ecued, on 19 May 2014 - 08:22 AM, said:
why are there extra cockpit support structures on this mech? why do they glow white while using heat vision? if they are nothing more than decorative can we please remove them as it is hard enough to see out the locust's cockpit?
p.s. can we also fix the leg damage it gets from even saddling up in it, honestly every time it falls 2 feet you loose 1% of your leg armor, some maps, just running to the battle is detrimental to your health, lets get on that....ok?
It's a geometrical 'extra', but I agree it's intrusive. They glow because evidently they get hot. Then again maybe it's because they're cold, because snow is cold yet still white and cold mechs get brighter....who knows. But thermal vision has issues. It really does. Trouble there is they are busy making the launch module and 3/3/3/3 work so everything else is back burner.
If you think it's hard, try driving like
this. o.O;
Leg damage issues, here's some tips.
To avoid damage from downhill slopes: Slow down when going down hills. You're getting damage because of how you're twisting your ankles. (Originally you could 'trip' in late closed beta if you went in excess of 129 kph and went over certain kinds of rocks/pebbles; the same ones that 'stop' mechs now). You used to get damage after open beta by running too fast on the those locations. Though mostly removed, it was a 'realism' factor that says you are moving too fast.
To avoid damage from falls: On long falls, "STOP" mid-air to brace your legs, so long as your fall is under 30 meters you'll completely escape any damage at all.
Ever tried running in mid-air without bracing your legs for the landing? It hurts like heck. Even in the movies they end up doing a tumble.
Brace your legs by 'stopping' mid air and then try running when you land.
Edited by Koniving, 19 May 2014 - 09:46 AM.