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How Do Turrets Work? Activate At 450M?

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#1 Pale Jackal

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Posted 27 April 2014 - 04:27 AM

I read previously that turrets activate when a foe is within 450m. Recent games have shown this is not the case, leading to a tie where an ammo-less Firebrand ran back to base while our crippled allies could not engage. An LRM turret took out our long-range HGN since he decided to keep engaging. Partially, his death was due to the fact that the LRM turrets were active at 600m.

Is that intentional?

Edited by Egomane, 27 April 2014 - 05:11 AM.


#2 Zerberus

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Posted 27 April 2014 - 05:00 AM

Is it possible that a teammate was closer but the turret only had LOS to the HGN? Seen that happen a few times, FWIW.

Edited by Zerberus, 27 April 2014 - 05:00 AM.


#3 Pale Jackal

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Posted 27 April 2014 - 05:19 AM

Given that, towards the end of the match, there was only one 'mech (a Thunderbolt) on my side and there were LRM turrets firing at him from 600m away... that was not the case.

I questioned this during the match and someone suggested that if a player was actively targeting the turrets, they would activate, but that seems to render the turret's 99% damage reduction ability rather useless. Unless this is only true of LRM turrets, but not of laser turrets.

Edited by Pale Jackal, 27 April 2014 - 05:21 AM.


#4 Impyrium

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Posted 27 April 2014 - 05:24 AM

No, they definitely have a longer range. I've been engaged by LRMs at quite some distance, and they keep engaging you even after you take off. In fact, they seem to continually engage you as long as one of your allies is also nearby the turrets. I wonder whether all the turrets are linked rather than individual.

Oh, and I learned the hard way they target whichever limb has the most damage.

#5 xCico

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Posted 27 April 2014 - 05:31 AM

Why do they activate at 450m anyway, thats just silly in small maps :/ it should be at 270m due medium laser and LRM turret shouldnt lock target by himself! There should be player that would need to lock then LRM should fire!

Edited by Almighty Cico, 27 April 2014 - 05:32 AM.


#6 Artgathan

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Posted 27 April 2014 - 05:33 AM

They *supposed* to only engage targets at 450m, but the LRM turrets are definitely engaging targets up to 1000m away. I'm still not 100% sure what triggers the LRM turrets (just having LOS to them doesn't seem to do it) though.

This is supposed to be fixed in the next patch I believe (to make it so that turrets don't shoot things past 450m).

#7 Pale Jackal

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Posted 27 April 2014 - 05:47 AM

Almighty Cico, medium lasers do damage to 540m, so you might be indirectly buffing the laser turrets as players wouldn't be able to damage them outside the lasers optimal range.

Regardless, hopefully they do fix this, because while I don't mind turrets activating at 450m, the fact that LRM turrets engage you beyond the range of a medium laser is rather annoying. I've had a number of games where the losing team was able to win simply by retreating to their base and letting idiotic PUG players advance to their death. Granted, the dumb PUGers shouldn't have pressed the attack, but I'd prefer that the turrets act primarily as a rush-cap deterrent.

#8 Odins Fist

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Posted 27 April 2014 - 09:19 AM

Also worth a Note that I have been on the team assaulting a base after most of the enemy team was destroyed, and here is what happened.

Enemy base turrets have line of sight and tracking on friendly units attacking base, my mech is farther (by at least 150 meters), and I am the person being fired on by turrets with LRMs, when they should be firing at teammates that are closer.

All while I have ECM equipped or not in a different mech, also worth a note that my teammates were beyond 180 meters from the LRM firing turrets.

So why is it that regardless that my teammates are past 180 meters so that LRMs can target and hit them, and I am further from turrets then they are, why do I get targeted for LRMs..??

I think turrets are possibly targeting by priority of target maybe..?? I do not know.

#9 Aresye

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Posted 27 April 2014 - 10:54 AM

I swear LRM turrets have it out to get me. It doesn't matter if 5 teammates are closer to them right out in the open. As soon as I take a step around the corner of a mountain, those things immediately start firing at me while ignoring everybody else.

But putting the targeting mechanic itself aside, I think LRM turrets have a rediculous range that all but nearly render 1/3-1/2 of entire maps useless (River City, Forest Colony).

#10 Bobzilla

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Posted 27 April 2014 - 12:22 PM

Ive been fired on by lrms at 1000m. They didn't hit me, but proves turrets activate based on their teams targeting range, as long as the turrets have los. So if an enemy has you targeted, and you are in los of enemy turret it fires out to 1000m. I'm also pretty sure it will maintain the lock at that range even if you break los from the player.

#11 Deathlike

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Posted 27 April 2014 - 12:31 PM

I think they've altered a little bit of the turret behaviors, but those went undocumented through the patch notes.

With medium laser turrets, they seem to be no different. At worst, they may have lowered the "activation range" a bit closer to 300-350m or something like that.

With LRM turrets, they DO adhere to the ECM cloak rule, BUT they seem to target as soon as some medium laser turret is triggered. Once activated, they keep on raining LRMs until you are out of range and/or they are disabled.

The targeting seems to be intentional, as it will keep on attacking a particular mech (there has to be some criteria for it) until it is dead and/or out of range.

I hope that clears things up.

Edited by Deathlike, 27 April 2014 - 12:32 PM.


#12 Pale Jackal

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Posted 27 April 2014 - 12:38 PM

View PostDeathlike, on 27 April 2014 - 12:31 PM, said:

With LRM turrets, they DO adhere to the ECM cloak rule, BUT they seem to target as soon as some medium laser turret is triggered. Once activated, they keep on raining LRMs until you are out of range and/or they are disabled.

The targeting seems to be intentional, as it will keep on attacking a particular mech (there has to be some criteria for it) until it is dead and/or out of range.


Does breaking target lock count as getting out of range? As I know the Thunderbolt was ducking behind a mountain at some point though that might've just been to dodge incoming missiles. It seems ridiculous if you have to get out of the turret's 1000m range for it to de-activate. If you just have to break lock, it de-activates, and you have to get within 450m again before it re-activates, that sounds fair.

If LRM turrets activate when an allied mech has you targeted, that's some BS right there.

#13 Corbon Zackery

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Posted 27 April 2014 - 12:39 PM

Turrets attack the highest ELO player targeting them.

Laser turrets will attack the weakest spot on the highest ELO players armor this could be a leg or CT.


How do we know they target the highest ELO player. Based on gameplay in assault.

For a example I was in a Commando with no weapons only AMS since my team let a wolverine blow my arm off. Yet the LRM 10 at the base decided between all the other targets it was 9 to 6 that the Commando was the biggest threat, and Spam fired at me until it was destroyed.

The Turrets are so dumb now that I would simply remove them.

Most assault games now take the full 15 min to play because the 2 to 4 mech left on the enemy team fall back to base and there is no point in following them because if the clock runs out we win.

#14 Aresye

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Posted 27 April 2014 - 01:09 PM

How LRM turrets prioritize targets just absolutely baffles me. There seems to be no clear logic to it.

Edited by Aresye, 27 April 2014 - 01:10 PM.


#15 RussianWolf

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Posted 27 April 2014 - 02:39 PM

another oddity I noticed is that the LRMs will expode on impact at less than 180m. I was 90m away from an LRM turrent and the mech in front of me was taking damage from it. So seems these are actually MRMs.

#16 Deathlike

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Posted 27 April 2014 - 02:56 PM

View PostPale Jackal, on 27 April 2014 - 12:38 PM, said:


Does breaking target lock count as getting out of range? As I know the Thunderbolt was ducking behind a mountain at some point though that might've just been to dodge incoming missiles. It seems ridiculous if you have to get out of the turret's 1000m range for it to de-activate. If you just have to break lock, it de-activates, and you have to get within 450m again before it re-activates, that sounds fair.

If LRM turrets activate when an allied mech has you targeted, that's some BS right there.


I believe losing LOS for the turret works too. Although, the enemy team having LOS on you will still cause it to fire on you. It will change targets if it can't target you through turret or enemy team LOS.


View PostRussianWolf, on 27 April 2014 - 02:39 PM, said:

another oddity I noticed is that the LRMs will expode on impact at less than 180m. I was 90m away from an LRM turrent and the mech in front of me was taking damage from it. So seems these are actually MRMs.


TURRET LRM min range is 90m IIRC 75m.

You can find them on the patch notes when turrets debuted (I think it was 2+ months ago or something).

http://mwomercs.com/...date-feb-32014/

Quote

The LRM turret has a minimum range of 75 meters. (Yes, this is shorter than normal LRM range. Guess they get Clan Tech first ;) )

Edited by Deathlike, 27 April 2014 - 03:02 PM.






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