thisisxerxes, on 30 April 2014 - 06:11 AM, said:
Yes. And having to type (in the heat of battle) to speak. Instead of just speaking.
And not being able to see teammates loadouts (does that guy have twin Gauss or twin AC20s?)
Bringing along TAG/NARC and not being sure if anyone will notice.
Not beign sure whether anyone in your lance is going to pack AMS.
Players being totally in the dark how ECM works.
Having to type, at the start of every match, "Hit R to lock targets please"
Not being able to hang out and chat with your team after a good match. Maybe make some friends.
Stuff like that.
Not to burst your bubble there but having multiple premades does nothing to adress ANYTHING on that list.
All you can influence is your own premade, the other one could be made up of complete tools, or just don't care what you want/think OR be made up by new players themselves.
Honestly, I think it doesn't really matter how many premades one team has, as long as both teams have the same amount and size with comparable Elo. Wich is obviously a lot to factor in and might result in never ever finding a match again when dropping in a group...so, they went with the "1group per team"-idea '(and then effed it up, wich they always do, with everything).
Edited by Ironwithin, 30 April 2014 - 06:19 AM.