In-Game Voice Chat.
#1
Posted 04 May 2014 - 02:44 PM
p.s. I don't hate premade groups.
#2
Posted 04 May 2014 - 02:48 PM
Mainerd, on 04 May 2014 - 02:44 PM, said:
p.s. I don't hate premade groups.
I do, on topic some will violently oppose this , Most will love the idea , I fall into the latter category , Voice chat for all without 3rd party programs in this game is a no brainer. Buckle your seat belts .
#3
Posted 04 May 2014 - 02:58 PM
Actual VOIP is something that comes up very often, but when so many players in the community are already using 3rd party commse, it becomes a matter of low priority.
#4
Posted 04 May 2014 - 03:19 PM
EVE Online has had good in-game comms for years, yet most of the groups I've been a part of still use TeamSpeak. Even when just doing random Incursion pick-up groups where nobody knows anybody else, the preferred choice is TeamSpeak.
Another MMO that had it (Neverwinter, maybe? Been a while, so I forget.), I tried using it with dungeon groups, but they rarely answered, even though all they had to do was press V to talk.
I think that the importance of in-game voice comms is way overblown. Those players who would use it are already using a third-party software to do it. The majority of the rest wouldn't use it either way. A small percentage might try it, but they'd likely be driven away by the ranting and raving and raging of the random people in their group when they get killed or lose.
#5
Posted 04 May 2014 - 03:25 PM
Durant Carlyle, on 04 May 2014 - 03:19 PM, said:
EVE Online has had good in-game comms for years, yet most of the groups I've been a part of still use TeamSpeak. Even when just doing random Incursion pick-up groups where nobody knows anybody else, the preferred choice is TeamSpeak.
Another MMO that had it (Neverwinter, maybe? Been a while, so I forget.), I tried using it with dungeon groups, but they rarely answered, even though all they had to do was press V to talk.
I think that the importance of in-game voice comms is way overblown. Those players who would use it are already using a third-party software to do it. The majority of the rest wouldn't use it either way. A small percentage might try it, but they'd likely be driven away by the ranting and raving and raging of the random people in their group when they get killed or lose.
Voice would limit this , Sometimes were all ass hats when we just get pushed to far, Its a lot easier to be a ass hat through a keyboard then vocally all I'm saying.
#6
Posted 04 May 2014 - 03:26 PM
Durant Carlyle, on 04 May 2014 - 03:19 PM, said:
EVE Online has had good in-game comms for years, yet most of the groups I've been a part of still use TeamSpeak. Even when just doing random Incursion pick-up groups where nobody knows anybody else, the preferred choice is TeamSpeak.
Another MMO that had it (Neverwinter, maybe? Been a while, so I forget.), I tried using it with dungeon groups, but they rarely answered, even though all they had to do was press V to talk.
I think that the importance of in-game voice comms is way overblown. Those players who would use it are already using a third-party software to do it. The majority of the rest wouldn't use it either way. A small percentage might try it, but they'd likely be driven away by the ranting and raving and raging of the random people in their group when they get killed or lose.
Thanks for speaking for the rest of us, but no, the importance for a large part of the community called pugs is not overblown.
#7
Posted 04 May 2014 - 03:40 PM
Crohnic, on 04 May 2014 - 03:26 PM, said:
The last time "a large part of the community" got together was for the 3PV vote, and that was about two thousand votes. I haven't seen anywhere near those kind of numbers on any in-game voice thread.
#8
Posted 04 May 2014 - 03:57 PM
#9
Posted 04 May 2014 - 04:24 PM
Also, there should be an option for Lance and Team Voice Chat.
#10
Posted 04 May 2014 - 04:33 PM
Redshift2k5, on 04 May 2014 - 02:58 PM, said:
What statistic do you have to prove that "so many players", indicating some sort of majority, are using 3rd party comms? Especially given that PGI released data indicating that a vast majority of players play solo.
#11
Posted 05 May 2014 - 02:13 AM
Looking at some purely subjective opinions, think about how many pugs don't even use the text chat when playing the game. I've also never played a game that had it's own in-game voice chat that was ever used effectively, people either couldn't hear you, wouldn't listen, wouldn't talk, or just plain spouted nonsense.
I'm not saying voice chat would be a bad idea, but i'm saying it is probably not a high priority, for a variety of factors.
Edited by Redshift2k5, 05 May 2014 - 02:14 AM.
#12
Posted 05 May 2014 - 04:00 AM
#13
Posted 05 May 2014 - 04:07 AM
#14
Posted 05 May 2014 - 04:32 AM
Redshift2k5, on 04 May 2014 - 02:58 PM, said:
Actual VOIP is something that comes up very often, but when so many players in the community are already using 3rd party commse, it becomes a matter of low priority.
but when 85% do public dropping then even using 3rd party Voip's is hardly brinding these 12 ppl together. Voip is so much better than tryign to use a chat when a sudden battlesituation comes up.
#15
Posted 05 May 2014 - 05:12 AM
Redshift2k5, on 04 May 2014 - 02:58 PM, said:
Actual VOIP is something that comes up very often, but when so many players in the community are already using 3rd party commse, it becomes a matter of low priority.
I hate to say it, but since 86% of players are dropping solo, I have to doubt your assertion that most players are already using third party voice. Unless you're in a premade, there is no point to TS or mumble or vent, as you are unable to control with whom you drop. This seems to imply that at least 86% of players would find ingame voice something that would affect their game in some way, though likely more, since it allows premades to communicate with pugs.
#16
Posted 05 May 2014 - 05:35 PM
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