...this would add realism and also make LRM boating / Artemis a strategic/financial decision.
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Please Bring In Salvage And Repair And Re-Arm Costs
Started by Rashkae, Apr 29 2014 08:36 AM
8 replies to this topic
#1
Posted 29 April 2014 - 08:36 AM
#2
Posted 29 April 2014 - 11:34 AM
You want people screaming that "he got an XL engine, while I only got a medium laser"?? I could see the forums melting down from that. No, thanks.
#3
Posted 29 April 2014 - 06:20 PM
Don't we already get C-Bills that are listed as salvage?
#4
Posted 29 April 2014 - 06:55 PM
Not nearly enough though.
#5
Posted 30 April 2014 - 04:45 AM
Knightshadowsong, on 29 April 2014 - 06:55 PM, said:
Not nearly enough though.
I definitely agree. The OP was asking to add salvage when it is already in the game. What we should be asking is for the salvage to be a percentage of the C-Bill value of the destroyed mechs on each side. Statistically speaking and based on the most commonly used mechs, we can make a educated approximation of salvage income where every pilot received only 1% of the opposing team's destroyed mechs' values. The salvage amounts would be about the same as they currently are for members of a losing team that only destroy a lance worth of enemy mechs, while the winning team could possibly earn 10 times the current salvage income being received (and rightly so based on the most common mechs in battle).
#6
Posted 01 May 2014 - 02:15 AM
I'm thinking along the lines of the old Mercenaries game, where you could salvage armor, lasers, ammo, etc
#7
Posted 01 May 2014 - 06:17 AM
I agree with repair and rearm costs but the income would have to be balanced.
Turn Salvage into a mini-game. Whilst in the front end have a button calls "Get Salvage" Pressing the button costs a "token" and you get one token per match played (won? Or maybe 2 from a win?). When you press that button it'll ask you how many CBills to spend. Use a slider like in the XP to GXP conversion, 0-your bankroll or a reasonable amount (say the cap is at the most expensive XL engine). You choose your gamble and press the button. After a few seconds of thought the system spits out a random assortment of goodies equal to your investment (any unallocated CBills would also be in that assortment).
This might require it's own thread.....
Turn Salvage into a mini-game. Whilst in the front end have a button calls "Get Salvage" Pressing the button costs a "token" and you get one token per match played (won? Or maybe 2 from a win?). When you press that button it'll ask you how many CBills to spend. Use a slider like in the XP to GXP conversion, 0-your bankroll or a reasonable amount (say the cap is at the most expensive XL engine). You choose your gamble and press the button. After a few seconds of thought the system spits out a random assortment of goodies equal to your investment (any unallocated CBills would also be in that assortment).
This might require it's own thread.....
#8
Posted 01 May 2014 - 06:28 AM
repair and rearm was in once, luckily you could turn it off and you were magically repaired to 75% health and gain lotsoh cbills per match.
Anyway, it was removed and I believe it's for the better.
It'll probably return when they launch community warfare if we ever see that.
Anyway, it was removed and I believe it's for the better.
It'll probably return when they launch community warfare if we ever see that.
Edited by Flapdrol, 01 May 2014 - 06:30 AM.
#9
Posted 01 May 2014 - 06:35 AM
I think the better way to go about implementing anything that has to do with Salvage, Repair, and Re-Arm would be to implement it into Community Warfare. I've play plenty of conquest type game modes in my time gaming, and I know that there will be casual players who won't take part in something like CW. So it's these players the developers will need to keep in mind while designing anything for CW.
An idea that I would like to see (although currently not flushed out fully.) Would be two separate in-game hangars. One for community warfare, and the other for public/private matches. This way, the mechs used in community warfare are the ones that you will need to actually work on, and by that, I mean these are the ones that will need to be constantly maintained with the use of C-bills and salvaged equipment.
The second hangar, the one that you can use for public and private matches, will have the current system implemented to where you won't constantly re-arm/repair the mech before each match, and can easily be used to grind out C-bills should you constantly find yourself in need of repairing your chassis during CW.
An idea that I would like to see (although currently not flushed out fully.) Would be two separate in-game hangars. One for community warfare, and the other for public/private matches. This way, the mechs used in community warfare are the ones that you will need to actually work on, and by that, I mean these are the ones that will need to be constantly maintained with the use of C-bills and salvaged equipment.
The second hangar, the one that you can use for public and private matches, will have the current system implemented to where you won't constantly re-arm/repair the mech before each match, and can easily be used to grind out C-bills should you constantly find yourself in need of repairing your chassis during CW.
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