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Just A Thank You Thread.

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#101 Sarlic

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Posted 07 May 2014 - 10:17 AM

View PostRG Notch, on 07 May 2014 - 09:20 AM, said:

It's hilarious to see who's liking this sarcastic post. :o


I know he was being sarcastic. What's wrong with having fun and i am having a laugh. Nothing beats a smile. Even if its ment sarcastic.

Edited by Sarlic, 07 May 2014 - 10:18 AM.


#102 Alaskan Nobody

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Posted 07 May 2014 - 10:24 AM

View PostSarlic, on 07 May 2014 - 10:17 AM, said:

I know he was being sarcastic. What's wrong with having fun and i am having a laugh. Nothing beats a smile. Even if its ment sarcastic.

If you go looking for things to be upset about - you will find them.
On the other hand
If you go looking for things to make you smile - you will find them. :o

#103 Samual Kalkin

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Posted 10 May 2014 - 02:32 AM

View PostSharpTooth Steiner, on 05 May 2014 - 07:31 PM, said:

Quote me again and IM reporting YOU! lol

Like a child B)


I have to LOL, when someone who deliberately TKs people calls other a child, even if it's in jest.

#104 Kissamies

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Posted 10 May 2014 - 04:46 AM

View PostSarlic, on 07 May 2014 - 03:28 AM, said:

Which joystick do you use if i may ask?

Thrustmaster t.16000m currently. In the past I've used Logitech Wingman Extremes for similar purposes.

#105 Willard Phule

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Posted 10 May 2014 - 06:45 AM

View PostShar Wolf, on 07 May 2014 - 09:46 AM, said:

Did I say it was?

Try actually reading what I said.

Edit: let me put it this way

ANY of us could be making this game right now
ANY of us could have gotten the license from Microsoft.


Well....not ANY of us, except for the license thing. I'm pretty sure it wasn't too expensive....MS hasn't done anything with the title for a long, long time.

As for the making part...eh...just programmers, man. I couldn't do what they've done this far...except for screwing stuff up. I'm pretty good at screwing things up.

But that doesn't mean that there AREN'T some awesome programmers in the community. I'd bet that there are a lot of guys that are more up to date with the engine and probably have more experience with it than PGI does. I'd also bet that a lot of those guys would be more than happy to help...for free, even...if they had the ability to actually see what was being done.

Hell, they could even make mods of the game like....how about "The Battle of Tukayyid," where it's a series of a couple of maps, Clan vs IS, with actual goals determining the victor? I'm pretty sure something like that is pretty much beyond what PGI can pull off......but community programmers, if they had permission? I bet they could do it. And I bet they could fix some of the core problems as well....which PGI could take advantage of to advance the core game.

Never happen, though. When this ship sinks, it's taking everyone with it.

View PostShar Wolf, on 07 May 2014 - 09:46 AM, said:

You don't like how PGI is doing it?
To bad - you should have been the one to get the license then.
Because you could have.

You don't like how PGI is doing it?
They are still hiring.

You don't like how PGI is doing it?
Try working with them - as opposed to constantly telling them how much they suck.


True enough. But, if PGI were better at communicating with it's community.....you know, the people that participate in their "test server" or provide feedback after every, single patch that's released as a half-completed, broken, already late band-aid that breaks more than it fixes....you might see fewer "complaint" posts.

Hey, I'll be the first to admit that I'm all over the "spit on PGI" bandwagon. But, even you have to admit that PGI brings a lot of it on themselves.

Every single time a patch is released, it fails to meet both the announced description and the expectations that were inflated due to communication with PGI. "Our next patch is going to blah de blah! We're introducing hoo de hoo!" And when it finally comes out....maybe, what, 15% of it actually works as advertised?

It's as if they completely ignore any and all feedback...including intelligent, well thought out solutions to some of their problems. Kind of almost as if they feel that unless a solution is overcomplicated, untested and poorly implemented...it's not worth doing.


View PostShar Wolf, on 07 May 2014 - 09:46 AM, said:

Does ANY of that mean I believe we should be kissing their arse?
No.

But it does mean the state of the game is as much our fault as theirs.


Oh, absolutely. +1. But, we're not the ones that paid for the license...we're not the ones developing the game. One would think that if a company were to invest enough capital to purchase the license and attempt development of a product intended to provide income to said company, the company would treat the product as an investment.

With that investment comes responsibility. If the product is providing your company with income, it's in your best interest to continue to develop and improve that product so that it beats your competition. The better the product, the more income. It's basic stuff here.

We're not seeing a whole lot of responsibility coming out of PGI. Sure, they've done some great stuff and we're all here still playing, right? I mean, you'd have to be some kind of Troll to just arbitrarily post negativity about PGI and not actually experience the string of failures. They've got a monopoly on the Battletech Universe based stompy robots game....unless you reinstall the old MW titles, but you're not going to get any online activity out of it. Even Megamek shut down it's MW4 support.

So. Thank you PGI for providing an outlet for my Battlemech cravings. It's nowhere near perfect, and at many times virtually unplayable, but thanks for the effort.

#106 Alaskan Nobody

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Posted 10 May 2014 - 09:24 AM

View PostWillard Phule, on 10 May 2014 - 06:45 AM, said:

Well....not ANY of us, except for the license thing. I'm pretty sure it wasn't too expensive....MS hasn't done anything with the title for a long, long time.

Let me put it this way - the MWLL crew?

How people are so upset about them getting shut down?

Shouldn't we be upset that they didn't work to get the license?
Cause then they would not have been shut down would they?


I am really starting to really doubt the BT/MW fans are as large or as rich as they frequently claim to be.
IE: There are less of them, and they have less free $ - than a lot of the feedback would have us believe.

View PostWillard Phule, on 10 May 2014 - 06:45 AM, said:

As for the making part...eh...just programmers, man. I couldn't do what they've done this far...except for screwing stuff up. I'm pretty good at screwing things up.

I feel ya with that one - but from where I am sitting - if you cannot do better - you do not really have a place to whine about how others are doing it.
(which would be a large part of why you do not see me leaving much negative feedback)

#107 Joseph Mallan

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Posted 10 May 2014 - 10:08 AM

View PostShar Wolf, on 07 May 2014 - 10:24 AM, said:

If you go looking for things to be upset about - you will find them.
On the other hand
If you go looking for things to make you smile - you will find them. B)

And you will often upset the folks who want you to be upset so double win.


It amazes me How dejected a person criticizing me looks when I cut myself down better and laugh more about it than they are. You just have to look at my Email to see how seriously I might take your criticism!!!

#108 NeonKnight

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Posted 10 May 2014 - 01:16 PM

It ain't perfect, but it's better than nothing...and it kills 8 hours of my life every night :)

THANX PGI/IGP

#109 Lucky Moniker

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Posted 10 May 2014 - 04:10 PM

I have been around since early closed beta. And I can honestly say I enjoy MWO. I am not just a battletech nerd playing because it is the mechwarrior of the time, but I enjoy this game so much I can not play any other game for longer than a day before getting bored and returning here.
the amount of hate in the general forums is excessive to the point of comedy. A large chunk of the threads are started by idiots plain and simple, they don't like the game mechanics so it has to be PGI's fault even when it is a core component of battletech. They are far from blameless, but I am happy with the game.
-Lucky Moniker, Founder, Overlord, owner of the Puma package

#110 Sarlic

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Posted 17 May 2014 - 09:41 AM

Keep this thread alive. Atleast i do.

#111 SuperBroHeroFella

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Posted 17 May 2014 - 12:19 PM

No game gets me more mad than this one. It's a ***** to work it properly. All my best intentions usually end up as a punch in the balls. Often the only winning move is not to play and watch my shiny painted chassis in the hangar. I had like 5 friends in there and they all abandoned it. My girlfriend refers to it as the “only thing I loose my **** with“. When im in a match everything else can wait. Once I explained to my boss that im coming in later cause I needed to test the UI2.0.

I didn't ever rant, although I have often agreed to other rants in silence. I grew up with this and felt in awe when my 5 year older brother showed me the first mechwarrior game. I was disappointed at a lot of decisions by PGI.

But I always enjoyed coming back. It's no masterpiece. But it's a damn great game at its core. And the one wonderful thing is to be part of the progress and see how things are getting broken, fixed and improved again.

If you ever see yourself getting mad with this stuff you gotta catch some fresh air. Im glad there's a game like this and it's becoming more and more every day. If anything is missing, like mostly the lore, fill it up with your imagination. The most fun part is and always will be how you play the game and not how the game is playing you.





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