Arkhangel, on 08 May 2014 - 05:33 PM, said:
Actually it will. something a LOT of MechWarrior Online players have complained about is proving they didn't do research. the Variants for the clan mechs will be separated by their Hardwired weapons in their CTs. OmniMechs are flexible for Side Torso and arm mounts, but anything on the CT is permanently there. it's actually one thing that makes OmniMechs worse than normal 'mechs (one notable other is the price to buy/fix them, a Timberwolf is the cost of three Atlases)
Fixed weapons & equipment (outside of major structural elements, like the Engine, Internal Structure, myomer type, etc) are actually relatively rare among OmniMechs; some of the rare examples happen to include the Flamer in the
Puma's CT, the five (5) Jump Jets on the
Thor, the MASC unit on the
Dasher &
Shadow Cat (in TT, MACS isn't a pod-mountable item; either an OmniMech has it equipped in the base configuration (in which case, it cannot be moved or removed) or it can never equip it at all).
While the presence of CT- or Head-mounted fixed equipment and/or hardpoints would play a role in variant uniqueness, the uniqueness of variants would also be defined by the difference in performance metrics among the "cores" (the combined Head/CT/leg unit) - such metrics might include torso pitch range (degrees), torso pitch speed (degrees per second), torso twist range, torso twist speed, acceleration ability (m/s^2; 0 to "x" kph in "n" seconds), deceleration ability, and so on.
Additionally, the OmniPods themselves are apparently planned to have their own quirks that would modify those of the core unit, as well as expand the quirk system to include such factors as heat generation/dissipation rates, weapon cooldown/recycle times, damage resistance (or lack thereof), and so on.
Destined, on 03 February 2014 - 04:34 PM, said:
OmniMech Quirks
Based solely upon canon hardpoints, some OmniPods are outright better than others.
For example, the right arm of the Mad Cat's Prime configuration has 2 energy hardpoints while the right arm of the Mad Cat's A configuration has 1 Energy hardpoint. Based on this alone, this makes the Prime configuration's OmniPod the straight out better choice.
To balance this out, each OmniPod can be given its own set of quirks that will apply to any 'Mech that has it equipped.
- Each OmniMech's base configuration has a set of quirks in the same manner as a normal BattleMech.
- Each OmniPod has a set of quirk modifiers.
- These are positive and negative values that are added to the respective value in the base configuration
- Each quirk of an OmniMech in-game is equal to the sum of the quirk's value in the base configuration and all quirk modifiers in all equipped OmniPods.
Currently, all the quirks in the quirk system are movement related. When we introduce the OmniPod quirk system, we hope to have a greater variety of quirks were added to the game. This would allow for better diversification among 'Mechs. Potential new quirks would involve aspects such as heat generation and loss, weapon cooldown times, increasing/lowering damage taken, etc.
OmniMech XP System
OmniMech configurations earn XP in the same manner as standard BattleMech variants.
- An OmniMech always counts as the same configuration as it was originally purchased, regardless of which OmniPods are equipped to it.
- The center torso OmniPod of the 'Mech cannot be changed, to help aid in the identification.
- E.g. A Mad Cat A is always a Mad Cat A, regardless of the other OmniPods equipped to it.
- Each configuration has its own pool of 'Mech specific XP, in the same manner as standard 'Mech variants.
- An OmniMech receives an XP bonus if all OmniPods equipped on it, including the center torso, match.
- Each configuration has its own 'Mech Tree, in the same manner as standard 'Mech variants.
- A player cannot reach the Elite level of the 'Mech Tree of a configuration without first completing the Basic level for three configurations of the same chassis.
- This is in the same manner as standard 'Mech variants.
- A player cannot reach the Master level of the 'Mech Tree of a configuration without first completing the Elite level for three configurations of the same chassis.
- This is in the same manner as standard 'Mech variants.