Modules For Missile's ?
#1
Posted 26 April 2014 - 12:16 PM
#2
Posted 26 April 2014 - 12:32 PM
#3
Posted 26 April 2014 - 12:45 PM
If he's talking Commando, he's talking SRMs. 360 retention, sure, but Target Decay doesn't do him a lick of good. I'd go with either Target Info Gathering or Cap Accelerator myself, or save the slot for consumable strikes if you're one of those who uses them. There aren't really any modules that scream "SRM LIGHT 'MECH"; honestly, something small and fast like that could likely get better angles to place strikes than fatter 'mechs. Might want to think about going that route instead of fixed modules. If you enjoy spending all your winnings on more strikes, anyways.
#4
Posted 26 April 2014 - 12:56 PM
1453 R, on 26 April 2014 - 12:45 PM, said:
If he's talking Commando, he's talking SRMs. 360 retention, sure, but Target Decay doesn't do him a lick of good. I'd go with either Target Info Gathering or Cap Accelerator myself, or save the slot for consumable strikes if you're one of those who uses them. There aren't really any modules that scream "SRM LIGHT 'MECH"; honestly, something small and fast like that could likely get better angles to place strikes than fatter 'mechs. Might want to think about going that route instead of fixed modules. If you enjoy spending all your winnings on more strikes, anyways.
Actually, the Rabbi might well be right. I understand where you are thinking, 1453R, but not everyone does the commando SRM thing. Streaks gain benefit for the target decay module, so many running a Commando 2d will in fact do the 360 retention module and the target decay module, so that they can maintain streak lock as their target dodges and weaves and passes behind ridges trying to break said lock. It prevents you having to take the time to REACQUIRE lock each time they manage to get behind a hill, or building or just out of the view of you and your allies, for even a split second. 360 helps keeping that target too if they get behind you, so that you can more quickly home in on them again, realizing they are behind you, rather than losing your target simply cause they put on the brakes or you zigged while they zagged.
But yes, if using normal dumbfire SRMs, Advanced Target Decay is pointless. Target Information Gathering is more useful for SRM builds because it allows you to know faster what area to TRY to unload your SRM at, since you can at least aim them somewhat, compared to streaks where it's just more or less random targeting.
#5
Posted 26 April 2014 - 12:57 PM
#6
Posted 26 April 2014 - 01:08 PM
Edited by dr lao, 26 April 2014 - 01:10 PM.
#7
Posted 26 April 2014 - 02:37 PM
Mad Porthos, on 26 April 2014 - 12:56 PM, said:
Actually, the Rabbi might well be right. I understand where you are thinking, 1453R, but not everyone does the commando SRM thing. Streaks gain benefit for the target decay module, so many running a Commando 2d will in fact do the 360 retention module and the target decay module, so that they can maintain streak lock as their target dodges and weaves and passes behind ridges trying to break said lock. It prevents you having to take the time to REACQUIRE lock each time they manage to get behind a hill, or building or just out of the view of you and your allies, for even a split second. 360 helps keeping that target too if they get behind you, so that you can more quickly home in on them again, realizing they are behind you, rather than losing your target simply cause they put on the brakes or you zigged while they zagged.
But yes, if using normal dumbfire SRMs, Advanced Target Decay is pointless. Target Information Gathering is more useful for SRM builds because it allows you to know faster what area to TRY to unload your SRM at, since you can at least aim them somewhat, compared to streaks where it's just more or less random targeting.
While I don't believe the OP is using LRMs, if he using LRMs with the Commando (I've seen it done before), then target decay and 360 retention are probably the better modules for LRMs, though it's not likely the OP is using LRMs on the Commando. Possibly for the Hunchback though.
#8
Posted 26 April 2014 - 03:04 PM
#9
Posted 26 April 2014 - 03:54 PM
Target decay (for SSRM/LRM), target info gathering, possibly seismic (but it's not a no-brainer like it used to be), sensor range, arty/air, and/or uav.
#10
Posted 26 April 2014 - 07:56 PM
Adv. Decay is the module for a Streakmando. Beyond that, dealer's choice.
#11
Posted 26 April 2014 - 09:54 PM
Terciel1976, on 26 April 2014 - 07:56 PM, said:
Adv. Decay is the module for a Streakmando. Beyond that, dealer's choice.
360 does not maintain the locks, but it's damn fine for getting back on them when they loop behind you. Too often people don't realize someone has done an immelman on them and need to turn the tables back to get streak lock again.
#12
Posted 27 April 2014 - 09:54 AM
Typically, COMs run SSRMs and MLs. As regards the missiles, those two modules play best to SSRMs, and can be a big help to other friendlies in support.
Early game, anyone with LRMs tends to unload on any enemy mech that's been targeted for half a second. We then get pretty ticked off when the lock disappears as soon as the LRMs leave the tubes, and there goes another wasted salvo of missiles. Among the reasons for lost locks are hill humps (decay module helps here, if only a little bit) and circling (360 module helps a LOT). A spotter that can keep those targets a little longer for friendly missiles? BIG plus to the team.
And they're helpful to the COM pilot himself, as well, if he's running SSRMs.
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