200% Done With Alpine
#41
Posted 01 May 2014 - 09:01 AM
#42
Posted 01 May 2014 - 09:06 AM
Edited by Sstaan, 01 May 2014 - 09:07 AM.
#43
Posted 01 May 2014 - 09:08 AM
The problem with Alpine is the hill. EVERYBODY cries about taking the hill. "Learn strategy! It's the high ground!" I hate rushing the hill every match. In PuGs, however, there usually isn't much of a choice because that's where they go regardless of suggestions to the contrary. Forget flanking...ain't nobody got time for that!
Yeah...it's the high ground. And you KNOW the enemy knows that too. Luckily, the map is bigger than having the "high ground" can account for. And on Assault, you don't WANT that ground if you're the western spawning team, because their turrets can still give you a really bad pounding.
And usually, when my team gets rolled on Alpine, it's because people rushed the hill and the other team said "Hey, you know what? Let's go a different way and get behind them! They'll NEVER see this coming!" And so it was, and so it shall be, ever and ever, PuGmen.
#44
Posted 01 May 2014 - 09:08 AM
Sstaan, on 01 May 2014 - 09:06 AM, said:
You mean Terra Therma and that is called "derpherding to the PUGzapper" when someone says "Hey guys, lets all go center". Let the hilarity ensue at that point...
#45
Posted 01 May 2014 - 09:11 AM
Trauglodyte, on 01 May 2014 - 07:31 AM, said:
Much agreed.
You can push through the E-line and sucker the other team into a narrow corridor along the 9-, 10-, or 11-lines. You can hold west of the 7-line if your team isn't just hiding. Heck, I once convinced a team to melt away into L9 and L8 -- the opposing team came down to get us and hit us one at a time.
It takes some convincing, sometimes, so perhaps a reason for alternating spawns.
#46
Posted 01 May 2014 - 09:19 AM
Daekar, on 01 May 2014 - 06:33 AM, said:
Considering the amount of the map that doesn't offer much (if any) cover you're s out of luck as a close up brawler, sometimes you can close the gap but when you're on the team that doesn't spawn right next to the peaks that's even harder.
I'm a close up brawler so there's no "Unless" for me..and a lot of other people, sniping and missile boating isn't fun so I don't do it.
#47
Posted 01 May 2014 - 09:24 AM
East Indy, on 01 May 2014 - 09:11 AM, said:
You can push through the E-line and sucker the other team into a narrow corridor along the 9-, 10-, or 11-lines. You can hold west of the 7-line if your team isn't just hiding. Heck, I once convinced a team to melt away into L9 and L8 -- the opposing team came down to get us and hit us one at a time.
It takes some convincing, sometimes, so perhaps a reason for alternating spawns.
it's amazing how many people, teams or PUGs seem to lock onto fighting for the Mountain. I like setting up at the Lower Base Region, or any of several lower map sections, and make them come to me. Takes patience, which most people lack, but almost without fail, someone gets bored and fidgety and breaks rank and comes and dies..... even if they come en masse, they are now reacting to YOU, not the other way around. (also it's a great time to use All Chat to taunt and goad the other team.....it's amazing how many people get really dumb after a few minutes of well aimed taunting.)
#48
Posted 01 May 2014 - 09:30 AM
Daekar, on 01 May 2014 - 07:47 AM, said:
Honestly, the more experience I have with Assault and Skirmish, the less I understand why anyone would voluntarily play them.
So true.
#49
Posted 01 May 2014 - 09:32 AM
Fut, on 01 May 2014 - 06:57 AM, said:
Wait... Too much Sniping, Meta, and LRM Spam...
Basically you want all Lasers all the time?
Anymore when reading these forums- I think people just throw the word "meta" around in an act of regurgitation, and have no clue what they are actually saying when doing so.
As for the Alpine map, it is not my most hated map...I only get annoyed with it if I see it too many times in a row or if I just brought the totally wrong mech. Really I feel the same way about all the maps.
If I have an actual complaint about Alpine, it's that much of it's space is kind of a waste...and I think players settle for extreme range sniping that does little or no damage too often.
Edited by Pygar, 01 May 2014 - 09:45 AM.
#50
Posted 01 May 2014 - 09:34 AM
DONTOR, on 01 May 2014 - 09:30 AM, said:
I like Assault. It can add a nice set of tactical necessities to the match. Skirmish....well, yeah TDM is boring. Great for "Rambo Heros" who find thinking hard and shooting fun, I suppose, but bloody boring, IMO. Of course, I suppose it COULD have tactical fights, but in my experience 95% of skirmish fights end up some variant of DeathBlob vs Poptarts/LRMboats.
#51
Posted 01 May 2014 - 09:35 AM
Edited by Olivia Maybach, 01 May 2014 - 09:36 AM.
#52
Posted 01 May 2014 - 09:37 AM
Pygar, on 01 May 2014 - 09:32 AM, said:
Anymore when reading these forums- I think people just throw the word "meta" around in an act of regurgitation, and have no clue what they are actually saying when doing so.
Words evolve (even more so, situationally). Whether we like it or not. In these forums, Meta has taken a very myopic meaning, and essentially comes to "Max Reward/Min Risk/Shallow Learning Curve". You can rage about it like an angry high school librarian, and insist in using "Meta" only in it's purest sense (and derail threads pointlessly as a grammarnazi), but you won't change the tide. And I am sure you use words in your everyday life in ways that are not 100% correct, and don't even realize it.
Me? I'd rather understand what they mean, shrug and move on with life. Getting puckered up over correct vocabulary for a VIDEO GAME? Yeah. I got better things to do.
Edited by Bishop Steiner, 01 May 2014 - 09:38 AM.
#53
Posted 01 May 2014 - 09:41 AM
Bishop Steiner, on 01 May 2014 - 09:37 AM, said:
Me? I'd rather understand what they mean, shrug and move on with life. Getting puckered up over correct vocabulary for a VIDEO GAME? Yeah. I got better things to do.
Great points here...
The thing that irks me the most though, is that the MWO community seems incapable of using terms properly.
'Meta' and 'Alpha' are the two biggest offenders - Practically everything has been called 'meta' or 'meta-ish' at this point, and every single attack has been referred to as an 'Alpha'...
Seriously, somebody mentioned the 'Alpha' of 1 Medium Laser on these forums...UGH.
So long English language, it was nice knowing you.
Edited by Fut, 01 May 2014 - 09:42 AM.
#54
Posted 01 May 2014 - 09:42 AM
I just wish we had MORE maps.
Still waiting for:
Jungle (dense foliage and jungle trails with a canopy of trees that tower over the mechs)
Dune Sea (a Tunisian-like desert with rolling sand dunes)
Metropolis (a huge sprawling urban map, with tall skyscrapers and lots of narrow winding streets)
Swamp (a murky bayou that's half-submerged in water)
Canyon Network Night (nighttime during a violent thunderstorm in canyon network. Pouring rain, flooded and bright lightning strikes)
#55
Posted 01 May 2014 - 09:42 AM
All the other mechwarriors tittles had mostly big maps.
I only ask now a really dense large urban map....with small roads, boulevards, parks, highways and etc.... with huge blocs that you never know on what you ll fall on the next corner. Sure Lrms would be hard to use but damn the strategy.
#56
Posted 01 May 2014 - 09:42 AM
Yes I am a masochist, what of it?!
#57
Posted 01 May 2014 - 09:44 AM
#58
Posted 01 May 2014 - 09:54 AM
Fut, on 01 May 2014 - 09:41 AM, said:
Great points here...
The thing that irks me the most though, is that the MWO community seems incapable of using terms properly.
'Meta' and 'Alpha' are the two biggest offenders - Practically everything has been called 'meta' or 'meta-ish' at this point, and every single attack has been referred to as an 'Alpha'...
Seriously, somebody mentioned the 'Alpha' of 1 Medium Laser on these forums...UGH.
So long English language, it was nice knowing you.
The Internet started the decline, texting put the final nail in the coffin. The stuff College Professors get turned in, that students somehow think are acceptable........ *shudders*
#59
Posted 01 May 2014 - 10:08 AM
#60
Posted 01 May 2014 - 11:17 AM
Sstaan, on 01 May 2014 - 09:06 AM, said:
Funny you mention that because I had been dragged into that match at 2am by friends as a "just one more", so seeing the same terribad pugs from the previous match especially irked me about the Alpine one. It still doesn't change the fact the map blows.
Edited by lockwoodx, 01 May 2014 - 12:48 PM.
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