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Small Code.


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#1 wolf74

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Posted 17 November 2011 - 01:15 PM

Not sure how to get to the right poeple. Programing tip for the CBT weapons. I had to think about this for a few days before the simple Idea came up.

Ammo Based Weapons: Do not assign Range, Damage or Speical effect to the Weapons system. Assign these data values to the ammo it self. These will help later down the road for adding extra ammo types and for ATM & MML weapons systems whos ammo effect range & damage.

Also the would allow for the many ammo type that are in CBT (not widly used due to the fact not everyone a book person) but are listed in the Current core rule books of CBT.

#2 Tweaks

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Posted 18 November 2011 - 12:49 PM

D'uh?

#3 DFDelta

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Posted 18 November 2011 - 02:35 PM

Pretty simple and sounds like a neat idea.

I'd also prefer crossfeeding ammo bays like in the TT, instead of giving each weapon its own seperate ammo bays.





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