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200% Done With Alpine

Maps Balance General

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#41 Mister Blastman

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Posted 01 May 2014 - 09:01 AM

Conquest is the best way to play Alpine.

#42 Nyte Kitsune

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Posted 01 May 2014 - 09:06 AM

Though I agree it would be nice to toggle certain maps on/off.. its never right to throw a match. Just grin and bear it man and do your best no matter what. We all have maps we don't like. even me.. Caustic Valley I think is the name of my least favorite (Lava volcanoe one), yet I still "Try" to win, of course I don't like it because people foolishly rush the center on that one... why?, I don't know and yet it never fails to see someone say "Lets all go center", Yeah Umm.. no. I prefer to flank my opponents not sit in a kill box.

Edited by Sstaan, 01 May 2014 - 09:07 AM.


#43 Whoops

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Posted 01 May 2014 - 09:08 AM

I like Alpine. Yes, it's a really big map. But it has lots of places you can stage fights at. River City is too small for the 12-man teams, IMO.

The problem with Alpine is the hill. EVERYBODY cries about taking the hill. "Learn strategy! It's the high ground!" I hate rushing the hill every match. In PuGs, however, there usually isn't much of a choice because that's where they go regardless of suggestions to the contrary. Forget flanking...ain't nobody got time for that!

Yeah...it's the high ground. And you KNOW the enemy knows that too. Luckily, the map is bigger than having the "high ground" can account for. And on Assault, you don't WANT that ground if you're the western spawning team, because their turrets can still give you a really bad pounding.

And usually, when my team gets rolled on Alpine, it's because people rushed the hill and the other team said "Hey, you know what? Let's go a different way and get behind them! They'll NEVER see this coming!" And so it was, and so it shall be, ever and ever, PuGmen.

#44 Kaldor

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Posted 01 May 2014 - 09:08 AM

View PostSstaan, on 01 May 2014 - 09:06 AM, said:

Though I agree it would be nice to toggle certain maps on/off.. its never right to throw a match. Just grin and bear it man and do your best no matter what. We all have maps we don't like. even me.. Caustic Valley I think is the name of my least favorite (Lava volcanoe one), yet I still "Try" to win, of course I don't like it because people foolishly rush the center on that one... why?, I don't know and yet it never fails to see someone say "Lets all go center", Yeah Umm.. no. I prefer to flank my opponents not sit in a kill box.


You mean Terra Therma and that is called "derpherding to the PUGzapper" when someone says "Hey guys, lets all go center". Let the hilarity ensue at that point...

#45 East Indy

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Posted 01 May 2014 - 09:11 AM

View PostTrauglodyte, on 01 May 2014 - 07:31 AM, said:

Alpine Peaks is a great map. People just lack the intelligince, ingenuity, and tactical awareness to get around the issues that the map poses.

Much agreed.

You can push through the E-line and sucker the other team into a narrow corridor along the 9-, 10-, or 11-lines. You can hold west of the 7-line if your team isn't just hiding. Heck, I once convinced a team to melt away into L9 and L8 -- the opposing team came down to get us and hit us one at a time.

It takes some convincing, sometimes, so perhaps a reason for alternating spawns.

#46 Shatterpoint

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Posted 01 May 2014 - 09:19 AM

View PostDaekar, on 01 May 2014 - 06:33 AM, said:

Odd... Unless I'm stuck in a slow mech with short range weapons only I usually don't mind Alpine.


Considering the amount of the map that doesn't offer much (if any) cover you're s out of luck as a close up brawler, sometimes you can close the gap but when you're on the team that doesn't spawn right next to the peaks that's even harder.

I'm a close up brawler so there's no "Unless" for me..and a lot of other people, sniping and missile boating isn't fun so I don't do it.

#47 Bishop Steiner

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Posted 01 May 2014 - 09:24 AM

View PostEast Indy, on 01 May 2014 - 09:11 AM, said:

Much agreed.

You can push through the E-line and sucker the other team into a narrow corridor along the 9-, 10-, or 11-lines. You can hold west of the 7-line if your team isn't just hiding. Heck, I once convinced a team to melt away into L9 and L8 -- the opposing team came down to get us and hit us one at a time.

It takes some convincing, sometimes, so perhaps a reason for alternating spawns.

it's amazing how many people, teams or PUGs seem to lock onto fighting for the Mountain. I like setting up at the Lower Base Region, or any of several lower map sections, and make them come to me. Takes patience, which most people lack, but almost without fail, someone gets bored and fidgety and breaks rank and comes and dies..... even if they come en masse, they are now reacting to YOU, not the other way around. (also it's a great time to use All Chat to taunt and goad the other team.....it's amazing how many people get really dumb after a few minutes of well aimed taunting.)

#48 DONTOR

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Posted 01 May 2014 - 09:30 AM

View PostDaekar, on 01 May 2014 - 07:47 AM, said:

OP should try Conquest, that's a good suggestion. Sure, the new cap points are too close together, but it's a darn sight better than the static ridge humping that the other modes are.

Honestly, the more experience I have with Assault and Skirmish, the less I understand why anyone would voluntarily play them.

So true.

#49 Pygar

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Posted 01 May 2014 - 09:32 AM

View PostFut, on 01 May 2014 - 06:57 AM, said:


Wait... Too much Sniping, Meta, and LRM Spam...
Basically you want all Lasers all the time?


Anymore when reading these forums- I think people just throw the word "meta" around in an act of regurgitation, and have no clue what they are actually saying when doing so.

As for the Alpine map, it is not my most hated map...I only get annoyed with it if I see it too many times in a row or if I just brought the totally wrong mech. Really I feel the same way about all the maps.

If I have an actual complaint about Alpine, it's that much of it's space is kind of a waste...and I think players settle for extreme range sniping that does little or no damage too often.

Edited by Pygar, 01 May 2014 - 09:45 AM.


#50 Bishop Steiner

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Posted 01 May 2014 - 09:34 AM

View PostDONTOR, on 01 May 2014 - 09:30 AM, said:

So true.

I like Assault. It can add a nice set of tactical necessities to the match. Skirmish....well, yeah TDM is boring. Great for "Rambo Heros" who find thinking hard and shooting fun, I suppose, but bloody boring, IMO. Of course, I suppose it COULD have tactical fights, but in my experience 95% of skirmish fights end up some variant of DeathBlob vs Poptarts/LRMboats.

#51 Whompity

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Posted 01 May 2014 - 09:35 AM

Bring a bit of everything. My 2X was a pure brawler (AC20,ML,SRM) but has gotten a lot more useful switching the 2xSRM6 to 2xLRM5. Now I can participate throughout a match. Saying "my mech is a monster but only up close" begs "what if you don't get up close until your arms are gone?" The match will pretty much always end on a shot from a weapon at under 100m, so do your best to survive and contribute until then.

Edited by Olivia Maybach, 01 May 2014 - 09:36 AM.


#52 Bishop Steiner

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Posted 01 May 2014 - 09:37 AM

View PostPygar, on 01 May 2014 - 09:32 AM, said:


Anymore when reading these forums- I think people just throw the word "meta" around in an act of regurgitation, and have no clue what they are actually saying when doing so.

Words evolve (even more so, situationally). Whether we like it or not. In these forums, Meta has taken a very myopic meaning, and essentially comes to "Max Reward/Min Risk/Shallow Learning Curve". You can rage about it like an angry high school librarian, and insist in using "Meta" only in it's purest sense (and derail threads pointlessly as a grammarnazi), but you won't change the tide. And I am sure you use words in your everyday life in ways that are not 100% correct, and don't even realize it.

Me? I'd rather understand what they mean, shrug and move on with life. Getting puckered up over correct vocabulary for a VIDEO GAME? Yeah. I got better things to do.

Edited by Bishop Steiner, 01 May 2014 - 09:38 AM.


#53 Fut

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Posted 01 May 2014 - 09:41 AM

View PostBishop Steiner, on 01 May 2014 - 09:37 AM, said:

Words evolve (even more so, situationally). Whether we like it or not. In these forums, Meta has taken a very myopic meaning, and essentially comes to "Max Reward/Min Risk/Shallow Learning Curve". You can rage about it like an angry high school librarian, and insist in using "Meta" only in it's purest sense (and derail threads pointlessly as a grammarnazi), but you won't change the tide. And I am sure you use words in your everyday life in ways that are not 100% correct, and don't even realize it.

Me? I'd rather understand what they mean, shrug and move on with life. Getting puckered up over correct vocabulary for a VIDEO GAME? Yeah. I got better things to do.


Great points here...

The thing that irks me the most though, is that the MWO community seems incapable of using terms properly.
'Meta' and 'Alpha' are the two biggest offenders - Practically everything has been called 'meta' or 'meta-ish' at this point, and every single attack has been referred to as an 'Alpha'...
Seriously, somebody mentioned the 'Alpha' of 1 Medium Laser on these forums...UGH.

So long English language, it was nice knowing you.

Edited by Fut, 01 May 2014 - 09:42 AM.


#54 Bhael Fire

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Posted 01 May 2014 - 09:42 AM

I like all of the maps. Some of them are more annoying than others, but that's part of the challenge of winning on those maps.

I just wish we had MORE maps.

Still waiting for:

Jungle (dense foliage and jungle trails with a canopy of trees that tower over the mechs)
Dune Sea (a Tunisian-like desert with rolling sand dunes)
Metropolis (a huge sprawling urban map, with tall skyscrapers and lots of narrow winding streets)
Swamp (a murky bayou that's half-submerged in water)
Canyon Network Night (nighttime during a violent thunderstorm in canyon network. Pouring rain, flooded and bright lightning strikes)

#55 Augustus Martelus II

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Posted 01 May 2014 - 09:42 AM

I love alpine, love is dimension....i prefer big maps vs small ones. I m always able to ambush in a lot of places 1-2 mechs who went solo and disapear before the cavalry comes.

All the other mechwarriors tittles had mostly big maps.


I only ask now a really dense large urban map....with small roads, boulevards, parks, highways and etc.... with huge blocs that you never know on what you ll fall on the next corner. Sure Lrms would be hard to use but damn the strategy.

#56 TimePeriod

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Posted 01 May 2014 - 09:42 AM

Screw you elitist, I run a brawler build on Alpine.

Yes I am a masochist, what of it?!

#57 Sean von Steinike

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Posted 01 May 2014 - 09:44 AM

I like Alpine just fine....and I usually have short to medium range weapons, disdaining the boring metas.

#58 Bishop Steiner

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Posted 01 May 2014 - 09:54 AM

View PostFut, on 01 May 2014 - 09:41 AM, said:


Great points here...

The thing that irks me the most though, is that the MWO community seems incapable of using terms properly.
'Meta' and 'Alpha' are the two biggest offenders - Practically everything has been called 'meta' or 'meta-ish' at this point, and every single attack has been referred to as an 'Alpha'...
Seriously, somebody mentioned the 'Alpha' of 1 Medium Laser on these forums...UGH.

So long English language, it was nice knowing you.

The Internet started the decline, texting put the final nail in the coffin. The stuff College Professors get turned in, that students somehow think are acceptable........ *shudders*

#59 Trauglodyte

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Posted 01 May 2014 - 10:08 AM

You can run brawling builds just fine on Alpine. My only question, though, is why, regardless of the map, you'd want to run only a brawling build (which is defined as 270m max). Quite frankly, that kind of limited thinking is part of the reason why so many people hate maps and end up dying in the most ******** of spots (fighting for I10 in Alpine, the pug zapper in TT, the caldera in Caustic Valley, the elbow in Canyon, the arch in Forrest, the citadel in River City, etc). Granted, some maps rather limit what you can do (looking at you original 3 or 4 maps [CV is ok]). But, a lot of people simply make their problems worse by running too specialized of builds and then trying to adapt when a map pops up that countes what they're built to do. There is a reason why frankenmechs were the standard in BT and why modern day military units carry weapons of varying distances. It is for, you know, the ability to fight at *drum roll* varying ranges. The horror!!!

#60 A banana in the tailpipe

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Posted 01 May 2014 - 11:17 AM

I'm glad this thread is providing some genuine feedback and discourse PGI can easily digest. I'm sure the map's spawn points will change so that both teams don't start on opposite sides of the plateau which should go a long way toward fixing some major issues of the map. I do remember a time they were placed perfectly and it was fun. Made the map feel like it was a sea of sand dunes made of snow across a vast desert of gunmetal.

View PostSstaan, on 01 May 2014 - 09:06 AM, said:

Though I agree it would be nice to toggle certain maps on/off.. its never right to throw a match. Just grin and bear it man and do your best no matter what. We all have maps we don't like. even me


Funny you mention that because I had been dragged into that match at 2am by friends as a "just one more", so seeing the same terribad pugs from the previous match especially irked me about the Alpine one. It still doesn't change the fact the map blows. :)

Edited by lockwoodx, 01 May 2014 - 12:48 PM.






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