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One Group Per Team? Why?!


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#1 thisisxerxes

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Posted 30 April 2014 - 02:19 AM

I play in a group of 4.
We're now doomed to be the only organized element on our team?

I understand they've probably done this to speed up matchmaking which has taken a hit trying to enforce 3/3/3/3 - but seriously, was there no better way?

Edited by thisisxerxes, 30 April 2014 - 02:20 AM.


#2 QuimMorius

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Posted 30 April 2014 - 02:31 AM

You should thank them for not getting stomped by two pre-mades when you drop solo into a 12 man solo team on a regular basis.
Regarding your group, you know that on every group drop, there will be another group on the opposing team.

You are not doomed, you are actually/finally set up against some legit resistance on the enemy team put together the same way as yours. For every game! :ph34r:

Thumbs up PGI! :P

#3 thisisxerxes

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Posted 30 April 2014 - 02:38 AM

Not sure if this is sarcasm!

Surely a better scenario is a team made up of 3 premade lances.
This is now impossible.

#4 PhoenixFire55

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Posted 30 April 2014 - 02:58 AM

Blame the rivers of QQ from all the horribads.

Had a game not so long ago where my entire team was solo droppers while the other team had one 4-man. Surprisingly my PUG stayed together, pushed hard and focused fire. We won smth like 12-0 or 12-1 only to be accused of being a sync-drop by people from that 4-man. None of them ended up with more than 120 damage. Typical ...

PGI is simply incapable of making a matchmaker that can actually balance skill levels. This restriction changes nothing. 4-man in elite 'meta' mechs on one side, casual 4-man in 'fun' mechs on the other side ... take your best guess about end score.

#5 ImperialKnight

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Posted 30 April 2014 - 03:06 AM

I'm more worried about scrub pre-mades. I've had games where the pre-made did little but leroy in and die while the 8 solos go on to win the game

#6 thisisxerxes

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Posted 30 April 2014 - 03:25 AM

View Postknightsljx, on 30 April 2014 - 03:06 AM, said:

I'm more worried about scrub pre-mades. I've had games where the pre-made did little but leroy in and die while the 8 solos go on to win the game


Yeah, I've seen that happen too. No doubt been a part of it a few times.
But that only goes to show that having a pre-made onboard doesn't necessarily mean you'll win. It *does* mean, though, that there's a group of friends playing their game together, and probably enjoying themselves, win or lose.

#7 QuimMorius

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Posted 30 April 2014 - 03:31 AM

You can still have 12vs12 solo players, it's just that when there is a premade, there will also be one on the other side.

#8 thisisxerxes

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Posted 30 April 2014 - 03:33 AM

View PostQuimMorius, on 30 April 2014 - 03:31 AM, said:

You can still have 12vs12 solo players, it's just that when there is a premade, there will also be one on the other side.


Yes. But conversely, say you're playing in a gruoup of 2, you've now guaranteed your entire team will be PUGs.

#9 Blue Drache

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Posted 30 April 2014 - 03:53 AM

Dumb ... dumber ... and dumbererest.

Just another game killer by the king of crappy fishing games.

#10 thisisxerxes

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Posted 30 April 2014 - 04:03 AM

One group per team wouldn't be a problem if there was ingame VOIP, so PUGs could form ad-hoc lances and get a plan together.
My problem with it is really how this is supposed to be a game about teamwork and coordination, and there's so many design decisions that work against that.

#11 DemonRaziel

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Posted 30 April 2014 - 05:48 AM

View Postthisisxerxes, on 30 April 2014 - 04:03 AM, said:

My problem with it is really how this is supposed to be a game about teamwork and coordination, and there's so many design decisions that work against that.

You mean, like all the new players being dropped into a match without having any idea there is actually a radar? Because 3PV? Having no idea where to go and what to do, where their team is, where the enemy is and so on? Or the lack of decent (and enforced) tutorial that teaches new players how to actually play, complete with piloting *and* configuring their 'Mechs.

Yes, I completely agree. There are many design flaws that are and were much much worse for the new player experience than dropping against groups. Like dropping against players, grouped or solo, that are way above their skill bracket and have a much better equipped 'Mechs on top of that.

#12 Ironwithin

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Posted 30 April 2014 - 05:51 AM

Right now that restrictions doesn't work anyway, multiple premades per team and no balance with the other one, even 12mans get to play against pugs, so ... move along ?

#13 thisisxerxes

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Posted 30 April 2014 - 06:03 AM

View PostIronwithin, on 30 April 2014 - 05:51 AM, said:

Right now that restrictions doesn't work anyway


It doesn't work because they fudged the implementation. It's clearly their intention.

#14 Asmosis

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Posted 30 April 2014 - 06:03 AM

I don't see how this could even remotely be an issue unless your trying to sync drop.

#15 thisisxerxes

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Posted 30 April 2014 - 06:11 AM

View PostDemonRaziel, on 30 April 2014 - 05:48 AM, said:

You mean, like all the new players being dropped into a match without having any idea there is actually a radar?...


Yes. And having to type (in the heat of battle) to speak. Instead of just speaking.
And not being able to see teammates loadouts (does that guy have twin Gauss or twin AC20s?)
Bringing along TAG/NARC and not being sure if anyone will notice.
Not beign sure whether anyone in your lance is going to pack AMS.
Players being totally in the dark how ECM works.
Having to type, at the start of every match, "Hit R to lock targets please"
Not being able to hang out and chat with your team after a good match. Maybe make some friends.

Stuff like that.

#16 QuimMorius

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Posted 30 April 2014 - 06:17 AM

View Postthisisxerxes, on 30 April 2014 - 06:11 AM, said:


Yes. And having to type (in the heat of battle) to speak. Instead of just speaking.
And not being able to see teammates loadouts (does that guy have twin Gauss or twin AC20s?)
Bringing along TAG/NARC and not being sure if anyone will notice.
Not beign sure whether anyone in your lance is going to pack AMS.
Players being totally in the dark how ECM works.
Having to type, at the start of every match, "Hit R to lock targets please"
Not being able to hang out and chat with your team after a good match. Maybe make some friends.

Stuff like that.


Agree, we need some VOIP, would be awesome to take Company Command and lead a pug team to victory,
But, don't expect you to be surprised by this, lol, up to then I can only enjoy the silence compared to playing on Xbox Live and listening to the typical kids singing and/or talking to them selves during the games, and even those not behaving against other people. If VOIP is coming we need single player mute possibilities for sure.

#17 Ironwithin

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Posted 30 April 2014 - 06:18 AM

View Postthisisxerxes, on 30 April 2014 - 06:11 AM, said:


Yes. And having to type (in the heat of battle) to speak. Instead of just speaking.
And not being able to see teammates loadouts (does that guy have twin Gauss or twin AC20s?)
Bringing along TAG/NARC and not being sure if anyone will notice.
Not beign sure whether anyone in your lance is going to pack AMS.
Players being totally in the dark how ECM works.
Having to type, at the start of every match, "Hit R to lock targets please"
Not being able to hang out and chat with your team after a good match. Maybe make some friends.

Stuff like that.


Not to burst your bubble there but having multiple premades does nothing to adress ANYTHING on that list.
All you can influence is your own premade, the other one could be made up of complete tools, or just don't care what you want/think OR be made up by new players themselves.

Honestly, I think it doesn't really matter how many premades one team has, as long as both teams have the same amount and size with comparable Elo. Wich is obviously a lot to factor in and might result in never ever finding a match again when dropping in a group...so, they went with the "1group per team"-idea '(and then effed it up, wich they always do, with everything).

Edited by Ironwithin, 30 April 2014 - 06:19 AM.


#18 ApolloKaras

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Posted 30 April 2014 - 06:21 AM

View Postthisisxerxes, on 30 April 2014 - 02:19 AM, said:

I play in a group of 4.
We're now doomed to be the only organized element on our team?

I understand they've probably done this to speed up matchmaking which has taken a hit trying to enforce 3/3/3/3 - but seriously, was there no better way?



If the percentages they gave out were right (Which I dont believe they were) 84%, would leave just 1 4 man group amid 20 others.

#19 Asmosis

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Posted 30 April 2014 - 06:23 AM

View PostQuimMorius, on 30 April 2014 - 06:17 AM, said:



Agree, we need some VOIP, would be awesome to take Company Command and lead a pug team to victory,
But, don't expect you to be surprised by this, lol, up to then I can only enjoy the silence compared to playing on Xbox Live and listening to the typical kids singing and/or talking to them selves during the games, and even those not behaving against other people. If VOIP is coming we need single player mute possibilities for sure.


Most (USEFUL) things you could say during a match boil down to a few quick phrases, that could easily be implemented as betty commands and assigned to hotkeys like ctrl-#'s etc, and somehow get it to read out the grid location your cross hair is on and then your all set.

Like hearthstones comment things apparently (I haven't played the game but they sound similar).

Edited by Asmosis, 30 April 2014 - 06:24 AM.


#20 thisisxerxes

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Posted 30 April 2014 - 06:25 AM

View PostIronwithin, on 30 April 2014 - 06:18 AM, said:

Not to burst your bubble there but having multiple premades does nothing to adress ANYTHING on that list.


It effects it because 3 premade lances per team will usually put up a better fight than a team of pugs. Which generally means a lot more fun. But yeah, I'm getting a bit offtopic.

View PostAsmosis, on 30 April 2014 - 06:23 AM, said:

Most (USEFUL) things you could say during a match boil down to a few quick phrases,


Totally. Even just pointing out what targets you're focussing on, or giving a quick head's up that there's "a freaking banshee right behind you" does wonders.

Edited by thisisxerxes, 30 April 2014 - 06:29 AM.






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