Mcgral18, on 26 April 2014 - 08:58 PM, said:
As Fup said, splash was causing missiles to do over 15 damage on light mechs, due to hitboxes being smaller than the splash, causing it to hit just about every hitbox on Commandos. As it is, splash is 5 CM, which might even be a cause of the poor hit detection.
And that was with 2.5 damage. We'll never get that level of damage again. Besides, all that damage is spread. 30-40 frontloaded is worth more than 70 spread over 3 hitboxes.
Considering that AC/PPCs projectiles are 1m wide, 5cm seems really small. With doubled armor (and the fact that SRMs haven't gotten an ammo boost like everything else did) makes me wonder why PGI thinks that 2 per missile (TT damage levels) is too much.