Jump to content

When Is The Fix For Lights Coming?

Gameplay

146 replies to this topic

#101 Trauglodyte

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,373 posts

Posted 02 May 2014 - 11:32 AM

View PostJoseph Mallan, on 02 May 2014 - 11:17 AM, said:

TT Masochist?


Hey now! Both my Firestartes and Vulcans were deadly. I head capped an Atlas with a Mando, too. Md Laser, Flamer, and SRM2 to the head all in the same turn. Poor Atlas died on his feet.

#102 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 02 May 2014 - 11:33 AM

View PostScratx, on 01 May 2014 - 08:28 PM, said:

Also, I like my Locusts. *hugs them*

I like my Locust too. Death Trap is a term of endearment. ;)

#103 Screech

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 2,290 posts

Posted 02 May 2014 - 11:35 AM

Never really understood the never stop school for lights. I mean I get it but it just seems so limited. If you can use your speed and agility to get in spots where you can't get hit and are able to target the enemy why would you move? I don't mean forever, but if you can pull up and position yourself for 2 alphas into the back of an assault and then scoot out, that is a pretty effective use of 6 seconds movement free.

And you can get a good number of your kills in reverse if you have targets who think they are only taking fire from the front. Yeah you shouldn't try to reverse to get out of fire, but I think it is extremely effective to use reverse to stay out of sight. Seismic nerf brought a lot of this back.

#104 Adiuvo

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,078 posts

Posted 02 May 2014 - 11:42 AM

View PostScreech, on 02 May 2014 - 11:35 AM, said:

Never really understood the never stop school for lights. I mean I get it but it just seems so limited. If you can use your speed and agility to get in spots where you can't get hit and are able to target the enemy why would you move? I don't mean forever, but if you can pull up and position yourself for 2 alphas into the back of an assault and then scoot out, that is a pretty effective use of 6 seconds movement free.

And you can get a good number of your kills in reverse if you have targets who think they are only taking fire from the front. Yeah you shouldn't try to reverse to get out of fire, but I think it is extremely effective to use reverse to stay out of sight. Seismic nerf brought a lot of this back.

Never stop is more of a thing for people learning the class. Chances are you won't be good at positioning yourself that early, and as a result, pick terrible spots to stop at.

Once you become more comfortable with your piloting you should have frequent situations where it's safe to stop and take a shot or two.

#105 LowSubmarino

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,091 posts

Posted 02 May 2014 - 11:48 AM

You cant determine lights usefulness by looking at pug matches. A good organized team with experienced players will destroy lights that try to snipe on many of the tiny maps of mwo. Players know the locations where enemies can snipe from. I myself (I am probably an average - good player) one-shot lights in every second game.

Of course it is possible to snipe effectively on those maps in mwo. But it is much much harder than simply dropping in a heavy hitter. One light had good aim, tried to snipe me for minutes from multiple locations. But there simply wasnt a lot of distance (or locations to snipe from) which he could use to good effect. I hit him with two alphas and he was dead. That happens a lot.

In canyon network for instance they can get really close to you without noticing them.

If skill and organization/communication are equal than on most maps lights will not have a chance agains heavier mechs. Simply because they have not much room to maneuver or covered attack paths.

Yesterday I one shotted 3 lights in a number of games until somebody accused me of using an aimbot or something. And I can even understand the frustration. It is much harder to be effective in a light mech.

#106 Roland

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,260 posts

Posted 02 May 2014 - 11:58 AM

View PostScreech, on 02 May 2014 - 11:35 AM, said:

Never really understood the never stop school for lights. I mean I get it but it just seems so limited. If you can use your speed and agility to get in spots where you can't get hit and are able to target the enemy why would you move?

There's generally no place you could ever possibly be, where you are able to target the enemy and can't be hit yourself.


Quote

I don't mean forever, but if you can pull up and position yourself for 2 alphas into the back of an assault and then scoot out, that is a pretty effective use of 6 seconds movement free.

The problem is with his teammate who you weren't aware of. When you stop to take a shot at his back, you become an easy target... and since you're a light mech, he can one-shot you.

I've done this more times than I can count... Some light mech stops to do something, without realizing that I'm looking at him... And in those cases, I target some section that I KNOW will have virtually zero armor. Usually a rear-side torso, which will have something laughable like 9 points. And since he's running an XL, he dies in a single shot, even if he was fresh.

I've heard so many people scream about hax after getting killed like that, because they weren't even aware of what happened.

Never stop moving in a light mech.

Again, it's not really a hard and fast rule.. But whenever you stop, unless you know exactly where everyone on the enemy team is, you're running a big risk.

#107 Lostdragon

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,713 posts
  • LocationAlabama

Posted 02 May 2014 - 12:21 PM

View PostRoland, on 02 May 2014 - 11:58 AM, said:

There's generally no place you could ever possibly be, where you are able to target the enemy and can't be hit yourself.



The problem is with his teammate who you weren't aware of. When you stop to take a shot at his back, you become an easy target... and since you're a light mech, he can one-shot you.

I've done this more times than I can count... Some light mech stops to do something, without realizing that I'm looking at him... And in those cases, I target some section that I KNOW will have virtually zero armor. Usually a rear-side torso, which will have something laughable like 9 points. And since he's running an XL, he dies in a single shot, even if he was fresh.

I've heard so many people scream about hax after getting killed like that, because they weren't even aware of what happened.

Never stop moving in a light mech.

Again, it's not really a hard and fast rule.. But whenever you stop, unless you know exactly where everyone on the enemy team is, you're running a big risk.


You have to be really good at situational awareness, but if you are 100% certain you know where every enemy is then stopping to line up a shot at rear armor is a good thing to do. I usually only do it toward the end of a match when there are only a few enemies left and I can easily track them. Like Aduivo mentioned above, I would not give this advice to people learning lights but as a sort of an advanced tactic it is viable to stop sometimes, or at least slow down a lot.

#108 Trauglodyte

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,373 posts

Posted 02 May 2014 - 01:16 PM

View PostTrauglodyte, on 02 May 2014 - 10:08 AM, said:


2 things to help you:
  • Never stop moving, ever
  • Never stop and go in reverse - if you turn a corner and see a bunch of enemies, keeping pushing and move to cover cause the worst thing that you can do is to slow your momentum.



I'm not saying this as a 100% all of the time print it like the Bible kind of rule. All that I'm saying is that you've got to know what you're driving, where you're going, and what you're capable of getting away with in terms of damage taken and how close your next cover spot happens to be. You've also got to take into account what weapons you're using because that really dictates your actions. A sniper Light won't play or meneuver like a knife fighting Light and a JJing Light can handle more than a land locked Light. Every situation is different even taking into account the same mechs.

What I'm guessing, though, that the OP suffered from was that he was cruising along at 500-600m from several targets while he was out in the open and happened to keep running in a straight line between cover. In that case, your'e going to die in a hurry no matter what you're driving. OR, he was hill humping and showed himself from the same spot that he fired from 5 times before and got hammered. In all of those cases, he got what everyone else would have gotten, regardless of what they were driving. But, you learn not to do those sorts of things as you learn the game/weight class.

Edited by Trauglodyte, 02 May 2014 - 01:18 PM.


#109 stevemac

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 415 posts
  • Facebook: Link
  • Twitter: Link
  • Twitch: Link
  • LocationWazan Meat Grinder

Posted 02 May 2014 - 01:34 PM

View PostMycrus, on 01 May 2014 - 11:41 PM, said:

Lights are cool... I'm waiting for collisions to come back to make lights even more skill based...

I want to see a locust run full speed into my AS7 leg and explode and all that happens is my armor turns yellow

#110 Hillslam

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,198 posts
  • LocationWestern Hemisphere

Posted 02 May 2014 - 01:34 PM

I find the very existence of this whining lights thread highly amusing and satisfying.

Karma.

Edited by Hillslam, 02 May 2014 - 01:36 PM.


#111 Clit Beastwood

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,262 posts
  • LocationSouthern California

Posted 02 May 2014 - 01:35 PM

View Postcdlord, on 02 May 2014 - 11:33 AM, said:

I like my Locust too. Death Trap is a term of endearment. ;)


The closer you get to death, the more fun you have ;)
I <3 my locusts (except the missile one. It's a jerk.)

#112 jper4

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,884 posts

Posted 02 May 2014 - 01:40 PM

i haven't noticed any difference myself. of course i pilot Locusts (gonna master all 5 of them dammit!) more than any of my other lights so when i do switch over to my jenners they seem like assaults in comparison when it comes to taking damage without dying. maybe people need to start out with Locusts, then everything else will seem sturdier in comparison once they start using them ;)

#113 Trauglodyte

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,373 posts

Posted 02 May 2014 - 01:48 PM

View PostFierostetz, on 02 May 2014 - 01:35 PM, said:


The closer you get to death, the more fun you have ;)
I <3 my locusts (except the missile one. It's a jerk.)


I'm praying to the FASA gods that PGI wises up and introduces the Mech Mortar. I want to, so badly, run my 1V with a MM, 3 MGs, and a laser. Oh the joy that would be had.

#114 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 02 May 2014 - 02:00 PM

View PostTrauglodyte, on 02 May 2014 - 01:48 PM, said:

I'm praying to the FASA gods that PGI wises up and introduces the Mech Mortar. I want to, so badly, run my 1V with a MM, 3 MGs, and a laser. Oh the joy that would be had.


More indirect fire?
QQ! QQ!
Rant! Rant!
Ragequit! Ragequit!
;) :P :D










;)

#115 Jun Watarase

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,504 posts

Posted 02 May 2014 - 03:27 PM

Quote

hey can blast lights out of the air easily and even hit juking and jiving lights on the ground. They still miss, but they hit more often than average.


And they have sub 100 ping right?

#116 nimdabew

    Member

  • PipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 211 posts

Posted 02 May 2014 - 04:22 PM

View PostOlivia Maybach, on 02 May 2014 - 11:07 AM, said:

Link it when you do. The problem I see (based on what you've written above) is hinted at by others later on. If you "step out of cover" you're not going 150kph for the first 20 metres. Lights accellerate fast, but not instantaneously. Horrible things happen when you are at low speed, and that includes starting to move and especially braking. I'm ashamed to admit I've come around a few corners and slammed on the brakes when I should have just turned hard instead.

If you plan to peek, peek and get back under cover. If you are scouting and aren't sure what you'll find around the next corner, either slow down and stop and peek before proceeding, or go out there at full blast with a clear plan of where you'll head to if it isn't safe. A slow light is a dead light.

You are right that I stepeed out of cover, but no one else shot at me. It literally was moving forward (at full speed), .1 seconds after letting go of full forward I died. There was no warning and just a death screen. If you look at the death screen, I died from a guass/PPC shot. PPFLD is 90% of the meta that I don't like. I don't mind PPC boats, not massed auto cannons, but that a ton of damage can be concentrated on one spot and there is nothing the dead player can do about it.



#117 Adiuvo

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,078 posts

Posted 02 May 2014 - 04:50 PM

View PostJun Watarase, on 02 May 2014 - 03:27 PM, said:


And they have sub 100 ping right?

Not all of them, no. Unless you're playing something heavily laser focused, ping doesn't matter much so long as you're sub 130 or so. The difference between it and a lower ping may be somewhat noticeable but it typically won't be a big deal.

Edited by Adiuvo, 02 May 2014 - 04:51 PM.


#118 Mycrus

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 5,160 posts
  • Google+: Link
  • Twitter: Link
  • LocationFilipino @ Singapore

Posted 02 May 2014 - 06:06 PM

View PostFierostetz, on 02 May 2014 - 01:35 PM, said:


The closer you get to death, the more fun you have ;)
I <3 my locusts (except the missile one. It's a jerk.)


try this build, my favorite locust actually...

http://mwo.smurfy-ne...c359474ad87edab

you can strip the small lazor for moar armor..

#119 ProtoformX

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 436 posts

Posted 02 May 2014 - 06:36 PM

Hmm, I haven't been having a problem personally. I feel like a light 'Mech in the open should get slapped by an AC20. It's a matter of using any cover, bumps, or map geography to throw off your opponents aim and break locks. Sure it was fun running easy-mode in the lagtastic Raven-3L of old, but do you really want to put light 'Mechs back to that level? For me, it became boring really quickly.

As for cbills, I actually make the most money in my Ember. Way more than my HM or Ilya:

Posted Image

Posted Image

Posted Image

Edited by ProtoformX, 02 May 2014 - 06:39 PM.


#120 Lostdragon

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,713 posts
  • LocationAlabama

Posted 02 May 2014 - 07:17 PM

View PostTanar, on 02 May 2014 - 01:40 PM, said:

maybe people need to start out with Locusts, then everything else will seem sturdier in comparison once they start using them ;)


Do you want them to just quit after two games?

View Postnimdabew, on 02 May 2014 - 04:22 PM, said:

You are right that I stepeed out of cover, but no one else shot at me. It literally was moving forward (at full speed), .1 seconds after letting go of full forward I died. There was no warning and just a death screen. If you look at the death screen, I died from a guass/PPC shot. PPFLD is 90% of the meta that I don't like. I don't mind PPC boats, not massed auto cannons, but that a ton of damage can be concentrated on one spot and there is nothing the dead player can do about it.




I'm not a big fan of the pinpoint damage that can one shot mechs, but to be fair you made a terrible decision and paid for it. You exposed yourself big time then almost stopped, so of course you were going to get splatted.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users