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Volcano Eruption In Terra Therma?


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Poll: volcanic eruption in Terra Therma (27 member(s) have cast votes)

earthquake?

  1. yay (20 votes [74.07%])

    Percentage of vote: 74.07%

  2. nay (5 votes [18.52%])

    Percentage of vote: 18.52%

  3. abstain (2 votes [7.41%])

    Percentage of vote: 7.41%

ashes?

  1. yay (26 votes [96.30%])

    Percentage of vote: 96.30%

  2. nay (1 votes [3.70%])

    Percentage of vote: 3.70%

  3. abstain (0 votes [0.00%])

    Percentage of vote: 0.00%

raining lava?

  1. yay (22 votes [81.48%])

    Percentage of vote: 81.48%

  2. nay (3 votes [11.11%])

    Percentage of vote: 11.11%

  3. abstain (2 votes [7.41%])

    Percentage of vote: 7.41%

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#1 DI3T3R

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Posted 02 May 2014 - 03:45 AM

Someone mentioned that in jest, but I'm not sure why it shouldn't be feasible...

Component 1: Earthquake
At a certain time during the match (predetermined? random?) every Mech on the map experiences screen-shake for a full minute.

Component 2: Ashes
We have fog in Frozen City changing over time. Why not ashes blocking sight in Terra Terma?

Component 3: Lava
This would be really tricky as it would require a deeper change of the code. I mean, the volcano flinging lava into the air and it rains down...
Or would it? We already have a function to let damage fall from the sky: artillery and air-strike.
Cover the whole map in a bombardment dealing tiny damage and considerable heat to a Mech when it is hit.

#2 9erRed

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Posted 02 May 2014 - 05:23 AM

Greetings,

Yes they could do so much more with that kind of may. Make it so players say "yea, got this map again."

Here's an example of a similar Volcano style map, using the same CryEngine. Now you tell me which one you would have actually enjoyed dropping on. (and not the "O' craap not this map again")

This is a fly through of a MW:LL "inferno" Map. And in my opinion, a Volcano map done right.


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Everything you have mentioned (except earthquakes) is in this map, but given that earthquakes only happen when the pressure can't be released or the plates move, there's lots of "release" happening here.
- As a note, there are about 5 elevation changes within this map, and as you'll see heavily fortified base's.
- There's even heat shimmer and blur caused from the fresh Lava. (outstanding!)
- Some scenes, the Lava is so intense, it creates it's own light source.
- Look a the view distance, even obscured it's looking great.
- The Lava is not what "raining", it's ejected rock and debris that blows open new geysers or vents for the Lava to flow.
(there is some molten material in there but not anything that would effect the Mech chassis, unless there was a direct impact. But that's traveling way to slow for any significant damage.)

I've played on this map and it's quite intense, long range weapons don't have many clear lanes. Quick, short, hit and run battles happen very often with only a few LRM missiles actually being able to "find a target". There are many approaches to nearly every location, so tactics and cunning really plays into the game.

9erRed

Edited by 9erRed, 09 March 2015 - 04:19 PM.


#3 Nova Latios Storm

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Posted 25 June 2014 - 06:41 AM

We need more dynamic maps, like in the desert map they should have sandstorms that interlinear with the sensors so targets are harder to spot and misses take longer to lock on.

In snowy maps. Avalanches when mechs hit the sides of the mountings (avalanche hit boxes) and random blizzards like in the desert maps, random sandstorms which disrupt the mechs sensors and lock on etc.

And yes in TT, the volcano erupts dew to prolong match time like if 25mins have past the volcano erupts so it be 5mins of torment. Starts with an earthquake followed by a volcanic eruption leaving ash clouds (acts like the sandstorms and blizzards) and raised larva.

Sandstorms, blizzards and ash clouds make the field of few very hard to see like if you were in a foggy area. Witch will put a bit more. Realisuem into the game as it has more dynamic maps. Rain and snow showers, lighting storms etc.

Give the maps a climate! Not just gravity and temperature. Rain and snow showers cool down your mech so dose the blizzard, sandstorms and ash clouds heat up your mech slowly like larva dose (well will lower the heat efficiently by 15%).

Edited by Nova Latios Storm, 25 June 2014 - 06:45 AM.


#4 Ryvucz

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Posted 25 June 2014 - 10:36 PM

Environmental hazards are always epic to fight in.

But I think PGI did mention no, because of a chance of getting screwed by epic evilness (remember when the lava was more wicked?)

I voted for all evil epicness anyway.

#5 9erRed

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Posted 20 August 2014 - 05:07 AM

Greetings all,

Update response:

Reference the 'earthquakes',

Any area or location that has seismic activity happening on a regular basis, be it expelled lava, bubbling vents, or eruptions should have a detrimental effect on any sensors the Mech's carry to detect this activity.
- There should be waves of sensor disruption shown on the Mech's mini map (if you have the sensor) to indicate that the sensors are 'overloaded' in this location and detecting a moving Mech would be 'unavailable at this time'.
- Although linking the 'art work' for this feature may not be possible there should still be ground tremors that cause this sensor to temporarily fail.

Reference ejected material or formed Ash material:

The Ash is normally called Reticulite: an extremely vesicular, feathery light pumice. The larger items are called Tephra: Solid material of all sizes explosively ejected from a volcano into the atmosphere. Tephra is the general term now used by volcanologists for airborne volcanic ejecta of any size. (ok, that's done. no more learning today.)

- the 'Ash' material is present on this map, depends on the users graphics settings.
- It should cause visibility to be limited to only a few 100mtrs, depending on if there are winds present.
- The heat generated by the many Lava flows as well as the active formations should be creating a heat shimmer through-out this entire map. (see the earlier video for this effect)
- The ejected material should be continuously raining down on everything on the map, the eruptions never stop, yet there is never any material evident on the ground to indicate constant fresh dusting. Every item placed there by workers or automated devices should be covered in ash and debris within in a few hours at most. (similar to constant snowing)

What we see now on this map is only art work with no effects carried over to physical objects.
- Heat transfer not related to events but locations.
I am sure the CryEngine is capable of providing the art elements and rendering effects caused from these effects. We just need the art and engineers to 'have another look' at some of the current maps. (enhancements and fine tuning.)

9erRed





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