Jump to content

- - - - -

Terra Therma


26 replies to this topic

#1 RedDawnPhoenix

    Member

  • Pip
  • The Marauder
  • The Marauder
  • 18 posts

Posted 25 April 2014 - 03:29 AM

Why does everyone who plays this map insist on walking into the caldera blind or bunching up on the ramp like a bunch of morons with no concept of tactics or strategy, always doing what is expected by the enemy team.

#2 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 25 April 2014 - 03:32 AM

View PostRedDawnPhoenix, on 25 April 2014 - 03:29 AM, said:

Why does everyone who plays this map insist on walking into the caldera blind or bunching up on the ramp like a bunch of morons with no concept of tactics or strategy, always doing what is expected by the enemy team.

The answer is:
Posted Image
Lemmings

#3 Onmyoudo

    Member

  • PipPipPipPipPipPipPip
  • The Scythe
  • The Scythe
  • 955 posts

Posted 25 April 2014 - 03:41 AM

It's the quickest way to battle, I guess. Or people want to die quickly so they can go play a less terrible map. Terra Therma is all canyons and narrow valleys - there is no real way to engage en masse from anywhere, and flanking takes absolutely forever. One team is guaranteed to be funnelling somewhere because there simply isn't room to do anything else, unless both teams wanted to camp until the 15 mins expires.

#4 Kyynele

    Member

  • PipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 973 posts

Posted 25 April 2014 - 03:44 AM

Because going caldera is pretty much the only thing you can do if you have slow assaults on your team (which is always) and would prefer not to spread thin all around the map - or prefer not to risk spending the first 10 minutes of the match walking 50 kph around the edges without any enemy contact. Bodyblocking teammates on the ramps is 100% concentrated noob, though.

Personally I think it's the worst map in the game, maybe it'll be less irritating when we get to vote for maps and thus only see it every couple months or so.

According to the stats it's one of the maps I win most often, so I don't hate it because I don't know how to play it. I hate it because it's ugly, boring, and just generally inferior in gameplay compared to all the other maps.

Edited by Kyynele, 25 April 2014 - 03:45 AM.


#5 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 25 April 2014 - 03:45 AM

View PostOnmyoudo, on 25 April 2014 - 03:41 AM, said:

It's the quickest way to battle, I guess. Or people want to die quickly so they can go play a less terrible map. Terra Therma is all canyons and narrow valleys - there is no real way to engage en masse from anywhere, and flanking takes absolutely forever. One team is guaranteed to be funnelling somewhere because there simply isn't room to do anything else, unless both teams wanted to camp until the 15 mins expires.

Quickest way to die... Stand in teh deep lava! :)

#6 Soulscour

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,117 posts

Posted 25 April 2014 - 03:57 AM

Just won a game in terra therma by suggesting to go far left. Half the team listened. The other half went center and said something stupid like "lots in the center". Fortunately they had enough common sense to run away while we wiped out a enemy lance that wasnt in the center yet.

#7 Lupin

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • 955 posts
  • LocationKent, UK.

Posted 25 April 2014 - 04:54 AM

I always start a conquest game with "PLEASE do not go to center of map, go left or right sides".
Have lead many battles to victoy by picking off enemy from behind or in small groups.

All I can say is SAY something at the start.

Edited by Lupin, 25 April 2014 - 06:49 AM.


#8 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 25 April 2014 - 05:01 AM

View PostRedDawnPhoenix, on 25 April 2014 - 03:29 AM, said:

TERRA THERMA


If that map is removed, my MWO experience will improve.

#9 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 25 April 2014 - 05:52 AM

I believe the Caldera in Terra is a good tactical position to hold...HOWEVER...

Your team hast to be committed to running in and taking that position. When PUGing, that is difficult because...
A* Only one or two guys run in and get focused while the rest of the team chickens out and stalls on the ramp.
B* Everyone stalls on the ramp and it is a cluster Eff.

If your whole team floods in (even under enemy fire), you can take the Caldera quickly and have a high ground advantage. If the team stalls on the ramps, it just jams everything up and the team becomes easier to hit and is a sitting duck for high alpha builds.

Basically, take the Caldera if the team seems committed. If not, stay away from it.

Edited by MeiSooHaityu, 25 April 2014 - 05:53 AM.


#10 luxebo

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,342 posts

Posted 25 April 2014 - 03:22 PM

In assault, a good strategy is to defend the base, this simply works well if your team would actually listen to you. To the OP, refer to this map guide by 627 here for a few tips and tactics in countering this map (and others, especially if you need Alpine Peaks or River City Night strategies): http://mwomercs.com/...-tactical-view/

#11 Alaskan Nobody

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 10,358 posts
  • LocationAlaska!

Posted 25 April 2014 - 04:07 PM

View PostEl Bandito, on 25 April 2014 - 05:01 AM, said:

If that map is removed, my MWO experience will improve for me, because I am conveniently ignoring any potential of other people not disliking it, let alone actually liking it.

Fixed that for you.

#12 Malcolm Vordermark

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,520 posts

Posted 25 April 2014 - 04:15 PM

I always think this is a funny topic when it comes up. People say things like "If you go center you WILL lose." But this just doesn't hold up to logic. In order for rushing the center to be bad for one team it has to be good for the other. The map itself isn't killing you when you go up that ramp. So rushing center must be good if you do it right.

This just comes down to speed, really. If I'm stomping along at 62 in my Battlemaster if no friendlies are inside the center by the time I reach the ramp I consider the center a lost cause. At 71 in my Cataphract I seem to arrive just in time to actually fight for the center. Really scouts should get there first and call when the enemy is coming up the ramp. If it is called before your team is in position its probably time to look for other approaches. But these are pugs we're talking about.

Edited by Rouken, 25 April 2014 - 04:35 PM.


#13 Ertur

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 567 posts

Posted 25 April 2014 - 04:30 PM

Holding the center can work, assaulting the center while opposed can work. A good team can win either way, a bad team will lose both ways.
Regardless, don't stop in the doorway.

#14 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 25 April 2014 - 04:59 PM

View PostEl Bandito, on 25 April 2014 - 05:01 AM, said:

If that map is removed, my MWO experience will improve.


If the Volcano in the middle didn't exist, my experience would improve.

Alternatively, if we could blow the supports and drop those fools into the lava, my experience would significantly improve!

#15 SethAbercromby

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,308 posts
  • LocationNRW, Germany

Posted 25 April 2014 - 05:12 PM

View PostKoniving, on 25 April 2014 - 04:59 PM, said:

Alternatively, if we could blow the supports and drop those fools into the lava, my experience would significantly improve!

I approve of tthat notion. I would enjoy shooting off the supports from below when I detect someone sniping with his PPCs from the outer bridge segments. Would make for some epic brawling moments as well.

#16 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 25 April 2014 - 05:15 PM

View PostSethAbercromby, on 25 April 2014 - 05:12 PM, said:

I approve of tthat notion. I would enjoy shooting off the supports from below when I detect someone sniping with his PPCs from the outer bridge segments. Would make for some epic brawling moments as well.


From a gaming standpoint that'd work, in a realistic one you wouldn't want to be down there when the whole thing falls. Splash damage. I'll happily shoot out supports from the ridge. Though you know those highest points? Some damn spider was shooting me from up there with ER PPCs. I wanna know how the heck he got up there.

#17 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 25 April 2014 - 05:31 PM

View PostShar Wolf, on 25 April 2014 - 04:07 PM, said:

Fixed that for you.



Hey smartass, that's precisely why I said the experience will improve for me--a personal opinion. No need to get your tighties in a bunch.

#18 Alaskan Nobody

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 10,358 posts
  • LocationAlaska!

Posted 25 April 2014 - 05:36 PM

View PostEl Bandito, on 25 April 2014 - 05:31 PM, said:

I'm going to throw a fit because someone didn't like what I posted

Fixed that for you.

I apologize for the other quote, but after so very very many people whining about X this or Y that - I see open and empty hatred of something and I tend to assume (and yes, I am very aware of those first three letters) the empty brained "remove X and everything will improve" that gets thrown around so very frequently.

#19 Androas

    Member

  • PipPipPipPipPip
  • 155 posts

Posted 26 April 2014 - 12:17 AM

View PostKyynele, on 25 April 2014 - 03:44 AM, said:

Because going caldera is pretty much the only thing you can do if you have slow assaults on your team (which is always) and would prefer not to spread thin all around the map - or prefer not to risk spending the first 10 minutes of the match walking 50 kph around the edges without any enemy contact. Bodyblocking teammates on the ramps is 100% concentrated noob, though.

Personally I think it's the worst map in the game, maybe it'll be less irritating when we get to vote for maps and thus only see it every couple months or so.

According to the stats it's one of the maps I win most often, so I don't hate it because I don't know how to play it. I hate it because it's ugly, boring, and just generally inferior in gameplay compared to all the other maps.



Of the top of my head, i know at least 3 more positions, which are great to get your assaults too, and set up a battle line,
the map has lots of places you can use, depending on your team comp. to set up advantageous fights for your team.

Maybe... its time to make a PDF including the maps and some tactical advices....

#20 Appogee

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 10,967 posts
  • LocationOn planet Tukayyid, celebrating victory

Posted 26 April 2014 - 12:29 AM

If you can get to the center first, do not hesitate in any door, and then hold it once you are there, you will win.

However, in PUGs many people stop at the door, back up, poke in and out, and get killed one by one.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users