Randalf Yorgen, on 01 May 2014 - 07:49 AM, said:
You guys remember the C-3 in game voip system that they had for.... 2 months in closed Beta. It failed hard because even the soloist players hardly ever used it. Why would it be any different if they brought it back now?
It would just be something else that would mess with the ping and FPS. Don't believe me? PGI is pinned to the max on what it can run on its server, that is why we have to pay for private matches after all............
Except.... private matches usually use their own voip service......
hhhmmmm...... so it would only be there for public pug drops.......
but even the 4 man teams generally use their voip service and wouldn't use the one that PGI would have to introduce.......
so in game voip for 16 out of 24 players in public random matches.......
but many players have who are team players are using the private system already.......
so we will use resources to put VOIP in game for 2/3 of the player base who is using public matches and dropping solo and who most likely are not putting a whole lot of money into the game.....
The whole Idea falls on its face with where PGI has put the game over the last two years. What you have is what you have and that will be all you ever get. That's not me ranting, that is pretty much what IS happening in the game now.
The C3 VOIP was never really fully developed and was a bare bones VOIP utility.It lacked important features for controling trolls and in general was a trash utility.So If you meant to say that C3 was a terrible VOIP program I agree if you meant that all VOIP utilities are garbage I disagree.
As for ping? FPS? well I have zero issues running teamspeak and MWo. I also would venture that a dedicated VOIP server owned by PGI is not going to cost them all that much .Any issues with ping or FPS is likely caused by substandard equipment owned by the user or from playing from the moon or some equally distant local
As a frequent player in 4 man drops I find it very frustrating that I can not verbally communicate with two thirds of my own team.I would use an intergrated VOIP function if it was significantly robust (not like C3 was) and probably maintain connection to my merc corp's VOIP as well.
I am suprised that this enhanced ability to communicate with one's entire team didn't seem appealing to you.
An intergrated VOIP system needs to be based on a chat lobby system.A player creates a group and at this time creates a chat channel.Members added to the group are also added to the chat channel.The chat channel is persistent and seperate from matches for grouped members (so grouped players maintain the same chat channel over the course of several matches.)
Functions include a kick ability for the group leader to remove "problems"
Ability to reasign group leadership so the chat channel persists.
Mute functions available for every channel member
Groups size is not limited it may be from 2-12 players
Chat channels (not player group) merge during a match if the the group is under 12 players
Any solo players are automaticly added to the chat channel (but not group)
The chat lobby will be a utility to crate a veiwable list of available open groups or players looking for a group.players may flag themselves for perfered roles or desired role if a group is looking for players)
Intergration of an ignore function (any player placed on this list will not be assigned to your team or chat channel,text from this player will not be viewable and this player will not appear on any of the looking for group or open group lists)
With these tools available dedicated players will in short order have a friendls list of reliable and available players (and probably a sizeable ignore list of clowns to be avoided).
These players will in all likelyhood form the bulk of a drop.the group becomes the core of the team solos added to fill open spaces.Since the group is likely composed of co-operative players the solos will not likely have a team of trolls with them (if they do then they can use the ignore function to remove them from potential future encounters)
If the solo and the group hit it off they can add eachother to the list of potential comrades for future drops and the pool of useful players increases for both the group memebrs and the newly added solo player.
Provide sufficent tools to self govern and it will happen.