#21
Posted 05 May 2014 - 01:15 PM
#22
Posted 05 May 2014 - 01:26 PM
TygerLily, on 05 May 2014 - 01:15 PM, said:
ahh, but i killed my self with ultra AC/5 cannons not with any on that list.
#23
Posted 05 May 2014 - 01:44 PM
Every weapon (I believe) generates ghost heat if you fire enough of them at once.
Edited by LauLiao, 05 May 2014 - 01:45 PM.
#24
Posted 05 May 2014 - 01:52 PM
Ruccus, on 05 May 2014 - 01:04 PM, said:
What does it say if you jump off a tall building/cliff with 2 red internal legs? Does it say you killed yourself? Done that before but don't remember what the death message was.
I think I died once bumping into a teammate with a red CT but they got credit for the teamkill.
#25
Posted 05 May 2014 - 01:58 PM
#26
Posted 05 May 2014 - 02:04 PM
Abisha, on 05 May 2014 - 01:26 PM, said:
ahh, but i killed my self with ultra AC/5 cannons not with any on that list.
UAC5s don't have ghost heat but they fire fast enough that your heatsinks can't keep up if you are firing 2-3 constantly, especially on a hot map. Make sure you have Double Heat Sinks as these will help tremendously, but you still have to keep an eye on your heat gauge and stop firing to cool off when you get too hot.
#27
Posted 05 May 2014 - 02:08 PM
How much heat you can cope with depends on the engine, type and number of heatsinks you have (heat efficiency).
Each UAC5 needs 7 Heatsinks to negate its heat and fire continuously in a heat neutral map.
Your engine needs 6? I think it is to counter its heat.
So if you have 2 UAC5s, that's around 20 Heatsinks to be 'heat neutral'
So if you have less than that, and hit the over-ride button - there's what happens.
#28
Posted 05 May 2014 - 02:09 PM
LauLiao, on 05 May 2014 - 01:44 PM, said:
Every weapon (I believe) generates ghost heat if you fire enough of them at once.
That is not correct, reference this chart for weapons with ghost heat: http://mwo.smurfy-ne...eapon_heatscale
#29
Posted 05 May 2014 - 02:24 PM
Go get in your car, start it up, place in first gear, hang a right then put foot to floor and hoooold it. She gonna blow sooner or later
*note* if you decide to try this, some fancy rides are smarter than your average redneck and will shut down realizing it may be smarter than its pilot. However if you sporting a Yugo, Pinto, or any other run of the mill p.o.s. you gonna need a ride home. (not hating on p.o.s. rides, I love mine)
#30
Posted 05 May 2014 - 02:50 PM
if you stay in the lava on Terra Therma your mech will overheat quickly without firing any weapons, if you overneat in the lava you will never cool down so you will die.
if you were running a Jaggermech with 2 ERPPC, UAC5 and 10 Single Heat Sinks you can overheat in less than 10 seconds, PPCs will make you heat up fast, the UAC5s would not generate as much heat would be generating heat faster than the Mech can dissipate it, if you fire the PPCs 3 times you will shut down and suffer damage, if you were just firing the UAC5 it would take longer to overheat but it would happen eventually. as long as heat stays above 100% (the limit of what is safe) you take damage if it keeps happening you will die.
a Cicada 3m with UAC5 ERLL and 3 ML, cooled by 10 SHS, fire all weapons, after the lasers fire for the third time you will be past 100% heat but your UAC5 may fire again after the last laser shot, it looks like the UAC5 made you overheat but it was the lasers.
in any mech you get to 100% heat but override the shutdown and keep firing, the last shot you fire before the override ends is from the UAC5, but you had been past 100% heat for a few seconds, the hotter the Mech gets the more damage it will take before cooling down, it takes so long to cool that the Mech is destroyed
the above are examples of what could have happened, if you want more than a random guess please tell us what you were piloting, including weapons, heat sinks and ammo locations, and the events leading up to your death, we may then be able to explain what happened.
#31
#32
Posted 05 May 2014 - 03:50 PM
http://mwomercs.com/...120dmg-stalker/
Edited by Troutmonkey, 05 May 2014 - 03:52 PM.
#33
Posted 05 May 2014 - 04:01 PM
#34
Posted 05 May 2014 - 04:10 PM
Lostdragon, on 05 May 2014 - 02:09 PM, said:
(had this written, then the PC decided to go back a page >.<)
It is, and it isn't.
There is another mechanic (who's name eludes me) that makes it so that constantly firing one weapon makes that weapon generate more heat.
Take a small laser and all the heatsinks you want (cram an Atlas full of singles if you want - that can take you higher than any amount of doubles you can cram)
Drop into the testing grounds and sit there firing the single small laser - you will eventually overheat.
(note: there is a 5 second "cooldown" to that - dont fire the weapon for 5 seconds and it resets the penalty)
In most gameplay that isn't going to mean much - but every now and then it does.
#35
Posted 05 May 2014 - 04:17 PM
Abisha, on 05 May 2014 - 12:30 PM, said:
first i got my self killed by Overheating?, how is that even posable?.
it's a mech a machine you copit don't blow up.....
sudden just damage the mech nothing more.
The possibility of killing yourself from overheating really badly has always been in Battletech. On tabletop, it's a chance to cook the pilot or set off ammo explosion. In MWO, it's taking random damage from overheating -- and it's not necessarily confined to CT, I think I had a friend who's quite heat-happy and died a couple of times to cockpit destruction via overheating.
Managing your heat is a fundamental skill set for a Mechwarrior, because of the consequences.
#36
Posted 05 May 2014 - 07:33 PM
Lynx7725, on 05 May 2014 - 04:17 PM, said:
Managing your heat is a fundamental skill set for a Mechwarrior, because of the consequences.
^ It actually is random damage assigned randomly to internal structure. I've had energy builds cook off the lasers, lose the arms or side torsos and even lost legs to overheating.
PGI also lies about heat. It's not 150% of your heat cap that you start taking that damage, it's around 101% heat that you start taking damage..
#37
Posted 05 May 2014 - 11:24 PM
taken a few pod shots before the brawling, their he was in front of me, we trading bullets.
I overheated, few seconds later he did, then i was going back online and Pressed O, i thought if i dont kill him before he gets online i wasted.
then i shot the crap out of him, seconds later he get his systems online, and shot a single shot before i down him, then 2 seconds later my copit exploded by overheating....
build i used,
http://mwo.smurfy-ne...ba42394b31c65ec
Edited by Abisha, 05 May 2014 - 11:41 PM.
#38
Posted 05 May 2014 - 11:39 PM
Abisha, on 05 May 2014 - 12:30 PM, said:
first i got my self killed by Overheating?, how is that even posable?.
it's a mech a machine you copit don't blow up.....
sudden just damage the mech nothing more.
Disabling the mech is enough in any iteration of BattleTech to remove the machine from the match.
Also it can take a few "server moments" for overheating to pop your engine.
Edited by Captain Stiffy, 05 May 2014 - 11:40 PM.
#39
Posted 05 May 2014 - 11:40 PM
Abisha, on 05 May 2014 - 11:24 PM, said:
taken a few pod shots before the brawling, their he was in front of me, we trading bullets.
I overheated, few seconds later he did, then i was going back online and Pressed O, i thought if i dont kill him before he gets online i wasted.
then i shot the crap out of him, seconds later he get his systems online, and shot a single shot before i down him, then 2 seconds later my copit exploded by overheating....
build i used,
http://mwo.smurfy-ne...ba42394b31c65ec
Shs + 6 tons of torso ammo + dezgra = surat
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users