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Who Moved My Blackjack!?

BattleMechs Balance Weapons

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#1 Navy Sixes

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Posted 26 April 2014 - 06:19 PM

Hello.

OK, I get that the AC2 had some people really upset. You know, the kind of people who wander around in the open and never torso twist? Those people. Whatever.

So you dropped the ROF to bring its damage into line with the other ballistics. Again, I think it takes a lot of work/skill to get 10 points of AC2 fire hitting the same component when your target is 700m+ downrange, running at top speed, and torso twisting, certainly harder than squeezing off an AC10 round, but whatever.

I've played for over a year now and I've seen several systems have their highs and lows. In the end, I'm going to play the game they give me and if a system I favor gets nerfed, I'll try to adapt. So, OK. I'll get used to the slower ROF.

But the range nerf? C'mon, man.

I'm struggling with this. My little BJ-1 was my favorite mech. Even bought a Buccaneer skin and some paint to celebrate mastering it. So what if it has the hands-down worst engine-cap in the game, making it so slow that it really doesn't pay to drop in an XL. It's just the right size for a ST engine, a pair of JJ, a pair of small lasers, and a pair of AC2s. A few tons of ammo, and there you go.

Simple, bare-bones, stripped-down, and effective. That was my BJ-1, which I affectionately dubbed "My Pair 'O Deuces." For those of you who don't know, there's not a lot of armor on a Blackjack. It's much like driving a light in that you really shouldn't sit still for too long. If you're trying to "turret," you're doing it wrong. I got crumpled a lot when I was starting out (I was bored with my Shawk, looking for a challenge) But after a while, even though my KDR took a hit, I couldn't stop running it. I was hooked, or in love, whatever.

I never got all the love/hate for the 2xAC20 Jag. My Pair 'O Deuces was the cobra to the Jagerbomb's mongoose, and I was nice with mine. I'd catch them downrange and light up those fat side torsos, putting all kinds of shake n smoke into their face all the while. I wracked up a lot of Jagerbones on my scorecard. On the big open maps like Alpine, I could reach out and touch someone while they were just a speck. Sure, I wasn't doing any real damage, but getting pipped from that far away can be intimidating; I have single handedly halted a sizable enemy advance up the H line just by tapping each of them a few times at distance.

No mas.

I don't know what to do with my BJ-1, nowadays. She doesn't have the speed to recon, doesn't have the armor to brawl, and doesn't have the weight to pack bigger ballistics or the heatsinks for a pair of PPC's. I've been tinkering around with an XL, but I feel like it's really too slow to be that vulnerable.

Please, PGI. Reconsider the range nerf for the AC2. I'm OK with the ROF nerf (not really, but I'll abide) but the AC2's range is what gave My Pair 'O Deuces a viable suppression role. What's a BJ-1 supposed to do with those ballistic slots? She's too small for anything bigger and the only thing smaller is a pair of MG's.

Anyway, it's probably just me. Flame away. Maybe I'll get used to the new AC2, or maybe I'll find something else to do with my BJ-1. Right now I just feel like putting her in mothballs and running my Shawk, again.

Good hunting.

#2 Mister Blastman

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Posted 26 April 2014 - 06:55 PM

People use AC2 on a BJ? Really?

#3 FupDup

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Posted 26 April 2014 - 07:02 PM

View PostMister Blastman, on 26 April 2014 - 06:55 PM, said:

People use AC2 on a BJ? Really?

It makes for a very rapid BJ, if you know what I mean.

#4 Tezcatli

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Posted 26 April 2014 - 07:04 PM

It'd be nice if they reduced the heat a bit. They made it sound like they want it to be a suppressing weapon and less damage. Well if that's the case. Drop the heat so I can use it with energy weapons damn it.

#5 LoneMaverick

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Posted 26 April 2014 - 07:27 PM

AC2 changes were fine imo, but yes they need to drop down the heat now as well.

No reason why AC2's should be hotter than AC5s, hell switch their heat/sec and AC5's might not balance as well with PPCs anymore.

#6 Barantor

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Posted 26 April 2014 - 07:36 PM

AC/2 changes weren't against your BJ, it was against things that could take more dakka, like the Banshee. Your BJ-1 was just a side casualty.

Boating kills the game, the ghost heat doesn't help.

#7 Deathlike

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Posted 26 April 2014 - 10:22 PM

There you go:
BJ-3

Oh wait, the BJ-1? Just copy the Champion?
:( <_<

Edited by Deathlike, 26 April 2014 - 10:22 PM.


#8 Navy Sixes

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Posted 26 April 2014 - 11:18 PM

View PostDeathlike, on 26 April 2014 - 10:22 PM, said:

There you go:
BJ-3

Yeah, I've been looking at something like this. It's probably where I'll go with it.

#9 Graugger

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Posted 26 April 2014 - 11:23 PM

View PostBarantor, on 26 April 2014 - 07:36 PM, said:

Boating kills the game, the ghost heat doesn't help.



.... LRMs, SRMs, PPCs, Gauss... nope ACs are the issue.

(Trolling)---> No ACs need their heat increased if anything, they're still way too OP compared to other weapons (Serious: I've seen people ingame and on the forums complaining about the AC/20s and how they hit their light mechs way too easily.) ACs need moar nerf, AC/20 needs to be ranged like the small laser so lights can avoid it and their heat needs increased by 3x and their range decreased by 33%. Nerf ACs noaw!

----

On a more serious side note there is absolutely no way PGI is going to BUFF something they just nerfed... now nerf something they just buffed they'll do. Don't ask for a heat reduction they'll just do the opposite to satisfy the gauss/PPC snipers so they don't have to worry about getting plinked in the face by AC/2s the ONLY weapon capable of competing at any level at their range and speed.

I can't wait to see how much they (explicit) up the ACs on Tuesday, they're going to destroy this game... And I think they know it.

Oh yeah BTW the same people that complained about ACs are now complaining about ECM as well as large lasers... WTMW?

Welcome to Hello Kitty Island Online (HKIO).

#10 Deathlike

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Posted 26 April 2014 - 11:34 PM

BJ-1

Outside of "reinventing" the BJ-1 Champion build, that's the next best thing.

Or...

BJ-1

That's pretty much it.

#11 Ustarish

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Posted 26 April 2014 - 11:45 PM

i remember first ac nerf aimed at poptart reduction.
when people qq'ed about ac5/ppc combo and ac40, pgi gave us ac10/20 speed nerf.
ive never before seen anyone saying that there was something wrong with ac10.
and it was just when i found my love for them.
my jag on a pair of ac10 and single erll in side torso was something i loved almost as much as my jenna.
now with 950ms you cant use is above 300 meters range.
well you can but it just dont work anymore.

but back to the ac2 topic: i personaly loved standing on top of the hill and taking all those ac2 from 2km range.
for me it was a win situation. as long as they shoot at me and waste those bullets doing small percentage of its dmg, thy wont have ammo to finish me of when there will be only a few mechs left on the field.

Edited by Ustarish, 26 April 2014 - 11:48 PM.


#12 SirLANsalot

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Posted 26 April 2014 - 11:52 PM

View PostMister Blastman, on 26 April 2014 - 06:55 PM, said:

People use AC2 on a BJ? Really?


its the only ballistic you can take on a BJ in a pair and still have a good speed (ya you can take 2 AC5 but your going to be deathly slow).


The AC2 did NOT need a nerf...there was no call for it because it is in its OWN class of ballistic. The AC5/10/20 all work on the same principle, but the AC2 did not. The AC2 worked like the MG did, and was a high ROF weapon that spread most of its damage around unless you were very skilled (in which you were benefited) or very close to the target to be able to land multi hits in the same location. Also the AC2 did not pair with ANY OTHER WEAPON, and was purely a solo gun, its RoF and bullet speed made it its own gun that worked with itself and nothing else. Other ballistics didn't pair well with it, even the AC5s bullets were far slower then the AC2's (not saying it didn't work it just didn't do it as well as taking another AC2 instead of the 5).

The AC2 nerf hurt more things then it fixed, and the poor BJ (and most mediums) have had to bear the brunt of it.

#13 ThatBum42

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Posted 27 April 2014 - 03:56 AM

Well, I do adore my DakkaJack...

Even if I were to use AC/2s on it, I don't think I would be able to lead the target well enough to hit it reliably at the old range. Also, if I recall correctly, wasn't the maximum range the only thing affected and not the optimal range? So you'd be doing 1 or less damage at that distance anyway. I guess it's good for the psychological effect I suppose, but eh.

#14 Levi Porphyrogenitus

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Posted 27 April 2014 - 04:15 AM

View PostThatBum42, on 27 April 2014 - 03:56 AM, said:

Well, I do adore my DakkaJack...

Even if I were to use AC/2s on it, I don't think I would be able to lead the target well enough to hit it reliably at the old range. Also, if I recall correctly, wasn't the maximum range the only thing affected and not the optimal range? So you'd be doing 1 or less damage at that distance anyway. I guess it's good for the psychological effect I suppose, but eh.


That's pretty much what I settled on for suggesting paired AC5s, I just would shift the armor a little bit and move the JJs to the side torsos. If you could roll with fewer than 10 DHS then you could make a far more competitive build.

#15 Mister Blastman

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Posted 27 April 2014 - 10:58 AM

View PostSirLANsalot, on 26 April 2014 - 11:52 PM, said:


its the only ballistic you can take on a BJ in a pair and still have a good speed (ya you can take 2 AC5 but your going to be deathly slow).


The AC2 did NOT need a nerf...there was no call for it because it is in its OWN class of ballistic. The AC5/10/20 all work on the same principle, but the AC2 did not. The AC2 worked like the MG did, and was a high ROF weapon that spread most of its damage around unless you were very skilled (in which you were benefited) or very close to the target to be able to land multi hits in the same location. Also the AC2 did not pair with ANY OTHER WEAPON, and was purely a solo gun, its RoF and bullet speed made it its own gun that worked with itself and nothing else. Other ballistics didn't pair well with it, even the AC5s bullets were far slower then the AC2's (not saying it didn't work it just didn't do it as well as taking another AC2 instead of the 5).

The AC2 nerf hurt more things then it fixed, and the poor BJ (and most mediums) have had to bear the brunt of it.


I have only ever used an AC/20 on my BJ-1.

#16 Bront

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Posted 27 April 2014 - 11:10 AM

View PostLoneMaverick, on 26 April 2014 - 07:27 PM, said:

No reason why AC2's should be hotter than AC5s,.

Sure there is. Same DPS. The extra 2 tons reduces your range a bit, but gives you a better heat profile and more pinpoint damage.

Honestly, they need to reduce all non-gauss balistic ranges to 2X vs 3x. Don't make the AC2 the odd weapon out. You'll reduce the super long range sniper file outside of the Gauss, which is limited already to be a sniper weapon in PGI's eyes.

#17 Turist0AT

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Posted 27 April 2014 - 11:18 AM

Any nerf hit the mediums hardest. Then we have threads about how no one is running mediums.

#18 Graugger

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Posted 27 April 2014 - 11:58 AM

View PostBront, on 27 April 2014 - 11:10 AM, said:

Honestly, they need to reduce all non-gauss balistic ranges to 2X vs 3x. Don't make the AC2 the odd weapon out. You'll reduce the super long range sniper file outside of the Gauss, which is limited already to be a sniper weapon in PGI's eyes.


Of course you would love it if nothing could touch your gauss mech as it snipes out side torsos at 1500+ meters. You people just want to make the game so that you can do what you want without having to worry about immediate retaliation. I hope ACs get nerfed into the ground to the point they're just a waste to put on a mech. At least then there won't be any complaints about them then... actually I take that back there will be because they'll still be in the game.

I hope PGI does this...

AC/2 - Cooldown - 2 / Heat - 1.5 / Range - 420 / Max Range - 840 / Speed - 900 / DPS 1
AC/5 - Cooldown - 2.5 / Heat - 2.5 / Range - 340 / Max Range - 680 / Speed - 825 / DPS 2
AC/10 - Cooldown - 4 / Heat - 6 / Range - 280 / Max Range - 560 / Speed - 720 / DPS 2.5
AC/20 - Cooldown - 6 / Heat - 10 / Range - 150 / Max Range - 300 / Speed - 475 / DPS 3.33

Evidently the AC/10 which weighs 5 tons more than the large pulse laser AND does slightly less damage is still way too OP and needs to be nerfed.

Edited by Graugger, 27 April 2014 - 12:01 PM.


#19 Deathlike

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Posted 27 April 2014 - 12:03 PM

I get the feeling you were touched inappropriately by some dakka mech.

Nerfing them into awful pea shooters... well, I guess you should be promoted to PGI Balance dev immediately.

#20 Graugger

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Posted 27 April 2014 - 12:09 PM

Actually I'm one of those dakka dakka mech pilots but I'm sick and tired about people complaining about EVERYTHING.. OMG ACs are OP, OMG ECM is OP, OMG Gauss is OP, OMG Large Lasers are OP, OMG engine weights are OP, OMG Artillery is OP, OMG 4 man lances are OP.

I'm saying nerf the ACs and EVERYTHING else just to show these fools how boring the game will be. But they wouldn't like it if everything was nerfed, they only want the stuff that counters them nerfed... cursed trolls every single blasted one of them. Can't play a game without complaining then wonder why new content is so slow to be introduced.

PGI should cancel community warfare cause of this complaining crap and make it clear that until people stop complaining about every aspect of the game nothing new is going to be introduced because people will just complain about it.





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