

Pgi Wth R U Doing?
Started by Lt Badger, Apr 29 2014 12:35 PM
51 replies to this topic
#41
Posted 30 April 2014 - 06:01 AM
I don't agree with the decision to remove match type selection. The people that play this game enjoyed being able to choose the kind of match they were going to participate in.
I think the "balancing" that they're trying to do is stupid, but I'm willing to let them figure that out on their own. But to remove a feature that they added just a few weeks ago, only to remove it in this last patch is beyond stupid, it's moronic. They want to sell premium time, great, but don't try and force people to buy it so they can choose a match type. That just pisses them off.
I think the "balancing" that they're trying to do is stupid, but I'm willing to let them figure that out on their own. But to remove a feature that they added just a few weeks ago, only to remove it in this last patch is beyond stupid, it's moronic. They want to sell premium time, great, but don't try and force people to buy it so they can choose a match type. That just pisses them off.
#42
Posted 30 April 2014 - 06:18 AM
Redshift2k5, on 30 April 2014 - 04:27 AM, said:
You could try reading the announcements first? Just a thought.
game mode select is being fixed today.
game mode select is being fixed today.
good news, as quickly as possible
Redshift2k5, on 30 April 2014 - 04:27 AM, said:
3/3/3/3 was broken and turned off.
i hope it stays that way
Redshift2k5, on 30 April 2014 - 04:27 AM, said:
keep calm and carry on.
it´s not so easy.... since few months i´m reading the patch notes, i´m glad about useful changes, but i´m more angry about in my eyes unnecessary features like turrets in assault mode, UI 2.0, OP lrms, and every patch day i think "what next? i need to change my loadout again? try new tactics because my old tactics no longer work after patch? again something new, that may be useful, but it doesn´t work correctly?"
i would be happy if PGI fix known bugs first instead to append new,features that do not work properly because they are buggy, or because they are prevented by known bugs.
maybe i´m too old, i´ve played battletech board game with FASA rules, later compendium rules and duel rules, also city mech solo and as team and you decide what do you play and how do you play and after mechwarrior 1, 2, 3 and 4 i was very happy about multiplayer MWO having a lot of choices like playing that board game
since few patches i´ve a feeling that i´m losing more and more tactical and equipment chioces (turrets, long distance fights, OP lrms) and to lose the option to decide which mode i want to play... that was a little too much for me
Edited by Lt Badger, 30 April 2014 - 07:19 AM.
#43
Posted 30 April 2014 - 09:46 AM
I can understand wanting a group to use the same mech, but if your talking about a 4 man then why not just have the 4th man pick a mech that's similar for example 3 hunchies(9 lazer build) 1 firestarter( 8 lazer build). If you use jenner then throw in a cicada. On a second note whats the point of having a 4 man group on 3/3/3/3? that just creates a pug lance and player.
#44
Posted 30 April 2014 - 09:53 AM
Bashfulsalamander, on 30 April 2014 - 09:46 AM, said:
I can understand wanting a group to use the same mech, but if your talking about a 4 man then why not just have the 4th man pick a mech that's similar for example 3 hunchies(9 lazer build) 1 firestarter( 8 lazer build). If you use jenner then throw in a cicada. On a second note whats the point of having a 4 man group on 3/3/3/3? that just creates a pug lance and player.
Pragmatically that works as a solution but it's 25% less amusing than my way. And seeing as how the lulz were the entire point of the exercise.........
#48
Posted 30 April 2014 - 02:58 PM
Bashfulsalamander, on 30 April 2014 - 09:46 AM, said:
I can understand wanting a group to use the same mech, but if your talking about a 4 man then why not just have the 4th man pick a mech that's similar
The problem with that is that generally lances operate by role, not by chassis type.
So, say you're putting together a lance that's going to be a fast, hard hitting flanker. So you group up a bunch of BJ-1Xs (for example) and your mission is to sneak around and melt some rear armour. Only you can't, so your forth member is , say, a Firestarter. Similar loadout, but smaller. What's happened now is your team has one of it's Light slots tied up in a medium role. That light should be out there running interference, dragging players out of their groups, scouting the area.
I'd also argue that only being able to bring 3 mediums severely hurts that chassis class , who's traditional advantage is being a rather economical way to get more pilots on the battlefield eg. can only drop so much tonnage, 5 medium mechs is more effective than 1 or 2 assaults.
#50
Posted 30 April 2014 - 04:58 PM
3/3/3/3 canceled for now, match type options back - OP's problem resolved?
#51
Posted 30 April 2014 - 05:05 PM
No, because 3/3/3/3 is still on the books for possible reimplementation. It should be PERMANENTLY canceled.
#52
Posted 30 April 2014 - 07:34 PM
Why do you need 23 friends if you're going to make smaller games on average?
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users