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Voip Is Vital For Pugs

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#21 El Bandito

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Posted 01 May 2014 - 08:12 AM

View Postdisarray, on 01 May 2014 - 06:37 AM, said:

drunkards. sociopaths. fanatics. drunkards. any one of them can step up and lead your PUG team to victory!

against sync droppers. against 4 mans. against anyone who beats you (so they must be an organised group)

you can smash the chains of the meta gamer! you can deny the skill of the veteran! you can grab the random idiot with 17 different weapons who is standing beside you and, with a word, focus your fire for the kill!

if only you could press to talk you're getting flanked, wasting time on a scout or wandering all over the map like farmer browns cows.

all the threads about grouping, roflstomping, organised groups, sync drops or the general unassailable awesomeness of the teamspeak based organised clans, all are rendered moot by a decent VOIP.

please. just copy team fortress 2's voip client. 1 mappable button to talk. easy mute facility. done.

then the random puggers amongst us can organise our peasants, sharpen our pitchforks, light the torches, and stab at least SOME of the royal family.



Or at least tell my teammates "MOVE YOUR ASSES THERE IS AN ARTILLERY BEACON BEHIND YOU!!" and make them respond in time.


A team based game with whooping TWELVE people per team and no VOIP? This shit is not gonna fly.

Edited by El Bandito, 01 May 2014 - 08:15 AM.


#22 CeeKay Boques

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Posted 01 May 2014 - 08:14 AM

I really want you guys to have VOIP.

They said they are bringing a new VOIP.

Patience now, I guess.

View PostEl Bandito, on 01 May 2014 - 08:12 AM, said:



Or at least tell my teammates "MOVE YOUR ASSES THERE IS AN ARTILLERY BEACON BEHIND YOU!!" and make them respond in time.


This will increase player retention -49%. :rolleyes:

#23 Davers

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Posted 01 May 2014 - 08:16 AM

View PostEl Bandito, on 01 May 2014 - 08:12 AM, said:



Or at least tell my teammates "MOVE YOUR ASSES THERE IS AN ARTILLERY BEACON BEHIND YOU!!" and make them respond in time.

Of course, hearing this 40 times a match will lower response time... :rolleyes:

#24 Nyte Kitsune

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Posted 01 May 2014 - 09:26 AM

Ok. I know people get tired of hearing this, but here we go. Try Teamspeak (aka TS3). I know, alot of you don't like using it and others simply think it'll use up bandwidth (I did), but honestly it really didn't affect any of my matches last night (and no I don't have some uber PC, just a Quad Core 1.3 gig pos). I even joined a group of players HHoD, who "So far" are fun to play with, we chat and co-ordinate via TS3. Give it a try, if it doesn't work for you enjoy the wait for VOIP.

#25 AdamBaines

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Posted 01 May 2014 - 09:28 AM

View PostJoseph Mallan, on 01 May 2014 - 08:00 AM, said:

The few times I used the NA and NG:NG servers I didnt run into a problem player ever. YMMV

@Dissaray, being that the conversation is about Comms and if they are needed, He IS in the right place. :rolleyes:

Oh I agree 100%. But those are controlled environments. Im really talking about a scenario where PGI creates in house coms for PUG drops where you dont need TS3 or other app, that the VOIP is built into the game and who you drop with you have coms with. I believe there would be quite a bit of abuse there. I see enough bigots and D-bags with text coms in game now.

It would be great for premades and Private matches though.

#26 TercieI

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Posted 01 May 2014 - 09:29 AM

View PostGhost Badger, on 01 May 2014 - 06:43 AM, said:


Except those drunkards, sociopaths and fanatics are often either shrill 13-year olds or adults of equivalent maturity who either want to scream about how many mechs they own, how good they are, how badly their team sucks or how so-and-so is aimbotting because DAMNIT I'M TOO AWESOME TO BE DEAD.

Enjoy your VOIP, I'll remain on TS servers where I can auto-mute or kick people who are incredibly annoying.


Man. GB beats me to it again.

This! I have no interest in public VOIP.

#27 Joseph Mallan

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Posted 01 May 2014 - 09:41 AM

View PostAdamBaines, on 01 May 2014 - 09:28 AM, said:

Oh I agree 100%. But those are controlled environments. Im really talking about a scenario where PGI creates in house coms for PUG drops where you dont need TS3 or other app, that the VOIP is built into the game and who you drop with you have coms with. I believe there would be quite a bit of abuse there. I see enough bigots and D-bags with text coms in game now.

It would be great for premades and Private matches though.

Bigots and D-bags... People I've been toying with since the 80s! :rolleyes:

#28 Rick Rawlings

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Posted 01 May 2014 - 10:44 AM

Team-based game - intergrated VOIP = Non-serious team based game

#29 AdamBaines

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Posted 01 May 2014 - 11:15 AM

View PostRick Rawlings, on 01 May 2014 - 10:44 AM, said:

Team-based game - intergrated VOIP = Non-serious team based game


I don't understand this argument/math.

This whole thread is about VOIP being vital to PUGS. Pugs generally are quantified as not being serious. Yes.... I am sure there are exceptions.

Those who play MWO "seriously" are not puging. The are running 4-12 mans or Private Matches right now. They will be using TS3 or other VOIP service.

Granted, Id rather use an in house integrated version for my private matches or random 4-12 mans then having to go somewhere else for it. But this argument/math does not seem valid in THIS thread. You could maybe make an argument about non pugs, but even then......

Maybe I am misunderstanding your use of "Non-serious" game.

It could be valuable when tying together individual PUGS and 4 mans on a single team, that I wont deny. But really, anyone who is opposite of "Non-serious" (ummm....serious) will not care about VOIP being integrated and be just fine with TS3 and etc.....I know I am.....and i would never call myself a serious player.

Edited by AdamBaines, 01 May 2014 - 11:19 AM.


#30 Lykaon

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Posted 01 May 2014 - 11:57 AM

View PostRandalf Yorgen, on 01 May 2014 - 07:49 AM, said:


You guys remember the C-3 in game voip system that they had for.... 2 months in closed Beta. It failed hard because even the soloist players hardly ever used it. Why would it be any different if they brought it back now?

It would just be something else that would mess with the ping and FPS. Don't believe me? PGI is pinned to the max on what it can run on its server, that is why we have to pay for private matches after all............

Except.... private matches usually use their own voip service......

hhhmmmm...... so it would only be there for public pug drops.......

but even the 4 man teams generally use their voip service and wouldn't use the one that PGI would have to introduce.......

so in game voip for 16 out of 24 players in public random matches.......

but many players have who are team players are using the private system already.......

so we will use resources to put VOIP in game for 2/3 of the player base who is using public matches and dropping solo and who most likely are not putting a whole lot of money into the game.....

The whole Idea falls on its face with where PGI has put the game over the last two years. What you have is what you have and that will be all you ever get. That's not me ranting, that is pretty much what IS happening in the game now.



The C3 VOIP was never really fully developed and was a bare bones VOIP utility.It lacked important features for controling trolls and in general was a trash utility.So If you meant to say that C3 was a terrible VOIP program I agree if you meant that all VOIP utilities are garbage I disagree.

As for ping? FPS? well I have zero issues running teamspeak and MWo. I also would venture that a dedicated VOIP server owned by PGI is not going to cost them all that much .Any issues with ping or FPS is likely caused by substandard equipment owned by the user or from playing from the moon or some equally distant local :)

As a frequent player in 4 man drops I find it very frustrating that I can not verbally communicate with two thirds of my own team.I would use an intergrated VOIP function if it was significantly robust (not like C3 was) and probably maintain connection to my merc corp's VOIP as well.

I am suprised that this enhanced ability to communicate with one's entire team didn't seem appealing to you.


An intergrated VOIP system needs to be based on a chat lobby system.A player creates a group and at this time creates a chat channel.Members added to the group are also added to the chat channel.The chat channel is persistent and seperate from matches for grouped members (so grouped players maintain the same chat channel over the course of several matches.)

Functions include a kick ability for the group leader to remove "problems"

Ability to reasign group leadership so the chat channel persists.

Mute functions available for every channel member

Groups size is not limited it may be from 2-12 players

Chat channels (not player group) merge during a match if the the group is under 12 players

Any solo players are automaticly added to the chat channel (but not group)

The chat lobby will be a utility to crate a veiwable list of available open groups or players looking for a group.players may flag themselves for perfered roles or desired role if a group is looking for players)

Intergration of an ignore function (any player placed on this list will not be assigned to your team or chat channel,text from this player will not be viewable and this player will not appear on any of the looking for group or open group lists)

With these tools available dedicated players will in short order have a friendls list of reliable and available players (and probably a sizeable ignore list of clowns to be avoided).

These players will in all likelyhood form the bulk of a drop.the group becomes the core of the team solos added to fill open spaces.Since the group is likely composed of co-operative players the solos will not likely have a team of trolls with them (if they do then they can use the ignore function to remove them from potential future encounters)

If the solo and the group hit it off they can add eachother to the list of potential comrades for future drops and the pool of useful players increases for both the group memebrs and the newly added solo player.

Provide sufficent tools to self govern and it will happen.

#31 WVAnonymous

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Posted 01 May 2014 - 12:31 PM

A set of check-boxes on the battle roster for "hear" and/or "friend request" that you could roll through while everyone is connecting to the match and again during the postmortem/score/disconnecting from the match would be handy.

#32 Rick Rawlings

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Posted 01 May 2014 - 01:36 PM

View PostAdamBaines, on 01 May 2014 - 11:15 AM, said:


I don't understand this argument/math.

This whole thread is about VOIP being vital to PUGS. Pugs generally are quantified as not being serious. Yes.... I am sure there are exceptions.

Those who play MWO "seriously" are not puging. The are running 4-12 mans or Private Matches right now. They will be using TS3 or other VOIP service.

Granted, Id rather use an in house integrated version for my private matches or random 4-12 mans then having to go somewhere else for it. But this argument/math does not seem valid in THIS thread. You could maybe make an argument about non pugs, but even then......

Maybe I am misunderstanding your use of "Non-serious" game.

It could be valuable when tying together individual PUGS and 4 mans on a single team, that I wont deny. But really, anyone who is opposite of "Non-serious" (ummm....serious) will not care about VOIP being integrated and be just fine with TS3 and etc.....I know I am.....and i would never call myself a serious player.


Well, my post was about the game in general, not about individual players. PGI has the "Thinking Man's Shooter"...in 2014? With no integrated Voip? Yeah...no. In answer to your more direct question, when I play I try to seriously do a good job and help my team. The most I do is a 2 man team, and that is only about 25% of the time I am playing. So I am mostly a PUG. I don't use teamspeak because I don't want to stay grouped up with the same people for multiple matches. I want to work with who the matchmaker gives me. I want to band up to overcome my adversaries, but right now this "team" game is denying me the resources to act as a "team" that are common in any other team game I play. Red Orchestra 2? Awesome voice features that really help team play. And that is with 32 players per side, bullet drop, bullet penetration, wounding, bandaging, bleeding out, hit location, artilley strikes...TANKS!, c'mon PGI, get it together. Good VOIP would mitigate many of the problems that have plagued this game since inception. SplatCats, BoomJaegars, LRM Apocali, Hexa-PPC, Jump snipers, 12 man groups, all of these would be approachable with VOIP. It's not a cure all, but until they at least implement it, everyone has a legitimate right to complain about...virtually anything... So... 1) not a serious team game, 2) I seriously PUG and 3)yes, vital for PUGs who want to be serious, which in my experience is more than you would give credit for.

#33 -Natural Selection-

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Posted 01 May 2014 - 01:38 PM

ehh, people would rather complain premades and sync drops into their own game mode. Communication is OP, so no soup for you!

#34 CeeKay Boques

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Posted 01 May 2014 - 01:42 PM

A "Thinking Man" can download his own damn Voice program. A "Thinking man" will probably log on to one of the already running MWO TS servers.

Listen, I want you guys to have this.

I want one developer working on it. That means no features. You guys want 100 features. IF you want 100 features... use a 3rd party.

I want y'all to have this because I want you to play and enjoy the game. I just don't want 100s of developer hours spent on something that only players who are NEW to the game would really find useful, in the beginning, much like a tutorial.

#35 Gyrok

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Posted 01 May 2014 - 01:55 PM

View Postdisarray, on 01 May 2014 - 06:37 AM, said:

drunkards. sociopaths. fanatics. drunkards. any one of them can step up and lead your PUG team to victory!

against sync droppers. against 4 mans. against anyone who beats you (so they must be an organised group)

you can smash the chains of the meta gamer! you can deny the skill of the veteran! you can grab the random idiot with 17 different weapons who is standing beside you and, with a word, focus your fire for the kill!

if only you could press to talk you're getting flanked, wasting time on a scout or wandering all over the map like farmer browns cows.

all the threads about grouping, roflstomping, organised groups, sync drops or the general unassailable awesomeness of the teamspeak based organised clans, all are rendered moot by a decent VOIP.

please. just copy team fortress 2's voip client. 1 mappable button to talk. easy mute facility. done.

then the random puggers amongst us can organise our peasants, sharpen our pitchforks, light the torches, and stab at least SOME of the royal family.


Teamspeak does this better, and allows you to not hear the twits in the same drop you are in that scream at their monitors or talk trash...

No thank you to in game VOIP. You want to bring in new players, not drive them away right?

#36 MischiefSC

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Posted 01 May 2014 - 01:56 PM

So long as I can turn it off and still hear the rest of the games audio. I don't want to hear you guys. Ever. For any reason. No offense, I'm sure you all sound sexy and sultry and everything that everyone on my team says is cogent and vital to team victory...

No thank you.

The day it becomes critical to being even moderately competitive I'll be somewhere else. I talk to people all day. I have a lot of people I want to talk to and I do it to their faces. I play games to be entertained, not get social human connection. I do that in person.

A 'pug only' queue would be 100x better. Issue solved.

Edited by MischiefSC, 01 May 2014 - 01:57 PM.


#37 Aurien Titus

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Posted 01 May 2014 - 03:06 PM

View PostRandalf Yorgen, on 01 May 2014 - 07:49 AM, said:


You guys remember the C-3 in game voip system that they had for.... 2 months in closed Beta. It failed hard because even the soloist players hardly ever used it. Why would it be any different if they brought it back now?

Maybe that had to do with the fact that C-3 only put people in preformed groups into a channel together. The other people on your team wouldn't be put in that channel. So how exactly was a solo player supposed to use it to communicate with the other 7 people on his team who aren't in a VoIP channel with them?

View PostSstaan, on 01 May 2014 - 09:26 AM, said:

Ok. I know people get tired of hearing this, but here we go. Try Teamspeak (aka TS3). I know, alot of you don't like using it and others simply think it'll use up bandwidth (I did), but honestly it really didn't affect any of my matches last night (and no I don't have some uber PC, just a Quad Core 1.3 gig pos). I even joined a group of players HHoD, who "So far" are fun to play with, we chat and co-ordinate via TS3. Give it a try, if it doesn't work for you enjoy the wait for VOIP.


I know it's hard to think, but some people would like to be able to communicate via VoIP with the random people on our team. I know integrated VoIP, is just a crazy idea. I mean what game in this day and age would use something as quaint as VoIP for team communication. Oh, only almost every team based shooter that's made this day and age. They must all have it wrong, chat text is what the people want.

#38 Agent 0 Fortune

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Posted 01 May 2014 - 04:02 PM

It seems like everytime this comes up it is group players who are already on voice coms who want everyone else to be on voice coms with them, while the majority of players who PUG won't use it anyway.
Think about it for a second. Do you really want to listen to random PUGs talk, or do you want them to listen to you?

#39 Odins Fist

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Posted 01 May 2014 - 04:08 PM

View PostGhost Badger, on 01 May 2014 - 06:43 AM, said:


Except those drunkards, sociopaths and fanatics are often either shrill 13-year olds or adults of equivalent maturity who either want to scream about how many mechs they own, how good they are


Hmmm... That makes them different from some of the Units, how..?? :)

#40 AlphaToaster

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Posted 01 May 2014 - 04:15 PM

Doesn't need to be VOIP.

Back in the day CounterStrike:Source, there was some hotkeys for some basic commands like "Need Backup, and Charge the front!".

Games like the Battlefield Series have the radial menu. You click the radial key, and then the mouse selects the option. This one I think is critical for Lance and drop commanders to communicate locations on the fly, without having to bring up the stupid MAP that also stops your mech. Also there's discrepancies in the map overlay and where you want people to go. A radial menu says I want people to go HERE. Rather than guesstimating on the overlay where you mean.

These are critical systems that have been in other games for 10+ years. The concepts are not new.





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