Troutmonkey, on 29 April 2014 - 06:58 AM, said:
Client side hit detection is ripe for Hackers.
We also have travel time on a lot of weapons too, so this kind of hit detection isn't ideal, even if it was secure
Worrying about some hacking boogeyman when your core playerbase has to deal with buggy hits is a terrible idea.
Even in half life 1, the best you could do was an aimbot (which exists for MWO).
Its far more important to ensure that your players are getting a proper gameplay experience instead of worrying that some guy might make an aimbot for MWO (which they already did).
I would rather have a game with perfect hits regardless of your ping and deal with the occasional hacker as opposed to dealing with mechs not taking damage EVERY SINGLE GAME. The only people who would disagree are those who have low ping so it doesnt affect them in the first place, and their opinion can be discounted.