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Why Q&A and FAQ has me wondering ***


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#21 Haeso

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Posted 29 November 2011 - 09:26 AM

View PostPunisher_1, on 29 November 2011 - 08:03 AM, said:

Right Haeso MW:LL is a FPS of sorts but that was all it was really ment to be.

I have to say I do not think the fan based is interested in such a basic concept.

I followed the mod for a long time and played the first releases and was like Meh, glad I did not pay to play this. But those at MW:LL deserve more than a slight for all thier hard work I do think that this was a learning process and alot of teh stuff they did was rather cool. I applaud the effort!


I enjoy MW:LL for what it is, I enjoyed MechAssault for what it was, too. I think neither game is what a battletech game should be. Though MW:LL is certainly closer than MA. It has combined arms at least, but it's still a lobby game at heart and will likely remain that way. Especially with MWO bound to steal it's thunder.

#22 Raeven

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Posted 29 November 2011 - 12:34 PM

I hope there is a solid strategic engine. We shall see. I don't think it will be part of the game from the start, like the Clans.

We've had plenty of FPS Mechwarrior games. The closest we have gotten to a strategic shell since EGA has been cobbled together websites that relied on a dwindling hardcore playerbase.

The strat shell will determine the longevity of this game for me.

#23 Kyll Long

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Posted 29 November 2011 - 04:30 PM

View PostRaeven, on 29 November 2011 - 12:34 PM, said:

I hope there is a solid strategic engine. We shall see. I don't think it will be part of the game from the start, like the Clans.

We've had plenty of FPS Mechwarrior games. The closest we have gotten to a strategic shell since EGA has been cobbled together websites that relied on a dwindling hardcore playerbase.

The strat shell will determine the longevity of this game for me.

+1

#24 Kyll Long

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Posted 30 November 2011 - 01:11 AM

View PostRaeven, on 29 November 2011 - 12:34 PM, said:

I hope there is a solid strategic engine. We shall see. I don't think it will be part of the game from the start, like the Clans.

We've had plenty of FPS Mechwarrior games. The closest we have gotten to a strategic shell since EGA has been cobbled together websites that relied on a dwindling hardcore playerbase.

The strat shell will determine the longevity of this game for me.

On a more serious note if I want an FPS with lobbies I have hundreds of choices, as I've said a hundred times. There are no new physics or tactics or design threads on these boards. Why because they are all rehashes from previous versions. The strategic shell is the single biggest unknown and the single biggest potential driver for this game. If the physics are flawed no worse than any previous version the game will still see tons of players who love the BT universe. This will not play as huge a part in longevity as some people think (thats from personal observation of multiple attempts to get things right) if the strategic shell is flawed or doesn't exist the game will not have any solid sticking power as a revenue generator. Just ask the guys at ISWars or any of the other previous attempts at the game.





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