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Reloading Modules - Needs Qol Improvements!

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#1 Terosque

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Posted 05 May 2014 - 05:19 AM

If I want to swap modules from one mech to another it looks like this currently:

Mechlab ---> Select mech ---> Configure ---> Modules ---> Click-drag, Click-drag ---> Check out ---> Ok ---> Wait...wait...wait...wait... ---> Back ---> Back ---> Configure (New mech) ---> Modules ---> Click-drag, click-drag ---> Check out ---> Ok ---> Wait...wait...wait..wait... ---> Social ---> Ready.... Oh wait.... *#&@^ I'm still in the mechlab! X ---> Back ---> Back ---> Social ---> Ready

If I want to reload an Artillery/UAV/Air Strike the situation is similar, albeit without the first mech part.

Its quiet irritating - especially when you have people waiting on you. "Tero, the Mechlab AGAIN?" "Sorry, if this UI was better we could have launched by now."

I'd love to see this looked at. Its a QOL issue that I know people would make people happy to see in some patch notes.

Edited by Egomane, 05 May 2014 - 05:43 AM.


#2 Joseph Mallan

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Posted 05 May 2014 - 05:22 AM

I though dragging around and clicking the mouse showed you have Skillz! Its what "Pro" players insist, Lrn2Mod Noob!


Sorry man I could not help it. I said it to a friend Yesterday and it still tickles me.

#3 tayhimself

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Posted 05 May 2014 - 05:36 AM

View PostTerosque, on 05 May 2014 - 05:19 AM, said:

If I want to swap modules from one mech to another it looks like this currently:

Mechlab ---> Select mech ---> Configure ---> Modules ---> Click-drag, Click-drag ---> Check out ---> Ok ---> Wait...wait...wait...wait... ---> Back ---> Back ---> Configure (New mech) ---> Modules ---> Click-drag, click-drag ---> Check out ---> Ok ---> Wait...wait...wait..wait... ---> Social ---> Ready.... Oh wait.... *#&@^ I'm still in the mechlab! X ---> Back ---> Back ---> Social ---> Ready

If I want to reload an Artillery/UAV/Air Strike the situation is similar, albeit without the first mech part.

Its quiet irritating - especially when you have people waiting on you. "Tero, the Mechlab AGAIN?" "Sorry, if this UI was better we could have launched by now."

I'd love to see this looked at. Its a QOL issue that I know people would make people happy to see in some patch notes.


I think this is secretly a mechanism for C-Bill sink as I know several people who own 5+ copies of the modules they use and have the mechs they're running pre-equipped.

I agree though, that for the rest of us normal people this is a massive pita.

#4 -Natural Selection-

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Posted 05 May 2014 - 06:37 AM

Yea, I am loving these buttons. On my Jagger to leave one match and start playing the next in stalling mods.

Exit match(1), Mechlab(2), select mech(3), Configure(4), Modules(5), equip(6), areyousure(7), equip(8), areyousure(9), checkout(10), areyousure(11), home(12), group(13), ready(14), launch(15), public match(16), skirmish(17), ready(18).

A couple suggestions to knock a couple of these off.

1. when you select mechlab, it takes you straight to mechlab in the mech you are currently in. As "select mech" and "mechlab" currently do the same thing.

2.auto refill mod option.

3. select public/private match not be an every launch option.

4. game mode not be an every launch option.

5. if you select "ready" while in group, you are ready despite what tab you are in. It lets you launch if you are in achievements, should do the same if you left mechlab to ready.

Just tossing it out there.

#5 Training Instructor

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Posted 05 May 2014 - 07:27 AM

Very annoying, and it feels like a waste of money to buy several copies of multi-million cbill modules.

#6 Fut

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Posted 05 May 2014 - 07:33 AM

View Posttayhimself, on 05 May 2014 - 05:36 AM, said:

I think this is secretly a mechanism for C-Bill sink as I know several people who own 5+ copies of the modules they use and have the mechs they're running pre-equipped.


Hopefully it's actually a smidge of "realism" for the game.
When we send our Mechs out to far off planets (Community Warfare), it won't be possible to quickly remove components from one to install into another. All Mechs should be ready to field at all times.





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