head, i know at least 3 more positions, which are great to get your assaults too, and set up a battle line,
the map has lots of places you can use, depending on your team comp. to set up advantageous fights for your team.
Maybe... its time to make a PDF including the maps and some tactical advices....
#20
Posted 26 April 2014 - 12:29 AM
However, in PUGs many people stop at the door, back up, poke in and out, and get killed one by one.
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