Old Mechdonald, on 09 May 2014 - 12:56 PM, said:
The AMS has to be more powerful.... it barely helps at all as it is now.
A single AMS takes down 4 missiles per salvo. that's pretty impressive since that takes care of most SRM launchers, Streaks, potentially a NARC and the LRM 5 and SRM6 is reduced to 1 or 2 missiles able to hit.
AMS is not a force field meant to stop barrages of 20+ missiles, but to reduce the damage. If you think it's supposed to stop all missiles, you did not read the label on the tin. This goes for dual AMS too no matter how many tons of ammo it's got backing it up.
Every map has cover. Some is better than others. Even steep ridge lines work. Also at long range, you can, with a moderately speedy mech 70kph+, you can dodge... usually when lock is broken... a volley of missiles if you know how to maneouver. I do it fairly frequently in a large mech.
Defending against LRMs is a neccessary skill. It's possibly a skill set that most people don't even realize they need to have because somehow they got it in their heads that this is a brawling FPS where you can drink a health potion and charge some more, continuing to button mash their way to victory if the health potions just don't run out. I really hope they never implement respawn. MWO will not benefit from more brawltardery.
Edited by Kjudoon, 10 May 2014 - 09:03 AM.