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Time To Nerf Arty

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#481 LastPaladin

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Posted 08 May 2014 - 10:29 AM

View PostMystere, on 08 May 2014 - 09:27 AM, said:


If you're looking for a rear view mirror, then you're trying to do it wrong. :P


Well, if you have 360 degree awareness, without spinning around constantly, and without a mirror, maybe you can inform the rest of us noobs how you manage it. 3PV?

#482 Joseph Mallan

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Posted 08 May 2014 - 10:30 AM

View PostLastPaladin, on 08 May 2014 - 10:29 AM, said:


Well, if you have 360 degree awareness, without spinning around constantly, and without a mirror, maybe you can inform the rest of us noobs how you manage it. 3PV?

Parenthood! the answer is parenthood gives you eyes in the back of your head! :P

#483 Mystere

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Posted 08 May 2014 - 11:01 AM

View PostJoseph Mallan, on 08 May 2014 - 10:30 AM, said:

Parenthood! the answer is parenthood gives you eyes in the back of your head! :huh:


Haragei does not require parenthood. :(


View PostLastPaladin, on 08 May 2014 - 10:29 AM, said:

Well, if you have 360 degree awareness, without spinning around constantly, and without a mirror, maybe you can inform the rest of us noobs how you manage it. 3PV?


Since you asked, noob ( :lol:), here's a hint for one way:

Posted Image

#484 Joseph Mallan

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Posted 08 May 2014 - 11:09 AM

View PostMystere, on 08 May 2014 - 11:01 AM, said:


Haragei does not require parenthood. :(

But Parenthood requires Haragei! And a dash of Miyagi

#485 aniviron

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Posted 08 May 2014 - 11:12 AM

View PostAlmond Brown, on 08 May 2014 - 10:16 AM, said:


Just to assure equal floor time for both sides. (ALL Match types always selected so as to avoid Match Type bias)

I can count the number of times I have died to Arty/Air on 2 fingers and never was fresh when it happened since the stats wipe, some 200 matches ago. Before that I recall 1 other time.

So, given how Air/Arty is well documented to be a prevalent KILLER of Mechs, the combined Stats seem to be quite varied amongst the players facing it. hmmmm... :(


A question for you: What mechs do you usually play?

When I'm talking about all the times I've died to arty while capping in conquest, I'm always in a light or medium; the artillery smoke is hidden from me, and when it lands it either blows off both legs instantly or removes a side torso.

While I tend to pilot lighter mechs, when I am in an Awesome or Victor I can almost shrug off arty; last night I was directly in the middle of the blast and chose not to move so I could finish off my kill. The shells fall, I lose one arm and a total of 7% of my health, simply by torso twisting intelligently. And that feels fair, that feels about right.

So I have to assume that everyone who says arty is fair only runs assaults? I'm not really sure, I just know that getting caught in a one-hit kill as a light is getting pretty old when I'm sitting on a cap point or blocked in by teammates. That's not fun, and it's not good gameplay.

#486 -Natural Selection-

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Posted 08 May 2014 - 11:15 AM

Sorry, didn't read entire thread. Radar? Radar module?

hell radar can detect missiles, artillery, air strikes, even small arms fire (whole different story). While 3 mechs with module could triangulate origin of these weapons if in right position. One equipped or multiple not triangulated would only show direction of origin. While not showing a specific location of impact, you could still be aware of flight path to shift left or right.

We have uav and seismic, why no radar? <-- just saying, not game breaker

Edited by Dozier, 08 May 2014 - 11:17 AM.


#487 ProtoformX

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Posted 08 May 2014 - 11:21 AM

View PostLastPaladin, on 08 May 2014 - 07:08 AM, said:



What I'm getting at is that, if the audible "incoming missile" warning, which is obviously needed much more consistently than an arty warning isn't working, then why push for an audible arty warning that won't work too? Priorities, man, priorities.

Once PGI takes into account that the missile speed buff requires a tweak to the incoming missile warning, so that you actually hear the warning more than 0.2 seconds before the first salvo hits your CT, and fixes that, then I'll get behind an arty warning.

I am not experiencing the delay you're describing.

#488 -Natural Selection-

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Posted 08 May 2014 - 11:41 AM

View PostProtoformX, on 08 May 2014 - 11:21 AM, said:


I am not experiencing the delay you're describing.


"Think" it may be from srms and ssrms giving same warning? With projectile speed of those, you get hit about the same time you get warning.

just quoting through quote lol

#489 LastPaladin

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Posted 08 May 2014 - 11:47 AM

Well, I'm not playing guessing games, so I am just going to assume you don't have an actual answer.

#490 -Natural Selection-

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Posted 08 May 2014 - 11:58 AM

View PostLastPaladin, on 08 May 2014 - 11:47 AM, said:

Well, I'm not playing guessing games, so I am just going to assume you don't have an actual answer.


How could we possibly provide you with a correct answer? You say it does not work correctly, but for the ones responding it is. And merely giving you a rational explanation as to what it "may" be based on the fact that other weapon systems provided the same warning and produce the same result as you explain are happening.

You could have a crap rig, or wonky inet that "may" create this issue. Without knowing your life history in a paragraph, you can take in under consideration as a possible cause or put in a damn ticket.

added: and to be honest, if you are getting the warning so much that you notice the accuracy of the warning, I can only assume you are having some other issues.

Edited by Dozier, 08 May 2014 - 12:02 PM.


#491 LastPaladin

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Posted 08 May 2014 - 12:02 PM

View PostDozier, on 08 May 2014 - 11:58 AM, said:

How could we possibly provide you with a correct answer?


I'm not asking YOU to provide me with any answer, let alone a correct one. I was having a conversation with another poster, and asked them a specific question which they very easily can provide an answer for.

The rest of your post seems to indicate you didn't follow the thread of replies and don't actually know what my post is referring to.

#492 -Natural Selection-

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Posted 08 May 2014 - 12:16 PM

yea... .2 secs before 1st salvo hits. pay better attn. to what is shooting at you.

#493 Mystere

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Posted 08 May 2014 - 01:35 PM

View PostLastPaladin, on 08 May 2014 - 12:02 PM, said:

I'm not asking YOU to provide me with any answer, let alone a correct one. I was having a conversation with another poster, and asked them a specific question which they very easily can provide an answer for.

The rest of your post seems to indicate you didn't follow the thread of replies and don't actually know what my post is referring to.


Since I think you were referring to our conversation ...

The way to do it is to snake while torso twisting. Of course it is only as effective as the torso twist angle of the mech you are using.

Now, how do you think an advancing formation of mechs (or even tanks) can have 360 visual coverage?


View PostLastPaladin, on 08 May 2014 - 10:29 AM, said:

Well, if you have 360 degree awareness, without spinning around constantly, and without a mirror, maybe you can inform the rest of us noobs how you manage it. 3PV?


Indeed. :( :lol:

Edited by Mystere, 08 May 2014 - 01:36 PM.


#494 LastPaladin

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Posted 08 May 2014 - 01:55 PM

View PostMystere, on 08 May 2014 - 01:35 PM, said:

The way to do it is to snake while torso twisting. Of course it is only as effective as the torso twist angle of the mech you are using.


Ok, so let me amend my original comment and say I don't think I would want you on my team, since you'd be wasting a lot of time moving in big lazy s's instead of walking in a straight line.


View PostMystere, on 08 May 2014 - 01:35 PM, said:

Now, how do you think an advancing formation of mechs (or even tanks) can have 360 visual coverage?


There are plenty of ways, but without air support or communication, the options in MWO are pretty limited.



View PostMystere, on 08 May 2014 - 01:35 PM, said:

Indeed. :( :lol:


I'm glad my facetious comment continues to amuse you.

#495 Flapdrol

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Posted 08 May 2014 - 02:28 PM

I'd just go for reducing headshots, almost all of my headshot kills have been with artillery.

#496 Mcgral18

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Posted 08 May 2014 - 02:42 PM

View PostAlmond Brown, on 08 May 2014 - 08:30 AM, said:

Removing "ways" to KILL a Mech will only lead to further "demands" that the "way PlayerX" got killed also has to be removed. Otherwise someone is getting preferential treatment and that is the best Troll fodder any game can provide its Forums. :(


SRMs, Machine Guns, AC2s, LRMs, boy....it's a pretty long list.

#497 xCico

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Posted 12 May 2014 - 01:25 PM

Just had match where 12+ strikes dropped, you should see 3 artillery in same block, 2 atlases was in there, they didnt get out alive...
Arties do not need nerf, they need to be restricted to max 2 of them from both sides, that 3 artilleries looked scary as ****, btw my airstrike killed 2 UAVs lol.

#498 Mystere

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Posted 12 May 2014 - 02:28 PM

View PostAlmighty Cico, on 12 May 2014 - 01:25 PM, said:

Just had match where 12+ strikes dropped, you should see 3 artillery in same block, 2 atlases was in there, they didnt get out alive...
Arties do not need nerf, they need to be restricted to max 2 of them from both sides, that 3 artilleries looked scary as ****, btw my airstrike killed 2 UAVs lol.


3 artillery strikes in the same location mean the targets did not move out of the impact zone. If so, then they deserved to die.

Edited by Mystere, 12 May 2014 - 02:28 PM.


#499 xCico

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Posted 12 May 2014 - 03:00 PM

View PostMystere, on 12 May 2014 - 02:28 PM, said:


3 artillery strikes in the same location mean the targets did not move out of the impact zone. If so, then they deserved to die.


They were trying to move out but radius of artilleries was maan big and also I couldnt even seen them from so much smoke and explosions, trust me you cant survive 3 artilleries even if you walk at full speed geez

#500 Magos Titanicus

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Posted 23 May 2014 - 07:04 AM

Posted Image

awesome...





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