

12 Man Groups Matching Aganst Public Queue Bug
#41
Posted 30 April 2014 - 03:46 AM
So, congrats on being a good player, but stop bragging now, it's annoying.
#43
Posted 30 April 2014 - 08:35 AM
I couldn't help but notice that the next lightest machine on the other team was a Spider then a 50 or 55 ton machine...then lots of heavies and assaults. I would be more interested in seeing your wild boasts after fighting a team that weighs about half of what you fought. Big ponderous targets are easy to shoot in a small light.
Locusts are meat for Med and Lights.
Simple really.
Gorgo7
#46
Posted 30 April 2014 - 10:24 AM
Asmosis, on 30 April 2014 - 06:14 AM, said:
BURN HIM AT THE STAKE!!!!
Bring the marshmallows?
Actually, I have never launched in any size group since I signed up back in Closed Beta. PUG all the way.
Sadly, my stats back me up on that assertion: I suck.
#47
Posted 30 April 2014 - 12:48 PM
I am sure this will be fixed soon. Feel free to join us on TS if you want to learn to play as a team.
#48
Posted 30 April 2014 - 02:08 PM
#50
Posted 30 April 2014 - 03:02 PM
#51
Posted 30 April 2014 - 03:02 PM
Deathlike, on 29 April 2014 - 08:30 PM, said:

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On a more serious note: Yes, full 12 mans (not sync drops) are being matched up in the regular PUG queue, as well as multiple 4 mans appearing on a side in some matches.
PGI needs to fix this one bad...I'm kind of surprised the patch earlier today didn't already fix this.
#52
Posted 30 April 2014 - 04:02 PM
#53
Posted 30 April 2014 - 04:17 PM
-Jon (hasn't been victimized yet)
#54
Posted 30 April 2014 - 08:34 PM
*note they edited it down alot and delete alot of tex n pic's, and the new patch shs2d2 are gone, but the point is these are really meta proof builds. maybe they didn't, lol lateeeeee night that one was 4-5 am was that post ish?
the main point was that ghosting is going on they say it in the terms of use some i read matt neww confirms it and it's a ******* awesome way of working on a game (just get information you cant find out eslse how) and thats making the game better, at a good rate, but that crazy thing had to be a beta test because see (just now) that's the freedom limit is over, it was a test, cool beans. my bad...... lattteeeeeee night i blame ... once again my bad.. would delete it now, but thats a B move.
freedom as in the thing that didn't let puggers choice which game mode to play. revolt over...
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side note* the hitchhikers guide said this about jebushunter "jebushunter will be the first one put against the wall when the pug revolt starts
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sider note* a copy of hitchhikers guide from the future sent back in a time warp stated this "jebushunter was the first put against the wall, when the pug revolution came"
Edited by jebushunter, 30 April 2014 - 11:41 PM.
#55
Posted 30 April 2014 - 09:04 PM
jebushunter, on 30 April 2014 - 08:34 PM, said:
*note they edited it down alot and delete alot of tex n pic's, and the new patch shs2d2 are gone, but the point is these are really meta proof builds. maybe they didn't, lol lateeeeee night that one was 4-5 am was that post ish?
the main point was that ghosting is going on they say it in the terms of use some i read matt neww confirms it and it's a ******* awesome way working a game (just get that shit you cant find out eslse how) and thats making the game better, at a good rate, but that crazy thing had to be a beta test because see (just now) that's the freedom limit is over, it was a test, cool beans. my bad...... lattteeeeeee night i blame ... once again my bad.. would delete it now, but thats a B move
side note* the hitchhikers guide said this about jebushunter "jebushunter will be the first one put against the wall when the pug revolt starts
sider note* a copy of hitchhikers guide from the future sent back in a time warp stated this "jebushunter was the first put against the wall, when the pug revolution came"
i see where you're getting at, make use of the meta conditions and throw it back at them.
this happened in 2012 laggy jenners vs the world then ssrms on cats went mad... 2014 needn't be a replay of that horribad rollercoaster of balance. though it's funny that lag/ping is as much a culprit to screwing up matches now as it was 2 years ago.
Edited by GalaxyBluestar, 30 April 2014 - 09:05 PM.
#56
Posted 01 May 2014 - 07:28 AM
Still, hope to see you guys out there! Good luck with getting this fixed PGI.
#57
Posted 01 May 2014 - 08:10 AM
shellashock, on 01 May 2014 - 07:28 AM, said:
Still, hope to see you guys out there! Good luck with getting this fixed PGI.
There are units that number in the hundreds. They can often organize multiple 12 man teams. Beyond that, some units have 12 mans on a few regularly scheduled days, and there were competitive games that happened when you synched 2 12 mans (now with private matches, that's no longer needed). Generally, if you're not picky about what mode you play, you're likely to find a 12 man to play against.
#58
Posted 01 May 2014 - 08:32 AM
Edited by SubXulu, 01 May 2014 - 08:32 AM.
#59
Posted 01 May 2014 - 08:34 AM

#60
Posted 01 May 2014 - 08:45 AM
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