Hallstatt, on 18 November 2011 - 05:19 PM, said:
Sorry, I didn't read all the posts, just want to throw my 2 cents on griefers and how to deal with them:
Besides the "Friendly Damage" counter (c'mon, everyone once in a time shooted a friend by mistake, even more when you 'mech is close to become trash - you can't allow the enemy to fire) I think the best way to deal with griefers is having them pay the costs of repair after the mission is over. This compensates the hurt mate - he won't have to pay for the lost arm - and penalties the griefer - HE will have to pay for it.
This way, if someone goes berserk on his friends, he'll lose way too much C-Bills paying the repair. Maybe some of his own 'mech will have to be sold to pay for the repairs.
But for this to work, Devs will have to implement a good repair mechanic by parts/weapon, with a penalty for destroying the friendly 'mech.
Metagame disadvantages to intentional teamkilling helps further reinforce the positive tactical aspects of friendly fire: It makes you consider your shots and the possible consequences, and it helps reinforce the idea that there are consequences at all that can't really be otherwise simulated by a video game (Like a death penalty in an MMORPG- you can't just kill the player). And so I always think its always good idea to include such systems. It also can potentially put you into situations where you think maybe, hey, the risk is worth it to nail that kill. Its an interesting call to make.
Unfortunately, though, it doesn't really stop actual griefing. Someone who teamkills for the fun of it,
intentionally, isn't in it for the money anyway. Depending on how they run the accounts though... if you can run your finances into the ground? Or if you otherwise need to wait time before your mech is ready if you don't have the money to repair it on the spot? It could work I think. I was assuming it'd be like World of Tanks where starter-level tanks didn't have any repair or upkeep costs.
In the context of an F2P game, a griefer isn't dedicated. He won't jump through hoops to do it like spoofing IPs. They usually have their account for all of two days and go elsewhere, which is why I say metagame penalties are not explicitly effective.
Maybe I think about it too much
I take game design seriously though and in my opinion, griefing is an amazing challenge to work around.
Edited by cobrafive, 18 November 2011 - 05:41 PM.