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Object Detail Set To Low Warps Certain Textures

Bug Report

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#1 shellashock

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Posted 02 May 2014 - 10:02 AM

As someone who plays MW:O on low all the time, I have noticed that over the last few patches, object detail set to low will warp certain textures. The easiest ones to see for me are the warping of the cockpit and inner hubs of the knee joint on the Catapult.

Posted Image
Note how the cockpit is warped.

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Now see what happens when I increase object detail to medium, high, or very high:

Posted Image

Note that the cockpit is perfectly normal now.

A side picture will also show that one low object detail, the inner hubs of the knee joint are also corrupted. This one is harder to show because the texture warping severity depends on the angle seen at, but this picture should show the issue adequately.

Posted Image

And same as before, setting object detail to medium, high, or very high will fix the texture warping.

Posted Image

Hope this isn't breaking forum rules for too many photos or something.

#2 Deathlike

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Posted 02 May 2014 - 10:16 AM

I believe this affects the Victor's back as well.

#3 shellashock

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Posted 02 May 2014 - 02:12 PM

View PostDeathlike, on 02 May 2014 - 10:16 AM, said:

I believe this affects the Victor's back as well.

I personally don't own a Victor. Could anyone who has a Victor run the test I did and confirm whether or not the Victor's back texture warp when you set Object Detail to Low? Please post pictures like I did and show both a correct and incorrect photo.

#4 ClannerJake

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Posted 03 May 2014 - 07:37 PM

i thought you'd complain about the world geometry warping as well. i believe its a shader error in how the texture is applied.





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