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Strongest Stock Mechs

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#21 Koniving

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Posted 26 May 2014 - 02:41 PM

View PostShar Wolf, on 26 May 2014 - 02:26 PM, said:

:D

Added. Most just overlook it.
Even threw in their values. Here's the TT ones (take the ones above, -6 to structure, then divide armor and structure health by 2).
Posted Image

#22 Alaskan Nobody

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Posted 26 May 2014 - 02:43 PM

View PostKoniving, on 26 May 2014 - 02:41 PM, said:

Most just overlook it.

Most people overlook the potentials of the MG and LBAC as well.

Their loss :D

Sadly. ;)

#23 Koniving

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Posted 26 May 2014 - 02:46 PM

View PostShar Wolf, on 26 May 2014 - 02:43 PM, said:

Most people overlook the potentials of the MG and LBAC as well.


Just imagine machine gun arrays in MWO.
Locust with 2.5 ton MG arrays of 4 MGs each. :D

#24 Alaskan Nobody

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Posted 26 May 2014 - 02:48 PM

View PostKoniving, on 26 May 2014 - 02:46 PM, said:

Just imagine machine gun arrays in MWO.
Locust with 2.5 ton MG arrays of 4 MGs each. :D

It fits my happy place ;) probably the closest I will get to the one mech I really want...
(lack of variants being the big killer for that one)

Fitting the tonnage could be tricky though - up to 4B x 2.5 + Ammo.... :P

Still, even just two of them would be beautiful. ;)

#25 Koniving

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Posted 26 May 2014 - 02:54 PM

View PostShar Wolf, on 26 May 2014 - 02:48 PM, said:

Fitting the tonnage could be tricky though - up to 4B x 2.5 + Ammo.... :D

1 MG = 10 damage per 10 seconds.
4 MGs = 40 damage per 10 seconds.
1 MG Array with 4 Mgs in it = 40 damage per 10 seconds.
Gotta remember it'll burn through ammo 4 times faster per array.
You wouldn't be able to realistically fill more than 2 of them on a Locust. But who cares?
Trouble is with 2 of them + 4 tons of ammunition that's 9 tons. Not much less after that.
That 4 tons of ammo will last you about as long as 2 tons for 4 MGs.
Which on a good match won't last me long enough.

Edited by Koniving, 26 May 2014 - 02:55 PM.


#26 Alaskan Nobody

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Posted 26 May 2014 - 02:56 PM

View PostKoniving, on 26 May 2014 - 02:54 PM, said:

Which on a good match won't last me long enough.

I am running 4MG on my (P) Locust.

If I can double that firepower, or even fit in 1 MG Array and a couple basic MG......

#27 Ivaneus

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Posted 27 May 2014 - 05:37 AM

The original poster sems to have forgotten the AS7-D.

Don't get me wrong, the stock RS is good, but the D is the King Atlas in Stock Mech Matches.

AC/20 and Zombie lasers can't go wrong =D

Edited by Ivaneus, 27 May 2014 - 05:37 AM.


#28 Crotch RockIt

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Posted 27 May 2014 - 01:08 PM

View PostMerchant, on 26 May 2014 - 01:58 PM, said:

I actually have to disagree with the assertion the LRM boats are not viable due to amount of ammo.

MWO players are, to put it bluntly, spoiled when it comes to LRM boats. The ability to customize and add 1000+ missiles, have 3+ launchers and spam those missiles irregardless of whether they hit or miss has spoiled players.

Stock LRM boats actually teach people SKILL with them. You really have to know the terrain and MAKE YOUR SHOTS COUNT. No spamming of missiles with these boats, develop skill in knowing when to fire and hitting.

Such skill can actually carry over into custom play and make one a better pilot.

The Stalkers, I would prefer the 3H in 3025, possibly the 5M later. Start as LRM boat, when ammo runs out, switch to brawler. I used the Trial 3H a long time ago, was pretty good, even dueled a custom Stalker in the stock 3H and won. Heat is OK so long as you control which weapons you fire and how often. For example, just because you have 4MLs and 2SRMs does not mean you have to fire all of them in a brawl.


Now that I have actually played a bunch of stock matches over the past several weeks, I have to agree with your disagreement. ;)

LRM boats can be viable, as long as you wait for solid locks and don't spam your missiles. I've even gone against my "NO JAGER" advice and piloted a JM6-A several times (it has the most armor of all the Jagers). That guy runs hot and is very ammo dependent, but he's also a ton of fun. I run it as 3 different mechs throughout the course of a match (assuming I last that long). First, I'm an LRM boat with 2x LRM15. Once my 2 tons of ammo runs out, I become a 2x AC/2 direct fire support mech. After the 1 ton of AC ammo is spent, I become a brawler with 2x medium lasers. With only 10 single heat sinks, you have to be very strict with your trigger finger, so it helps to just focus on one weapon type at a time.

So far, I've stock played a SDR-5V, JR7-F, CDA-2A, BJ-1X, CN9-AL, CN9-YLW, SHD-2D, and JM6-A. I've had the most fun with the Jager, followed by the Wang and the Shadowhawk. I really want to try out a CTF-4X next, but I haven't bought it yet.

Edited by Crotch RockIt, 27 May 2014 - 01:15 PM.


#29 Crotch RockIt

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Posted 27 May 2014 - 01:12 PM

View PostIvaneus, on 27 May 2014 - 05:37 AM, said:

The original poster sems to have forgotten the AS7-D.

Don't get me wrong, the stock RS is good, but the D is the King Atlas in Stock Mech Matches.

AC/20 and Zombie lasers can't go wrong =D



Good point. The D is strong, too.

#30 Prawfutt

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Posted 27 May 2014 - 01:39 PM

There are more 55 ton mechs than those jump fairys. The KTO-18 is a stock beast of a 55 ton mech. More armor than HBK and Cent. 3x SRM-6 2xMLAS is a very brutal combination when used correctly. It is the knock out punch HADOUKEN, and not as easily neutered as the hunch of a hunchback, arm of a centurion.

Also keep in mind with the LRM 5 you can at least be harassing the opponent until its brawl time.

Edited by Prawfut Bludskin, 27 May 2014 - 01:45 PM.


#31 oldradagast

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Posted 28 May 2014 - 06:13 AM

View PostJody Von Jedi, on 06 May 2014 - 06:57 AM, said:

Wish there was a "stock loadout" button in the mech lab. If you didn't have the parts and pieces anymore, you could at least purchase them and be cheaper than purchasing another mech.


"Stock configuration" should be a temporary overlay on the mech. Basically, with that checkbox active for that mech, it runs in stock mode only. You can still setup weapon configurations, etc, but you don't have to buy or sell any equipment, nor does the game forget the mech's actual, custom configuration under the temporary stock configuration overlay.

Then, all you need to do is add a display for "stock checkbox active" on the pre-match startup screen, and you'd be able to make sure everyone is running in stock mode AND they can do it with the simple click of a toggle button. After Stock Mode day is over, just turn the toggle off and the mech reverts back to its underlying custom configuration.

I'd love to see that... but right now, we' have a game that can't even keep weapon groupings unique to each mech. Ugh...

#32 Crotch RockIt

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Posted 29 May 2014 - 09:26 AM

View PostPrawfut Bludskin, on 27 May 2014 - 01:39 PM, said:

There are more 55 ton mechs than those jump fairys. The KTO-18 is a stock beast of a 55 ton mech. More armor than HBK and Cent. 3x SRM-6 2xMLAS is a very brutal combination when used correctly. It is the knock out punch HADOUKEN, and not as easily neutered as the hunch of a hunchback, arm of a centurion.

Also keep in mind with the LRM 5 you can at least be harassing the opponent until its brawl time.



I would argue that the HBK-4SP is a better brawler than the KTO-18. Sure, the KTO has an extra SRM6, but it doesn't have the heat capacity to utilize it efficiently, with only 10 SHS. The 4SP has 19 of them, letting it fire its two SRM6's for for longer than the Kintaro can sustain fire. And once the ammo runs out (and it will run out), the 4SP has more than twice as many lasers to fall back on. Granted, the KTO does have more armor, but its mostly in the legs and rear torso. The 4SP has more armor in the front side torsos, which is arguably more important. The only undeniable advantage that the KTO has is its extra speed.

With all that said, I think that the KTO-19 is a better stock mech than the 18. As I mentioned, the 18 will have a hard time firing all three SRM's for very long without overheating. I think that a NARC is a better use of tonnage than the 3rd SRM would be. LRM ammo is precious on stock mechs, so a NARC beacon is a huge asset to your team.

All of this is theorycrafting, though, so YMMV. I would be interested to see how a Kintaro does on Stock Mech Mondays. The drops are littered with Hunchies, but I haven't noticed a Kintaro there yet.

#33 Harathan

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Posted 29 May 2014 - 09:37 AM

View PostMerchant, on 26 May 2014 - 01:58 PM, said:

...irregardless...


Please. Make it stop.

#34 Zerberus

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Posted 29 May 2014 - 09:48 AM

I find that one of the best tests of a stock mech`s heat efficiency (and the fastest way to learn how to manage it`S weapons) and actually overally viability is to just take it for a few pug matches and see how well you do.. Case in point I actually leveled both the 4g hunchie and the 733 Highlander all teh way through basic with teh stock loadouts, and was still firmly in the middle of the pack.

Glass cannons get shattered, low-ammo loadouts get neutered quickly, lights too far on the slow side get kersplattered, and low heat efficiency builds become deathtraps.

While every stock loadout will have most or even all of these deficiencies to some extent, the ones that balance them out to kind of an "equal risk" level are IMO generally the mechs that have the most potential in stock mode, at least for the average player

Edited by Zerberus, 29 May 2014 - 09:50 AM.






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