Caustic Valley is a great map, and I think many players would agree. I was thinking about a second map for Caustic Valley called Caustic Valley Seismic. It would be the same map, saving PGI money, except when you play on it expect Seismic activity, that is to say random minor quakes from time to time. About 3 to 5 per game. We have screen shake to imitate a quake.
Combine these two features and we have an alternate map. Alternate maps are nothing new to us, just as Frozen City Night is a variation of Frozen City. We have been waiting on a new map long enough, and this would at least give us something, and could easily be produced by PGI simply because the programming is already there.
What do you think.


Caustic Valley Seismic Map Request
Started by Kalimaster, May 04 2014 03:33 AM
8 replies to this topic
#1
Posted 04 May 2014 - 03:33 AM
#2
Posted 04 May 2014 - 04:25 AM
Personally, I would like to see several maps gain environmental effects - random sandstorms & dust devils on Tourmaline, map-wide continuous electromagnetic interference (think ECM jamming, where the map itself is the ECM carrier) on HPG, random flash floods on Canyon, an escalating monsoon (heavy rain (lower visibility)+ wind (screen shake), starts light at match start and becomes more severe over the course of the match duration) for River City and/or Crimson Strait, and so on...

#3
Posted 04 May 2014 - 08:45 AM
Greetings all,
Adding minor earthquakes to Caustic may or would require some new art work on the infrastructure. The pipes that are on the ground and the storage tanks would need to be reinforced to "ride out" any of these events. Any structure that has liquid in it, say those 6 large holding tanks may need higher sides, and then become obstacles, as the Mech's can now just walk over them. The runoff liquid area and the lake area would need wave activity to go with the quakes. Not to mention that there should be some small rock disturbances or rock fall on the cliff areas.
So, not as simple as just having tremors happen during or throughout the game.
But enabling electromagnetic disturbances, atmospheric ECM waves, dust storms, could all be brought in without needing physical changes in the ground objects. Having sensor info just start to fade out during these "storms" an needing the "old mark 1 eye ball" to actually gather intel. and targets.
9erRed
Adding minor earthquakes to Caustic may or would require some new art work on the infrastructure. The pipes that are on the ground and the storage tanks would need to be reinforced to "ride out" any of these events. Any structure that has liquid in it, say those 6 large holding tanks may need higher sides, and then become obstacles, as the Mech's can now just walk over them. The runoff liquid area and the lake area would need wave activity to go with the quakes. Not to mention that there should be some small rock disturbances or rock fall on the cliff areas.
So, not as simple as just having tremors happen during or throughout the game.
But enabling electromagnetic disturbances, atmospheric ECM waves, dust storms, could all be brought in without needing physical changes in the ground objects. Having sensor info just start to fade out during these "storms" an needing the "old mark 1 eye ball" to actually gather intel. and targets.
9erRed
Edited by 9erRed, 04 May 2014 - 08:48 AM.
#4
Posted 04 May 2014 - 09:15 AM
I would love to see more maps in general, but I think everyone agrees on that. Starting out with variations of the existing maps is fine, but we need more maps.
#5
Posted 05 May 2014 - 07:17 AM
I don't think any of the artwork would need to change, as the quake effect is purely screen shake and nothing more than that for the purposes of this post.
#6
Posted 11 May 2014 - 08:43 AM
I really dislike Caustic, I would rather not have more variants on a really bad map.
#7
Posted 11 May 2014 - 09:32 AM
Does that mean the Seismic module would be thrown out of whack every time a tremor occurred?
#9
Posted 12 May 2014 - 07:34 AM
Yes, but I think we should work out how the sensor should malfunction.
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