Patch 1.3.286 Is Live!
#1
Posted 29 April 2014 - 10:38 AM
We're hyped to bring you the Launch Module update! This package of features brings an overhaul to the matchmaker for public games and offers the opportunity to carry out private matches. Whether it's a fan tournament, grudge match, or even a place to film in-game: How you use a Private Match is now in your hands!
Private matches allow you to choose who you play against and modify the rules of the match. Depending on your Premium Time status: You can change the game mode, the map, tonnage rules, and more!
Public matches now have a rule of three's: All weight classes will be restricted to 3 per side. By also prioritizing tonnage totals and factoring in ELO: Those who play in 2-4 or 12-player Groups may notice immediately some of the changes in matchmaking behavior. Lone Wolves can still simply select "Public Match" after "PLAY NOW" to drop right into the action! We hope that these changes will provide a more consistent and balanced experience for all pilots.
Our thanks go out once more to all MechWarriors who took part in the Public Test event for this module. Those who completed 5 Public Matches during that test are being awarded a free day of Premium Time to further enjoy these new systems. If you missed this opportunity to take part, please stay tuned for Announcements regarding future Public Tests.
Added to the private lobby is the ability to replenish purchased consumable modules, while those in the public queue now have the ability to cancel out of the matchmaker while searching. Other changes we are including are the ability to turn off cockpit glass, film grain and depth-of-field options through the user-config files as well as a bug fix to allow retention of the game mode selection. You can check out the notes below for more specifics on how the Launch module works as well as other bug fixes!
We thank you and look forward to seeing you on the battlefield! Please check out the Patch Notes for more details!
- The MechWarrior® Online™ Team
Important Update: Please refer to http://mwomercs.com/...tchmaker-hangs/
And please also check out http://mwomercs.com/...ng-30-apr-2014/
#2
Posted 29 April 2014 - 10:52 AM
#3
Posted 29 April 2014 - 10:54 AM
#4
Posted 29 April 2014 - 10:55 AM
Ghost Badger, on 29 April 2014 - 10:54 AM, said:
Pretty sure that is it. From the original description of the bug they sound identical.
#5
Posted 29 April 2014 - 11:02 AM
3/3/3/3 - restriction - inability to make a proper MM that balances teams without this - fail.
One group per team - restriction - inability to balance groups amount in MM - fail
No exp/c-bills in private matches - inability to prevent mythical exploits without killing fun for normal players - fail.
No option to change amount of players in free private matches - epic moneygrab - fail.
No social system whatsoever to find people for your private matches without 3rd party software - utter fail.
Your PUGwarrior online is bad PGI, nobody wants to play it. Trying to squeeze money out of people who are sick of playing with random individuals instead of their team in a team-based game will only lead to people spedning less and less. Its about time you realized that people are already leaving your game in thousands, good hardcore MW fans who'd stayed here long and supported the game if it was fun.
#6
Posted 29 April 2014 - 11:05 AM
PhoenixFire55, on 29 April 2014 - 11:02 AM, said:
3/3/3/3 - restriction - inability to make a proper MM that balances teams without this - fail.
One group per team - restriction - inability to balance groups amount in MM - fail
No exp/c-bills in private matches - inability to prevent mythical exploits without killing fun for normal players - fail.
No option to change amount of players in free private matches - epic moneygrab - fail.
No social system whatsoever to find people for your private matches without 3rd party software - utter fail.
Your PUGwarrior online is bad PGI, nobody wants to play it. Trying to squeeze money out of people who are sick of playing with random individuals instead of their team in a team-based game will only lead to people spedning less and less. Its about time you realized that people are already leaving your game in thousands, good hardcore MW fans who'd stayed here long and supported the game if it was fun.
Some people...
You seem to lost every faith in the game, PGI and everyone else.
Why don't you just leave and stop ruining the fun for people here?
#7
Posted 29 April 2014 - 11:20 AM
It was not very specific.
#8
Posted 29 April 2014 - 11:20 AM
PhoenixFire55, on 29 April 2014 - 11:02 AM, said:
Okay then, explain how you can have totally player defined private matches AND rewards in private matches WITHOUT the ability to exploit the situation.
Go on, I would love to hear it.
#9
Posted 29 April 2014 - 11:23 AM
Private matches should not have rewards.
What should Private Matches have?
How about some social tools IN the game to help create them?
I mean good lord, is it too much to ask that a game in 2014 has a way for you to search for Private Matches INSIDE the game?
#10
Posted 29 April 2014 - 11:26 AM
Raggedyman, on 29 April 2014 - 11:20 AM, said:
Go on, I would love to hear it.
By disabling achievements and player/mech stats such as W/L and KDR while still retaining the ability to earn c-bills and master your mechs.
#11
Posted 29 April 2014 - 11:27 AM
PhoenixFire55, on 29 April 2014 - 11:02 AM, said:
3/3/3/3 - restriction - inability to make a proper MM that balances teams without this - fail.
One group per team - restriction - inability to balance groups amount in MM - fail
No exp/c-bills in private matches - inability to prevent mythical exploits without killing fun for normal players - fail.
No option to change amount of players in free private matches - epic moneygrab - fail.
No social system whatsoever to find people for your private matches without 3rd party software - utter fail.
Your PUGwarrior online is bad PGI, nobody wants to play it. Trying to squeeze money out of people who are sick of playing with random individuals instead of their team in a team-based game will only lead to people spedning less and less. Its about time you realized that people are already leaving your game in thousands, good hardcore MW fans who'd stayed here long and supported the game if it was fun.
Private matches could easily be used to farm CBills, XP and achievements, by having the opposing team stand still and not fire on you.
#12
Posted 29 April 2014 - 11:27 AM
PhoenixFire55, on 29 April 2014 - 11:26 AM, said:
By disabling achievements and player/mech stats such as W/L and KDR while still retaining the ability to earn c-bills and master your mechs.
So I could invite my friends for a farmfest of C-Bills and it wouldn't even hurt their K/D ratio?
Wow, cool!
#13
Posted 29 April 2014 - 11:27 AM
First match report,
Public match, 5+ minutes wait in a medium for a game but to be fair it was really soon after the servers came up, hoping game two is a bit quicker.
Teams were actually 3,3,3,3 not sure about weight balanced tbh, we had an atlas I didn't see them with one.
One disconnect, no noticable lag etc
The match seemed fairly balanced skill wise
The ability to select your game mode seems to have disapeared not cool.
Now waiting for a second public match, I've had time to write all this so it doesn't seem to be any quicker.
Second match report
Shadowhawk failed to find a match after about 5 minutes
Jenner failed to find a match after about 30 seconds
Cataphract failed to find a match after about 30 seconds
relogged
many more failures, then another relog, then a 10v7 match, then they switched the new match maker off.
Edited by TyrEol, 29 April 2014 - 12:34 PM.
#14
Posted 29 April 2014 - 11:28 AM
#15
Posted 29 April 2014 - 11:29 AM
PhoenixFire55, on 29 April 2014 - 11:26 AM, said:
By disabling achievements and player/mech stats such as W/L and KDR while still retaining the ability to earn c-bills and master your mechs.
Honestly, c-bill earning in private matches was never going to happen, there are MUCH more pressing things that you should be asking for.
It's such a bare bones system right now. The social tools are completely absent.
#16
Posted 29 April 2014 - 11:29 AM
PhoenixFire55, on 29 April 2014 - 11:26 AM, said:
By disabling achievements and player/mech stats such as W/L and KDR while still retaining the ability to earn c-bills and master your mechs.
so you are happy for me to rack up CBills and XP from pre-arranged walkover matches without my "opponent" losing anything from it other than the time it takes to log in and have a cup of tea / set up a mouse macro to auto-log into the next match.
Splendid.
#17
Posted 29 April 2014 - 11:30 AM
Edward Mattlov, on 29 April 2014 - 11:27 AM, said:
Iqfish, on 29 April 2014 - 11:27 AM, said:
Wow, cool!
Oh yeah, and there are hundreds of volunteers to stand still and do nothing already lining up. Get real. 1 guy farms, 23 guys get crap. When another one of those 24 wants to farm its only he who gets anything. Overall, c-bill/exp gain speed is same as if they'd just play normally, thus farming this way is useless. It'll be much easier to farm in 3/3/3/3 by taking 3 meta assaults + meta 3D and stomping 'casual' 4-man plus their pugs on the other team.
Edited by PhoenixFire55, 29 April 2014 - 11:30 AM.
#18
Posted 29 April 2014 - 11:30 AM
Quote
sigh
edit: sigh
Edited by ThatDawg, 29 April 2014 - 11:31 AM.
#19
Posted 29 April 2014 - 11:30 AM
PhoenixFire55, on 29 April 2014 - 11:26 AM, said:
By disabling achievements and player/mech stats such as W/L and KDR while still retaining the ability to earn c-bills and master your mechs.
Might be better if you still gained C-bills and exp from private matches, but the amount gained is less than a loss from a public match. Of course, that means the public match population might drop.
#20
Posted 29 April 2014 - 11:31 AM
Nicholas Carlyle, on 29 April 2014 - 11:29 AM, said:
It's such a bare bones system right now. The social tools are completely absent.
PhoenixFire55, on 29 April 2014 - 11:02 AM, said:
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