I found 1 'problem'.
LRM10 + LRM5 = LRM15 with sorter reload
With 2 lrm's in 1 group if you fire the1st time it's a lrm15-shot.
But after that it just shoots wen it's rdy if you hold/fire them.
And a lrm5 shot is easy wiped out with ams instead of an lrm15 shot.
this is also true with SRMa+SRMb
I would like it if you could interlock them, so that you only shoot when there all rdy.
That's a 3rd firing mode next to normal and chainfire.
0
Request: Interlocked Lrm/srm Firing
Started by Rebel Ace Fryslan, Apr 30 2014 12:36 AM
3 replies to this topic
#1
Posted 30 April 2014 - 12:36 AM
#2
Posted 30 April 2014 - 01:05 AM
Just wait 'til they're ready, dude. Don't be so hasty.
#3
Posted 30 April 2014 - 02:08 AM
It's not a terrible suggestion. I can see it being useful with energy and ballistic weapons too (the PPC+AC5 crowd in particular). But it can be easily simulated by just waiting until the ready bar is done cycling before hitting the shooty-shooty button, and honestly, I think there's a few other pressing features to get into the game first, so it might be some time before we see it.
#4
Posted 30 April 2014 - 09:52 AM
, it shouldn't be that hard to add this option. i'll sneak in and wishper it to them
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