Your build implies you want to be up close, but have some longer range ability.
here is what I dont like about your build. You arent committing to what you want to do. At long range, you will use the ER to peck. up close, you will pretty much burn your ML and MGs. The longer cool down on the LL will be felt, and even though its only .25 seconds longer than the ML, it feels much longer in combat, and it will mess up your alpha shots with your ML. If you get a good shot, you want all weapons ready.
With mgs taken out, your set up has an alpha of 19. 4 ML has alpha of 20. 2 LL has alpha of 18.
All the damage is comparable. So due to the weapon sync issue, I would either us the MLs and MGs, and learn to close the distance, or ditch the MGS, and get into a dual LL set up. Having all your weapons sync is big in the end, and the 2xLL set up can still be used at closer range. The real gem of the ML is its damage to wt, so generally, as you can have more weapons and other equipment, like HS with the MLs, it does better. 2x LL is 10 tons. 4ML plus 2 MG and ammo is 6, leaving 4 for more engine, armor or HS.
If you really want the MGS and have the 2xLL then you have to give up some speed, which has its own situational pitfalls, but could be done.
Thats my .02.
Edited by danneskold, 13 May 2014 - 12:26 PM.