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Can We Roll Back The Server?

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#21 Trauglodyte

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Posted 29 April 2014 - 12:16 PM

View PostCarrioncrows, on 29 April 2014 - 12:02 PM, said:

So I can at least play a few games today?

What a disappointment this turned out to be.


It is currently 4:16p EST. Most people have jobs so how about you give them some time?

On a side note, this could all be elleviated if PGI would implement multi-weight class queueing. I've got 25 mechs, I should be able to queue up and then pick the mech that I want once the game is ready.

#22 nimdabew

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Posted 29 April 2014 - 12:16 PM

But... 'Merica. We are the only ones that count amrite? Ugh.

#23 Accursed Richards

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Posted 29 April 2014 - 12:17 PM

Just played a game with 4 discos on my team. Enemy had 10, so it worked out. :rolleyes:

#24 zazz0000

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Posted 29 April 2014 - 12:29 PM

So... free quad-ams ECM JJ assault giveaway, yes?

But u have to successfully connect to 5 matches. No opt-in necessary.

Edited by zazz0000, 29 April 2014 - 12:32 PM.


#25 Primez

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Posted 29 April 2014 - 12:32 PM

I'm finding matches but I am sadden that I am no longer able to pick my queue type. I loved doing conquest mostly because it felt like you had more diverse mechs.

#26 Mister Blastman

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Posted 29 April 2014 - 12:46 PM

It sounds to me like the system administrators failed to apply the patch correctly on their servers... And likewise, the servers weren't version checking.

Oh dear...

#27 Androas

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Posted 29 April 2014 - 12:47 PM

View PostMister Blastman, on 29 April 2014 - 12:46 PM, said:

It sounds to me like the system administrators failed to apply the patch correctly on their servers... And likewise, the servers weren't version checking.

Oh dear...



More like, this has been known during pub test allready, the reports are even there, in the test feedback topic...

#28 nimdabew

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Posted 29 April 2014 - 12:48 PM

Now I am getting server connection issues while customizing my mech. WTF. Before it was funny, now it is aggravating.

#29 Mister Blastman

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Posted 29 April 2014 - 12:49 PM

View PostAndroas, on 29 April 2014 - 12:47 PM, said:



More like, this has been known during pub test allready, the reports are even there, in the test feedback topic...


Aaaaaaannnnnnnnnd... it made it to production why/how?

... I couldn't even find a match on the public test.

#30 Androas

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Posted 29 April 2014 - 12:50 PM

View PostMister Blastman, on 29 April 2014 - 12:49 PM, said:


Aaaaaaannnnnnnnnd... it made it to production why/how?

... I couldn't even find a match on the public test.



Uhm, reasons? I really dont know, its just how we do things here it seems :rolleyes:

#31 Carrioncrows

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Posted 29 April 2014 - 12:54 PM

With as frustrating as MWO has gotten lately (don't even mention the weapon balance guy to me) today was just one of those days when I needed something in MWO to go "RIGHT"

Time to tell myself what I told myself yesterday "Maybe Tomorrow"

#32 zazz0000

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Posted 29 April 2014 - 01:02 PM

View PostMister Blastman, on 29 April 2014 - 12:49 PM, said:

... I couldn't even find a match on the public test.


But u got a free day of premium time for participating in 5 test matches right?? So there!

O wait...

#33 Androas

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Posted 29 April 2014 - 01:04 PM

View Postzazz0000, on 29 April 2014 - 01:02 PM, said:


But u got a free day of premium time for participating in 5 test matches right?? So there!

O wait...


Yeah sure! The very same the people got which got the MD5 checksum error upon downloading the test client!

In fact, EVERY player got one!

its just a display bug, which prevents it from showing, or gaining additional xp/c-bills,
but dont worry! EVERYBODY got his free day!

#34 Davers

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Posted 29 April 2014 - 02:00 PM

They should have let people use Clan mechs on the test server to get people on. Maybe they would have found the huge game-breaking bugs that continually slip past QC.

#35 Androas

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Posted 29 April 2014 - 02:05 PM

But, after 3/3/3/3 got disabled, i have to admit, i got some of the BEST matches ever since i play MWO,
while the few 3/3/3/3 which did work, did end up beeing pointless stomps, the matches after the disabling, allways did end with time out, and some machines still beeing fighting, i actually like that a lot :lol:

#36 Davers

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Posted 29 April 2014 - 05:29 PM

View PostAndroas, on 29 April 2014 - 02:05 PM, said:

But, after 3/3/3/3 got disabled, i have to admit, i got some of the BEST matches ever since i play MWO,
while the few 3/3/3/3 which did work, did end up beeing pointless stomps, the matches after the disabling, allways did end with time out, and some machines still beeing fighting, i actually like that a lot :lol:

So, things were better before 3/3/3/3?

#37 80sGlamRockSensation David Bowie

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Posted 29 April 2014 - 05:31 PM

View Postnimdabew, on 29 April 2014 - 12:07 PM, said:


Posted Image

Does this count as a roflstomp? I don't know....



HOLY SHET! I know people love to exagerate PGI patch problems, but is that for real?!

Where is that MJpopcorn.gif ...

Posted Image



That is terrible!

#38 Randalf Yorgen

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Posted 29 April 2014 - 08:06 PM

View Postmwhighlander, on 29 April 2014 - 05:31 PM, said:



HOLY SHET! I know people love to exagerate PGI patch problems, but is that for real?!

Where is that MJpopcorn.gif ...

Posted Image



That is terrible!

oh it's real alright, this patch is "Working as intended"

#39 Iqfish

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Posted 29 April 2014 - 09:40 PM

Can we roll you back?

#40 A banana in the tailpipe

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Posted 29 April 2014 - 09:46 PM

Played 7 private matches, and 4 public ones before I took a break tonight. Not one single major flaw I could see and I actually noticed fewer disconnects. I also live stupidly close to the servers so I won't discount that.





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