I recognize we probably cannot answer all these questions until launch or at least open beta. With that said, prepare of incoming wall of text or skip to the end.
LONG VERSION:
Let me elaborate. Let's say I want a Catapult CPLT-K2 and I've purchased the Legendary Founder's Package. So I have 4 shiny, limited edition base variant mechs and 4 open mech bay slots for additional mechs.
I can understand if I have to purchase the CPLT-K2 variant separately. Would it cost as much as a new mech? Would the variant be a new mech, or would it be a major chasis modification? Most importantly, would this variant take up another mech bay slot? Examples I've seen and read about lead me to believe we have 4 open mech slots when we start the game.
Keep in mind in the books all these variant mechs were possible with the proper materials, knowledge, and time. What made Omnimechs so special was that major retrofits such as changing a ballistic hardpoint for an energy hardpoint were simplified by weapon mounts or interchangeable weapon pod systems, making for 31st century Legos, in a way. Field retrofits were a piece of cake. Not that we have to worry about that in MWO, but I can see at least a couple of ways omnimechs can have MWO game mechanic advantages to traditional IS mechs and second-line non-omni clan mechs.
Let me add that after multiple reads the Role (or whatever) Warfare thing is still confusing me at the moment. I appreciate differentiating mechs and variants, but let's think about this logically for a moment. If I really want to get my PPC Catapult on and it costs a whole new mech and a mech bay slot that hurts. Now multiply that by every other variant you may want (such as an Atlas AS7-K with it's increased energy weapons, CASE, and AMS), and suddenly you've got a LOT more mechs than you have storage space. If we have the option to buy mech bay slots (if they aren't unlimited) I will do so after a hearty, manly mechwarior cry. Not that it matters to this discussion but I feel that saps much of the mechlab creativity from the game. Pertinent to this discussion I will say that I would buy mech slots but not for a mere mech variant. I'd rather go for a whole new mech.
Reading about the mech leveling ideas the developers have it seems that if one truly wants to master a particular mech chasis they must level up the variants as well as the base chasis. I wonder how this is supposed to work if we have limited storage space for mechs.
In the end...
SHORT VERSION
Before I blow $60-120 on a product I like and a developer & brand I want to endorse, I just want to know if I'm going to be able to use my fancy new mechs with their C-bill earning potential to their fullest (think CPLT-K2), or will they gather virtual dust in my virtual garage while I have to waste limited mech bay space housing my workhorse variant mechs that have different hardpoints.
Please keep in mind that when Clan mechs come out this argument should be rendered moot, as Omnimechs should have little to no hardpoint limitations, considering the size (critical space) required by potential weapons/accessories and reasonable believability, of course.
Thanks for reading and chiming in, and Piranha guys you know I said all this 'cause I care


Edited for animated goodness!
Edited by ThunderHorse, 19 June 2012 - 08:58 PM.