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When Is The Fix For Lights Coming?

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#41 Joseph Mallan

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Posted 02 May 2014 - 05:38 AM

Kaldor 20 to 25 ton mechs were niche on TT as well. Most large weapons killed or crippled them with one hit.

#42 Ultimax

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Posted 02 May 2014 - 05:47 AM

View PostBishop Steiner, on 02 May 2014 - 05:24 AM, said:

Yup, I get that, though a few they went overboard. If a mech is so small the Banshee can't hit it at close range, I think it needs to be a smidge taller. (since as an FPS lacking in collisions, a Commando should not be able to leghump a BNC-3E with no danger whatsoever..... and yet can. If a match came down to those two mechs.... meh)


That's definitely an issue.

Luckily with the recent changes I've seen a lot less leg humping going on for the most part.

Although the two or three lights last night that tried to leg hump my triple UAC5 Illya...yeah not sure what they were thinking.

Edited by Ultimatum X, 02 May 2014 - 05:47 AM.


#43 Kaldor

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Posted 02 May 2014 - 05:47 AM

View PostJoseph Mallan, on 02 May 2014 - 05:38 AM, said:

Kaldor 20 to 25 ton mechs were niche on TT as well. Most large weapons killed or crippled them with one hit.


I know. But I still think every mech should have a role in this game. Thank God I mastered my Trollmandos long before the AC/PPC meta started. I dont think I could even play the ECM version in todays meta without wanting to hurt myself

#44 Joseph Mallan

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Posted 02 May 2014 - 05:50 AM

View PostKaldor, on 02 May 2014 - 05:47 AM, said:


I know. But I still think every mech should have a role in this game. Thank God I mastered my Trollmandos long before the AC/PPC meta started. I dont think I could even play the ECM version in todays meta without wanting to hurt myself

That is a problem cause the game only has one role right now... And Spiders, Commandos and some other lights were NEVER meant to be front line fighters.

#45 Bishop Steiner

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Posted 02 May 2014 - 05:54 AM

View PostKaldor, on 02 May 2014 - 05:33 AM, said:


Ive been thinking about about dropping some cash on one of these too. Damn you, please dont sway my opinion like that...

Edit: I guess I could tell my wife the Captain made me do it.... :P

Dude. I SUCK at Lights.

I rock socks in Firestarters, and doubly so in the Ember. For me..it plays like my ShadowHawk.....only a heck of a lot faster. Those beefy shoulders combined with speed and JJs, and packing 4 mediums and 4 MG? Out of Assault Mechs, only the VTR is really a threat if I do my part...... and him less so since he can't jump-spin on a dime anymore (though his speed and weaponry is still well suited to Light Killing).

I rank the Ember only slightly behind the Griffin and Shad as my faves to run, and I actually prefer it to all my other Heroes, even my Ilya!

View PostJoseph Mallan, on 02 May 2014 - 05:38 AM, said:

Kaldor 20 to 25 ton mechs were niche on TT as well. Most large weapons killed or crippled them with one hit.

yeah...I still loved my Commando...at least until a HBK splatterszoomed me. :huh: (then I created my ECM/Microlaser Piranha and killed theHBK and his whole family......... :mellow: )

)

#46 L A V A

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Posted 02 May 2014 - 05:59 AM

View PostDarian DelFord, on 01 May 2014 - 06:04 PM, said:

The only way to make C-Bills or Xp in this game is to do damage and assist.


A bit of an exaggeration, but only a bit. Yes, there are other ways to make C-Bills and XP in the game available for lights, but, indeed, the game is primarily based on damage.

Now some folks would say, and many do, that light pilots need to get better. Yea, I guess that is true. But that is a very steep learning curve.

Funny, you never here folks talk about "good assault pilots"... ;) Double standards abound in this game...

I've always wondered why any new guy would bother grinding lights as he must achieve the same amount of Pilot XP as an assault to unlock skills. We get these near useless light mech variants and are expected to display the bizarre behavior of try to master them in a game which has nearly no rewards for playing them.

Personally, I love lights, but grinding new mechs and there variants is sheer laughable. When a new variant comes out, I jump in my heavy or assault, grind a bunch of GXP (because I can do lots of damage in them) and then use it to unlock the skills of the useless light mech variants until I can then pilot the variant I want to drive with all the skills unlocked and mastered.

Sorry boys, but I'm not going to give all the folks playing "Assault Warrior Online" the opportunity to kick my ass when most of them can barely hit the side of a barn.

There really is no incentive (for a new guy) to drive lights.

And until there is, we must simply do the best we can, coring assaults rear torsos and listen to them cry about how OP lights are in a game dominated by heavies and assaults and complaining about how "any guy can jump in a light and kill 100 ton mechs with a click of the mouse." :D

#47 Joseph Mallan

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Posted 02 May 2014 - 05:59 AM

I know a few other Devout Lyrans that swear by the those Battle armors as well Bishop ;)

#48 AlmightyAeng

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Posted 02 May 2014 - 06:01 AM

Nothing is broken. No fix incoming. They could benefit from other roles...but the "being vulnerable" part is what a light should be. Pilot defensively, take less damage.

#49 Lostdragon

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Posted 02 May 2014 - 06:04 AM

View PostKaldor, on 02 May 2014 - 05:33 AM, said:


Ive been thinking about about dropping some cash on one of these too. Damn you, please dont sway my opinion like that...

Edit: I guess I could tell my wife the Captain made me do it.... ;)


I would not advocate giving PGI more money until they make some more progress, especially since you are a Founder, but I will say the Ember is a lot of fun and I earn tons of cbills with it. I run it with Target Info Gathering and Arty, will probably throw on an airstrike too when it is mastered, which is very close.

#50 Kaldor

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Posted 02 May 2014 - 06:09 AM

View PostBishop Steiner, on 02 May 2014 - 05:54 AM, said:

Dude. I SUCK at Lights.

I rock socks in Firestarters, and doubly so in the Ember. For me..it plays like my ShadowHawk.....only a heck of a lot faster. Those beefy shoulders combined with speed and JJs, and packing 4 mediums and 4 MG? Out of Assault Mechs, only the VTR is really a threat if I do my part...... and him less so since he can't jump-spin on a dime anymore (though his speed and weaponry is still well suited to Light Killing).

I rank the Ember only slightly behind the Griffin and Shad as my faves to run, and I actually prefer it to all my other Heroes, even my Ilya!


yeah...I still loved my Commando...at least until a HBK splatterszoomed me. ;) (then I created my ECM/Microlaser Piranha and killed theHBK and his whole family......... :D )

)


Damnit. Stop talking about it. Ive been a decent light pilot in my Jenners, and Commandos. Last thing I want to do is get sucked back into that game again...

View PostJoseph Mallan, on 02 May 2014 - 05:50 AM, said:

That is a problem cause the game only has one role right now... And Spiders, Commandos and some other lights were NEVER meant to be front line fighters.


Yeah, dont kill my dreams man... We used to run 2 Trollmandos and 2 Jenners in a wolfpack. Was alot of fun.

#51 AlmightyAeng

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Posted 02 May 2014 - 06:12 AM

View PostKaldor, on 02 May 2014 - 06:09 AM, said:


Damnit. Stop talking about it. Ive been a decent light pilot in my Jenners, and Commandos. Last thing I want to do is get sucked back into that game again...



Yeah, dont kill my dreams man... We used to run 2 Trollmandos and 2 Jenners in a wolfpack. Was alot of fun.


I remember that after mastering my first 3 mechs (Atlases) somebody in the Kell Hounds said "Hey guys, who has 2 million C-Bills lying around? Let's all buy commandos and wolfpack for giggles." 4 Commando 2D's...HILARIOUS. I miss those days...why don't we do that any more? It was funny then...it'd be funny now ;)

#52 Training Instructor

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Posted 02 May 2014 - 06:13 AM

If you're going to just move back and forth in one place from 500-750m spotting artillery, I'm going to hit you with large lasers/ppc/ac5. Just because you're small doesn't mean you can gallop around out in the open and expect to be immune to damage.

Anyone who has been playing for awhile remembers the horrors of unkillable spiders and raven 3Ls, and the Jenner has long been the go-to light gunboat. Be happy that you can still tear it up if you strike opportunistically, rather than expecting to be able to make repeated runs through enemy lines without being seriously shot up.

#53 Kaldor

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Posted 02 May 2014 - 06:17 AM

View PostGhost Badger, on 02 May 2014 - 06:12 AM, said:


I remember that after mastering my first 3 mechs (Atlases) somebody in the Kell Hounds said "Hey guys, who has 2 million C-Bills lying around? Let's all buy commandos and wolfpack for giggles." 4 Commando 2D's...HILARIOUS. I miss those days...why don't we do that any more? It was funny then...it'd be funny now ;)


Before or after SSRM changes? Good Lord, I remember a pair of 2Ds and 2 Jenner D's. Was pretty efing scary. It truly was a find light, and smash them situation.

And yup 2 mill space bucks, buy it, and them proceed to dump 3mil into it because it was too fricking slow and needed a bigger engine.

Makes me smile about the old days. And then makes me sad because all the guys in my unit that I played with all the time quit because they got tired of the stupid crap and quit.

#54 Lostdragon

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Posted 02 May 2014 - 06:18 AM

View PostxLAVAx, on 02 May 2014 - 05:59 AM, said:


Funny, you never here folks talk about "good assault pilots"...


I will be happy to tell you all about good assault pilots.

1. They know how to aim and can properly lead. Schop and Villz come to mind as two guys I have seen who are among the best at this. They can blast lights out of the air easily and even hit juking and jiving lights on the ground. They still miss, but they hit more often than average.

2. They stick with their support mechs. Teamwork is OP.

3. They understand their mech is too slow to get out of trouble before it gets ripped apart if they are exposed to multiple enemies.

4. They are not afraid to put their back to a wall to fight lights.


I personally suck at assault mechs because I don't find them to be very fun or interesting, but the difference between a good assault pilot and a bad one is very evident. I can rip bad assault pilots apart in any light mech by myself. Against a good assault pilot I usually lose 1v1 in a light because he only needs me to make one mistake to cripple or kill me. Often times by the time you realize you are taking on a great assault pilot in your light you are too dead to correct your mistake.

#55 AlmightyAeng

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Posted 02 May 2014 - 06:19 AM

View PostKaldor, on 02 May 2014 - 06:17 AM, said:


Before or after SSRM changes? Good Lord, I remember a pair of 2Ds and 2 Jenner D's. Was pretty efing scary. It truly was a find light, and smash them situation.

And yup 2 mill space bucks, buy it, and them proceed to dump 3mil into it because it was too fricking slow and needed a bigger engine.

Makes me smile about the old days. And then makes me sad because all the guys in my unit that I played with all the time quit because they got tired of the stupid crap and quit.


Both. During the 'SSRMS ALWAYS HIT CT' era it was truly the Trollmando. We ran them mainly to kill the unkillable Ravens ;)

Afterwards it was more fun, when both ssrms and ravens got fixed :D

#56 CMDR Sunset Shimmer

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Posted 02 May 2014 - 06:22 AM

Your answer is simple... group with 2 other light's... and run as a wolfpack... yes you'll still die, but if the three of you are working together as a slightly underpowered lance of 3 lights... you'll still get some work done.

#57 DEMAX51

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Posted 02 May 2014 - 06:26 AM

I pilot Lights with near exclusivity (have since closed Beta), and I haven't noticed any difference of late -- and I still do quite well.

High-damage pinpoint alphas, fired from people who know how to aim, have been the biggest threat to a Light since the Streak nerf last summer. Maybe you've just found yourself in a higher ELO bracket lately, and are going up against people with more skill, who can hit your 'Mech more reliably?

Edited by DEMAX51, 02 May 2014 - 06:28 AM.


#58 Lostdragon

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Posted 02 May 2014 - 06:31 AM

View PostJade Kitsune, on 02 May 2014 - 06:22 AM, said:

Your answer is simple... group with 2 other light's... and run as a wolfpack... yes you'll still die, but if the three of you are working together as a slightly underpowered lance of 3 lights... you'll still get some work done.


You can do well with lights as a solo player. The strategy I find to be most effective is to stay close to as many teammates as possible and flank their targets. You can also do hit and run attacks when the enemy is holding a strong position. Often times some of them will chase you and you can lead them right in to your team's firing lanes.

It is much easier to do well with a light in a group, but if you play smart you can do quite well solo. You just have to still work with your team and not try to be Rambo (which is usually my biggest mistake).

Edited by Lostdragon, 02 May 2014 - 06:47 AM.


#59 Vweegit

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Posted 02 May 2014 - 06:36 AM

As a long time, skilled light pilot, I can state unequivocally that there is nothing broken with lights. I welcome the hit detection changes, because they start to draw the line between a good pilot and a bad one. I have logged more hours than I care to admit in them, and average over 400 damage per battle. I can honestly admit that every game wherein I get mulched quickly is due to some crucial error on my part.

You should be using terrain to hide yourself. Don't peek at common spots. Try to flank the enemy. Hamstring big mechs, and most importantly, know when to run away.

That extra shot of damage is usually not worth the clobbering you could take in exchange.

I'd be happy to let any of you team up with myself. I generally run with another good friend of mine who is also quite skilled at lights, a third would be awesome, and I'm always open to teaching...and learning....with new people.

#60 Ultimax

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Posted 02 May 2014 - 06:54 AM

View PostVweegit, on 02 May 2014 - 06:36 AM, said:

As a long time, skilled light pilot, I can state unequivocally that there is nothing broken with lights. I welcome the hit detection changes, because they start to draw the line between a good pilot and a bad one. I have logged more hours than I care to admit in them, and average over 400 damage per battle. I can honestly admit that every game wherein I get mulched quickly is due to some crucial error on my part.

You should be using terrain to hide yourself. Don't peek at common spots. Try to flank the enemy. Hamstring big mechs, and most importantly, know when to run away.

That extra shot of damage is usually not worth the clobbering you could take in exchange.

I'd be happy to let any of you team up with myself. I generally run with another good friend of mine who is also quite skilled at lights, a third would be awesome, and I'm always open to teaching...and learning....with new people.



All good stuff.

Another thing I would say is that while it's generally bad to play peekaboo from the exact same spot for several minutes during an engagement for any mech, heavy/assault mechs sometimes are limited due to their slow speed - it's massively worse to do this in a light(er) mech as you really want to keep the opposing team guessing on your location.





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