Jump to content

What Is Fld

Metagame

28 replies to this topic

#21 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 28 April 2014 - 04:28 AM

View PostArtgathan, on 27 April 2014 - 09:35 AM, said:


It really depends on how long the burst lasts. The UAC/20 is not a force to be trifled with, burst fire or not.

I would disagree. AC2 is/was not as formidable as a A20 even though it had been throwing the same volume of damage over 5 seconds.Ultra damage has already been canonized in MW:O with the IS Ultra5.

#22 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 28 April 2014 - 04:59 AM

Quote

Yet the current plan for Clan ACs is to have them fire bursts and not be FLD weapons.

However the stated design purpose was not to curb the FLD alpha strike meta but to create a purpose to use Inner Sphere ACs and Mechs (source was Paul in a recent podcast on NGNG).


No one ever accused the AC/10 of being overpowered. So theres no reason the AC/10 needs burst fire.

The only IS Autocannon that needs burst fire is the AC/20. You should not be able to do 40 pinpoint damage with Dual AC/20s. AC/20s should fire three round bursts.

Even Paul himself indicated that 25-30 pinpoint damage was fine. Which implies weapon combinations that do over 30 pinpoint damage are not fine. So by Paul's own logic dual AC/20 needs to be nerfed.

Edited by Khobai, 28 April 2014 - 05:03 AM.


#23 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 28 April 2014 - 05:08 AM

View PostKhobai, on 28 April 2014 - 04:59 AM, said:


No one ever accused the AC/10 of being overpowered. So theres no reason the AC/10 needs burst fire.

The only IS Autocannon that needs burst fire is the AC/20. You should not be able to do 40 pinpoint damage with Dual AC/20s. AC/20s should fire three round bursts.

Even Paul himself indicated that 25-30 pinpoint damage was fine. Which implies weapon combinations that do over 30 pinpoint damage are not fine. So by Paul's own logic dual AC/20 needs to be nerfed.

there is a big difference between not doing 40 damage pinpoint and Burst fire requirement. I don't want my singe AC20 made into an AC5. EVER.

#24 Bobzilla

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 2,003 posts
  • LocationEarth

Posted 28 April 2014 - 05:10 AM

View PostKhobai, on 28 April 2014 - 04:59 AM, said:


No one ever accused the AC/10 of being overpowered. So theres no reason the AC/10 needs burst fire.

The only IS Autocannon that needs burst fire is the AC/20. You should not be able to do 40 pinpoint damage with Dual AC/20s. AC/20s should fire three round bursts.

Even Paul himself indicated that 25-30 pinpoint damage was fine. Which implies weapon combinations that do over 30 pinpoint damage are not fine. So by Paul's own logic dual AC/20 needs to be nerfed.


But that's 40 pinpont at close range only, with a very slow velocity. Which pretty much puts it on equal footing with 30 at long range that travels very fast.

#25 Coralld

    Member

  • PipPipPipPipPipPipPipPipPip
  • Caladbolg
  • Caladbolg
  • 3,952 posts
  • LocationSan Diego, CA

Posted 28 April 2014 - 06:14 AM

Both IS and Clan ACs should be burst fire. IS could be made to have 2x shells fire for each trigger pull and Clannes would be 4x. Have the burst duration be no more than .5 sec for both IS and Clan ACs but Clan AC rounds have a higher velocity.

#26 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 28 April 2014 - 06:16 AM

Quote

But that's 40 pinpont at close range only, with a very slow velocity. Which pretty much puts it on equal footing with 30 at long range that travels very fast.


The range doesnt matter, that kindve pinpoint damage just shouldnt exist.

#27 80sGlamRockSensation David Bowie

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 4,001 posts
  • LocationThe Island

Posted 28 April 2014 - 06:27 AM

View PostMavairo, on 27 April 2014 - 09:38 AM, said:


If it's like a MW2 UAC20, I'm not scared.
One Big Slug versus something I can twist and spread around?

Big Slug everytime.


uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

MW2 and MW2:Mercs Ultra AC20's fired as fast as machine guns do currently, except every bullet does 20 damage. And armor values weren't doubled, so not only would you run out of ammo instantly, anything in front of you also instantly died.


If that was in this game there would be oceans of tears that would dwarf the Pacific.

View PostKhobai, on 28 April 2014 - 04:59 AM, said:

So by Paul's own logic dual AC/20 needs to be nerfed.




According to Paul, Ghost heat and the farce of a heat scale we have now are elegant solutions to stop boating, so I wouldn't exactly take anything he thinks without a overwhelming amount of salt.

Edited by mwhighlander, 28 April 2014 - 06:30 AM.


#28 Artgathan

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 1,764 posts

Posted 28 April 2014 - 07:00 AM

View PostJoseph Mallan, on 28 April 2014 - 04:28 AM, said:

I would disagree. AC2 is/was not as formidable as a A20 even though it had been throwing the same volume of damage over 5 seconds.Ultra damage has already been canonized in MW:O with the IS Ultra5.


That's a significantly longer burst time than what I think we'll be seeing. What we'll see is the application of a 20-damage burst in the space of <1 second (most likely) - not spread over 5 seconds like the AC/2!

#29 stjobe

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,498 posts
  • LocationOn your six, chipping away at your rear armour.

Posted 28 April 2014 - 02:03 PM

View PostKhobai, on 28 April 2014 - 04:59 AM, said:

Even Paul himself indicated that 25-30 pinpoint damage was fine. Which implies weapon combinations that do over 30 pinpoint damage are not fine.

Then, of course, there's the weapon combinations that can't do 25-30 pinpoint damage (because they're not ACs or PPCs).

They're not fine either (or rather, they are fine; pinpoint accurate perfect convergence instant damage is not).

A weapon that does X damage instantly is better than a weapon that does X damage over time.
A weapon that does X damage to one location is better than a weapon that does X damage spread over several locations.

ACs and PPCs have both instant damage and single-location damage, even when massed.

This has to change.

Pin-point FLD trumps all, and until PGI understands that and does something to rectify it, this game will never have anything even approaching weapon balance.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users