Egomane, on 27 April 2014 - 01:02 PM, said:
While others swear on it, I find Artemis to be overrated and not worth the extra tonnage.
I'm all for the rest of your post, but this part i wanted to comment on.
On a very large missile boat with multiple launchers, such as a Stalker, the tonnage/crit cost of Artemis is simply not worthwhile, as Egomane says.
However, if you're in a smaller LRM support mech - a Medium, or a Heavy - with few, large launchers, then Artemis can make a noticable difference at a minimal payload cost.
For example, i tend to run ALRM20 Griffons with much success - that single LRM20 launcher adds only 1 ton/1 crit to my build, but the tighter grouping makes the comparatively small 20 missile salvos more effective.
Likewise, on a catapult running 2 15 tube launchers, Artemis is quite helpful.
But once you're looking at 4+ launchers, the cost of Artemis in terms of tons and crit slots is too high; you're getting a heavy missile density where you want it purely through volume of missiles. You're
far better off with backup weapons, and at least BAP and TAG, instead of the extra tons/slots to Artemis. And, for gods sake, bring TAG and BAP. Without it, if you get shut down by ECM and are useless to your team, it's not big bad ECM's fault, it's your fault.
And, one gameplay tip:
In a PUG, don't expect everyone to hold targets for you. It's YOUR job to get and hold your targets. Because in order for your PUG mates to hold targets for you, they have to remain exposed themselves (and likely be targeted by enemy LRM mechs). This is fine if a player is a dedicated spotter and knows the risks, but it's totally unreasonable to expect random strangers to leave themselves open to enemy LRM fire (or even just direct fire) simply so you can fire from safety.