

#1
Posted 26 April 2014 - 10:20 AM
#2
Posted 26 April 2014 - 12:14 PM
#4
Posted 26 April 2014 - 12:50 PM
Lyoto Machida, on 26 April 2014 - 12:14 PM, said:
Actually one of the devs said they didn't like the idea because they think users would see it as a gameplay tax like repair and rearm was.
...ya, it feels dumb just saying that.
#5
Posted 26 April 2014 - 01:47 PM
zztophat, on 26 April 2014 - 12:50 PM, said:
Actually one of the devs said they didn't like the idea because they think users would see it as a gameplay tax like repair and rearm was.
...ya, it feels dumb just saying that.
Oh, so make us jump through hoops to rearm and save each time, thereby slowing down the number of games we can play to grind money.
If people really wanted to grind money, they'd probably NOT use consumables and just jump into a different mech each game.
Speed up the damn process, PGI!
#6
Posted 26 April 2014 - 06:34 PM
#8
Posted 27 April 2014 - 06:50 PM
Troutmonkey, on 27 April 2014 - 01:53 AM, said:
I'm actually starting to think this... >.<
Honest to god it's common sense. I use it every game give me a little checkbox that says "Yes I would LOVE to resupply this if it's empty."
There, now people have the option to use and not use this feature and it makes life better all around!
Edited by Eleshod, 27 April 2014 - 06:50 PM.
#9
Posted 27 April 2014 - 06:52 PM
Edited by Stygian Steel, 27 April 2014 - 06:52 PM.
#11
Posted 27 April 2014 - 07:29 PM
Done!
#14
Posted 28 April 2014 - 03:42 AM
It was really nice and handy and hopefully will make it to the public queue down the road when they implement it for teams to stay together between matches.
#15
Posted 28 April 2014 - 04:02 AM
zztophat, on 26 April 2014 - 12:50 PM, said:
Actually one of the devs said they didn't like the idea because they think users would see it as a gameplay tax like repair and rearm was.
...ya, it feels dumb just saying that.
I know... Up keep is a mandatory part of doing battle.
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