Edited by Irontygr, 30 April 2014 - 02:35 AM.
Elo And Waiting Time Spells The End Of Pug
#21
Posted 30 April 2014 - 02:35 AM
#22
Posted 30 April 2014 - 02:41 AM
moving along
#23
Posted 30 April 2014 - 03:40 AM
lockwoodx, on 29 April 2014 - 09:35 PM, said:
I know you are mistaken.
While I don't agree with the OP, PUGs rarely complained about wait times to directly launch. They complaiend about the time wasted inbetween being stomped and having to relaunch.
SOME Pugs complain about only getting 1 mile per gallon, while tryhards complain there aren't enough pugs to drill oil for them.
Edited by Joseph Mallan, 30 April 2014 - 03:41 AM.
#24
Posted 30 April 2014 - 03:44 AM
Nightfire, on 29 April 2014 - 06:15 PM, said:
Single!
Person!
with a high Elo?
So there is positively not one single person with a high Elo that could possibly have any skill whatsoever?
You really should let go of your Anti-Group bigotry.
no, some of know how to run load outs that are efficient, without it having to be meta. My cata-3D max damage in almost all rounds i brought it in is 900+ and i dont even have a clue on the meta.
#25
Posted 30 April 2014 - 03:54 AM
BLOOD WOLF, on 30 April 2014 - 03:44 AM, said:
You are definitely not the person he was talking to WOLF
#26
Posted 30 April 2014 - 03:56 AM
lockwoodx, on 29 April 2014 - 09:35 PM, said:
Pugs complain about only getting 1 mile per gallon, while tryhards complain there aren't enough pugs to drill oil for them.
Well thats an interesting anaology, can't say I have thought about that one before.
RAM, on 30 April 2014 - 01:12 AM, said:
I am 100% sure that not everyone with a low ELO pre-patch got there by disconnecting & junning; just you. It is funny how you never hear team players complain about being stuck with a low ELO.
RAM
ELH
Just because I was just in this other thread, thought I'd quote this for you to help you out. I don't know how it helps you out, but at least now you know
Eglar, on 30 April 2014 - 02:32 AM, said:
How it was before @1000 threshod :
With 1400 it's now quiete possible that a new player (1400 elo) could be matched together with a 2000+ elo player. It is however much rarer to drop against/with the same high/low-elo player/premade over and over again - "Hey Jun Watase, haven't seen you once. ;-)) And since the op described his perspective so clearly, I'll also state some things from my perspective:
- It's naturally frustrating for a good player to watch a new player failing to grasp any situational awareness/aim/understand the meta-game (and please do not think that the metagame only consists of ppc and ac5s).
- "I don't want to have you in my team nor the enemy team, because you perform so poorly that a LRM-Baseturret would be more useful."
- Unfortunately I don't have a choice but to bear your presence because there are not enough people in my Elo bracket and because I love this game and want to play this game.
That being said the general attitude from High-Elo players towards the average(casual) Player are often poor and make them sound either very elitist and arrogant.(my previous statements included). I admit that it doesn't help and is not healthy for the community.
Whenever someone tries to approach the average player it sounds like this (Replace the term "Fish" with "Pug/Bads/Grunts"):
Most good players I know, myself included don't bother with "explaining stuff ingame" or "baby new players around" because there are so many. Yes, you are clearly the majority. Anyone who wants to grasp the meta-game and improve their skills though I'd recommend having a look at Jager XII's daily stream, for he's currently the most approachable high elo player out there. If you feel that you don't want to learn the meta or improve your "skills" I feel that elo is the right thing, because you will only occasionally drop against the real meta-build ggclose premades.
Personally,I am member of a unit that is no very competitive and I some times have hard times playing with these guys, vice-versa. Showing off might be good once or twice but showing off all the time feels wrong and is no fun.
#27
Posted 30 April 2014 - 05:57 AM
Jeffrey Wilder, on 29 April 2014 - 04:33 PM, said:
So I suppose for those who are already at a very high ELO; near cap. Does that mean MWO is over for us? I don't feel like failing 6X or more trying to just play a game. Failing this many means I only play like 2 to 3 games an hour!
Could you please tell us what you Elo score is exactly?
#28
Posted 30 April 2014 - 06:03 AM
#29
Posted 30 April 2014 - 06:24 AM
Joseph Mallan, on 30 April 2014 - 03:40 AM, said:
"Fix" accepted, and I appreciate it when people use creative ways asking me to tone it down. I whole heartedly admit to being a selfish ******* at times, making bold statements in absolutes such as "all, every, must, etc" because they sound better in my head than they do to people. High functioning sociopaths have their ups and downs.
#30
Posted 30 April 2014 - 09:13 AM
Screech, on 30 April 2014 - 05:57 AM, said:
Could you please tell us what you Elo score is exactly?
The answer from support is I am at cap. In other words; can't get any higher.
BTW, this "failed to find" problem existed before the 3/3/3/3 patch.
For those dropping solo and have problem finding a match, it's because your ELO is way too high. There is nothing PGI can do for you.
Of course if you don't mind failing 6X in a row like I did.
#31
Posted 30 April 2014 - 09:25 AM
Eglar, on 29 April 2014 - 08:32 PM, said:
That's been my experience; average search time was much lower when in a group.
With the addition of 3/3/3/3, though, my understanding is that there are only 3 different Elo "buckets" from which the MM draws players. So it should no longer matter whether you're high Elo or super-duper-insane Elo. The reduction to 3 Elo categories was made to reduce queue times (more constraints = more waiting).
The implementation may have changed since the 3 Elo bucket thing was explained, though.
Edited by Shlkt, 30 April 2014 - 09:27 AM.
#32
Posted 30 April 2014 - 10:03 AM
#33
Posted 30 April 2014 - 10:10 AM
Did I mention I enjoy playing a variety of weight classes?
The balance of mechs in matches is better, the quality of matches is better. IMO its better and the tradeoff is slightly longer queue times... Ill take it!
(Oh and I exclusively PuG)
Edited by Bobdolemite, 30 April 2014 - 10:10 AM.
#34
Posted 30 April 2014 - 10:17 AM
#36
Posted 01 May 2014 - 04:14 AM
Shlkt, on 30 April 2014 - 09:25 AM, said:
That's been my experience; average search time was much lower when in a group.
With the addition of 3/3/3/3, though, my understanding is that there are only 3 different Elo "buckets" from which the MM draws players. So it should no longer matter whether you're high Elo or super-duper-insane Elo. The reduction to 3 Elo categories was made to reduce queue times (more constraints = more waiting).
The implementation may have changed since the 3 Elo bucket thing was explained, though.
I certainly hope that is the case. ELO shouldn't make it more time consuming for solo drops.
#37
Posted 01 May 2014 - 04:49 AM
Jeffrey Wilder, on 29 April 2014 - 04:33 PM, said:
I have confirmation that long wait times or even perpetual "Failed to find match" problems are due to high ELOs; Probably you are already at cap or very close to cap for that weight class.
I have failed 6X in a row before for dropping in PUG for ANY MODE.
In other words, if you happen to be at cap for EVERY weight class, then you are in for a good time; GOOD time for in trying to click "Failed to find match" over and over again.
So I suppose for those who are already at a very high ELO; near cap. Does that mean MWO is over for us? I don't feel like failing 6X or more trying to just play a game. Failing this many means I only play like 2 to 3 games an hour!
Now, how is that going to be fun when you spend MOST OF YOUR TIME clicking?
Well it took about 5 min for me to find a match when I drop solo on any mode. So I found a way around it. Don't drop solo mode. Instead get a group of 4 together and have each of them not triple up on a mech class. So never have 3 lights or mediums or heavies or assaults. Have something for example; one light, two mediums, one assault. By dropping like that my group first off won a lot of matches because our four man was just better then the other four man on the other side, and we took mediums for two spots because they seem to have an issue getting those filled in drops.
So another thing if you are dropping solo and want to get in quicker. Change your weight class. Mediums are almost always needed compared to everyone wanting to run their assault or heavy. Lights even get played more so then mediums and PGI has eluded to this since for ever.
Hope my tips help you get matches faster.
#38
Posted 01 May 2014 - 05:48 AM
Screech, on 30 April 2014 - 05:57 AM, said:
Could you please tell us what you Elo score is exactly?
Elo is a rating system that ranks your ability compared to other players. Unfortunately it is not shown. Players on the forums are constantly complaining about how thier elo affects matchmaking. The fact is that they actually have no evidence of what their elo is or how it affects match pairings. Every player that talks about elo however is convinced that they are great players with high elo.
#39
Posted 01 May 2014 - 05:59 AM
Soulscour, on 01 May 2014 - 05:48 AM, said:
Elo is a rating system that ranks your ability compared to other players. Unfortunately it is not shown. Players on the forums are constantly complaining about how thier elo affects matchmaking. The fact is that they actually have no evidence of what their elo is or how it affects match pairings. Every player that talks about elo however is convinced that they are great players with high elo.
That wasn't what he asked, You defined what Elo is, but did not tell him what your Elo is. See the difference?
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