It made no sense to me. I found myself borderline broke, unwilling to pay the 1.5 million c-bill tax to get double heat-sinks. So I started poking my Battlemaster with a stick, sick of it sitting on the shelf ever since I got it from the Phoenix Pack. And surprise surprise, I came out with a build that's fun to play and isn't god-awful on heat.
So let's see'em. What are those builds you use in MWO that are still competitive with single heat-sinks but don't turn you into a wandering stellar body every time you hit the first mouse button?
1) Moved Gauss Ammo because it does not explode and can function as crit padding for your Gauss Rifle (even if only minimally)
2) Moved more SHS to your legs for the, very situational, bonuses you can get by standing in water.
CTF-4X
This was one of the first mechs I owned before I knew really anything about the game. I upgraded to dual heatsinks and ...there was never a reason to.
Or you could make the same mech with DHS giving you an upgrade to a 325 standard engine, 16 DHS (28.4 to your 23 heat dissipation) and a beagle probe because you had so much extra space I figured why not =P
really the only time SHS is as good or better than DHS is on a near pure MG or Gauss build though.
Or when you are using 45 or so SHS on a crazy energy assault mech. (and still not ever worth doing since it weighs too much for too little advantage in heat dissipation)
Or you could make the same mech with DHS giving you an upgrade to a 325 standard engine, 16 DHS (28.4 to your 23 heat dissipation) and a beagle probe because you had so much extra space I figured why not =P
really the only time SHS is as good or better than DHS is on a near pure MG or Gauss build though.
Or when you are using 45 or so SHS on a crazy energy assault mech. (and still not ever worth doing since it weighs too much for too little advantage in heat dissipation)
Thank you, Captain Obvious, for missing the complete point of this thread.
This one can be done with SHS rather easily but requires endo steel.
And there is the Atlas K stock which handles heat quite well.
If the heat system was made correctly, "double heatsinks" at 1.4 would be easily outclassed by SHS.
Spoiler
(Then again a lot of things would be different if it was made correctly; for example even with more DHS than you can fit on a 6 PPC Stalker, you'd shut down every time you fired; but with PPC heat at 10 per PPC and 3 seconds per firing from early open beta, we could fire 12 before shutdown, and start right back up. In theory, if fired at the same time, 3 PPCs would shut you down at 100% heat. 9 ML would bring you to 90% heat no matter how many heatsinks you have DHS or SHS; which with heat penalties would cause you to lose consciousness, shutdown, fall over, etc., as shutdown risks begin at 60% heat, ammo exploding, etc. 100% was supposed to be a non-overrideable shutdown, and anything above 60% has a risk of shutdown.)
However any DHS that comes with the engine is 0.2 cooling and 2.0 increase to threshold. Any that you attach manually are 0.14 cooling and 1.4 increase threshold.
That becomes quite a problem when mechs meant to have 30 threshold can go up to 88.56 threshold with 27 DHS on an ER PPC carrying Victor. Even more when Frozen City amplifies that to well over 100. And Clan mechs with their additional space, will also be able to easily surpass 100 threshold while on forest colony.
After you add the basic skills Cool Run + 7.5% (cooling speed) and Heat Containment (+ 10% threshold) and then elite the mech, you've got +15% and +20%... Basically at a certain point of double heatsinks you have 2.1 per DHS.
But at 40 to 44 SHS, you can surpass what DHS can give you. Then if you stand in the water or get on frozen city, you can surpass it to such an extreme you might never go back.
It made no sense to me. I found myself borderline broke, unwilling to pay the 1.5 million c-bill tax to get double heat-sinks. So I started poking my Battlemaster with a stick, sick of it sitting on the shelf ever since I got it from the Phoenix Pack. And surprise surprise, I came out with a build that's fun to play and isn't god-awful on heat.
So let's see'em. What are those builds you use in MWO that are still competitive with single heat-sinks but don't turn you into a wandering stellar body every time you hit the first mouse button?
I've never considered double heatsinks a limiting factor i've always considered space and tonnage as the main factors in designing a mech. Just upgrading to double heatsinks with the 2 extra in the engine you get the exact same heat efficiency but with 11 extra tons. Thats a huge thing to me. Not only do you get more tonnage but you free up all that extra space you can add in weapons; and not just any weapons, bigger, meaner weapons.