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#21 SharpTooth Steiner

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Posted 05 May 2014 - 07:54 PM

View PostDymlos2003, on 05 May 2014 - 07:50 PM, said:

Pretty sure cw didn't come with my founders package. They told us what they were going to create. Seeing as they are still working on it, don't see them lying. Delays happen, this is known. Why whine about it?



Lol no

No. But selling a big story and promise was incentive to purchase founder packs. At that time everyone was saying sure, $40 dollars per mech is kinda steep. But you are helping develop a wonderful project. Its not going to be a gimpy twitchy buggy 12 vs 12 pointless fps shooter for the next 3 years. Think of it as supporting the IP you love.

That is what sold 50 million dollars of founders accounts.

#22 Dymlos2003

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Posted 05 May 2014 - 07:56 PM

View PostSharpTooth Steiner, on 05 May 2014 - 07:54 PM, said:

No. But selling a big story and promise was incentive to purchase founder packs. At that time everyone was saying sure, $40 dollars per mech is kinda steep. But you are helping develop a wonderful project. Its not going to be a gimpy twitchy buggy 12 vs 12 pointless fps shooter for the next 3 years. Think of it as supporting the IP you love.

That is what sold 50 million dollars of founders accounts.
haha no... What sold people was a new mechwarrior game and that's what we got. There were lots of vids out when the founders were announced.

#23 EgoSlayer

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Posted 05 May 2014 - 08:01 PM

View PostSharpTooth Steiner, on 05 May 2014 - 07:54 PM, said:

No. But selling a big story and promise was incentive to purchase founder packs. At that time everyone was saying sure, $40 dollars per mech is kinda steep. But you are helping develop a wonderful project. Its not going to be a gimpy twitchy buggy 12 vs 12 pointless fps shooter for the next 3 years. Think of it as supporting the IP you love.

That is what sold 50 million dollars of founders accounts.


Bwhahahaha! Founders 50 million? Try 5 (http://www.ign.com/a...in-sales-so-far). And much of that actually got spent on other IGP products, not MWO.

#24 Roland

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Posted 05 May 2014 - 08:02 PM

View PostDymlos2003, on 05 May 2014 - 07:50 PM, said:

Pretty sure cw didn't come with my founders package. They told us what they were going to create. Seeing as they are still working on it, don't see them lying. Delays happen, this is known. Why whine about it?

I don't think they are ever going to actually release it. Numerous times already they said they were going to release it, only to later find out that they never even started development on it.

Want me to post up links to the specific statements on the timeline again?

At some point, the empty promises don't mean anything any more.

#25 White Panther

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Posted 05 May 2014 - 08:02 PM

View PostDymlos2003, on 05 May 2014 - 07:56 PM, said:

haha no... What sold people was a new mechwarrior game and that's what we got. There were lots of vids out when the founders were announced.


Nope, what sold me was the promise of CW. If I would have known it would have been "delayed" this long I would have never bought in the first place.

#26 SharpTooth Steiner

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Posted 05 May 2014 - 08:05 PM

View PostDymlos2003, on 05 May 2014 - 07:56 PM, said:

haha no... What sold people was a new mechwarrior game and that's what we got. There were lots of vids out when the founders were announced.

You dont speak for everyone. Just saying no to every point ive made... that wouldnt hold up in a court of law... well mabye the thing about 5 million not 50 million lol...

but ill tell you what. That 5 million could have purchased a work force who could have developed a worthwhile CW faster than they planned to implement it in the first place I know they made much more than they expected.

#27 Dymlos2003

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Posted 05 May 2014 - 08:06 PM

View PostWhite Panther, on 05 May 2014 - 08:02 PM, said:


Nope, what sold me was the promise of CW. If I would have known it would have been "delayed" this long I would have never bought in the first place.
you should have thought how long games take to develop.

#28 Roland

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Posted 05 May 2014 - 08:08 PM

View PostDymlos2003, on 05 May 2014 - 08:06 PM, said:

you should have thought how long games take to develop.

Maybe pgi should have as well, and not kept promising to release software they hadn't even started designing.

Edited by Roland, 05 May 2014 - 08:08 PM.


#29 Dymlos2003

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Posted 05 May 2014 - 08:08 PM

View PostSharpTooth Steiner, on 05 May 2014 - 08:05 PM, said:

You dont speak for everyone. Just saying no to every point ive made... that wouldnt hold up in a court of law... well mabye the thing about 5 million not 50 million lol...

but ill tell you what. That 5 million could have purchased a work force who could have developed a worthwhile CW faster than they planned to implement it in the first place I know they made much more than they expected.
Sure if you want to game to be exactly the same and in an alpha state. You really have no idea what you're talking about do you?

#30 White Panther

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Posted 05 May 2014 - 08:08 PM

View PostDymlos2003, on 05 May 2014 - 08:06 PM, said:

you should have thought how long games take to develop.


already did, I bought a lot of games over the years and nothing like this has happened to me before. I learned my lesson.

#31 Dymlos2003

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Posted 05 May 2014 - 08:09 PM

View PostRoland, on 05 May 2014 - 08:08 PM, said:

Maybe pgi should have as well, and not kept promising to release software they hadn't even started designing.
By promising you mean giving dates? Sure. But you guys would start bitching that you don't have a.time.frame.

#32 Green Mamba

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Posted 05 May 2014 - 08:11 PM

Haha...Star Citizen hasn't even hit 50 Million Yet

#33 SharpTooth Steiner

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Posted 05 May 2014 - 08:13 PM

View PostDymlos2003, on 05 May 2014 - 08:06 PM, said:

you should have thought how long games take to develop.

We did think of how long games take to develop. PGI told us? lol They should know, they are the ones developing it? lol

View PostDymlos2003, on 05 May 2014 - 08:09 PM, said:

By promising you mean giving dates? Sure. But you guys would start bitching that you don't have a.time.frame.


They did give time frames. THATS THE WHOLE PROBLEM! If they just kept their mouth shut, and said sometime in the next 5 years this game will progress past being a simple 12 vs 12 fps shooter with no goals or purpose. Everyone would be happy. But how would that sell founder, overloard, and clan packs?

Edited by SharpTooth Steiner, 05 May 2014 - 08:21 PM.


#34 Deathlike

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Posted 05 May 2014 - 08:14 PM

View PostDymlos2003, on 05 May 2014 - 08:09 PM, said:

By promising you mean giving dates? Sure. But you guys would start bitching that you don't have a.time.frame.


90 Days after... multiple events.

This includes after Open Beta started and sometime during the "Launch Day" party.

I dunno... those are technically "monumental dates".

#35 Zordicron

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Posted 05 May 2014 - 08:14 PM

The hollow promises of IGP catch up to them, note the status of community rewards for the purchase of clan packs, at 60% of phase one after months, with only 6 weeks or so to go.

I myself, I have been on the fence about buying MC at discount this weekend for the sale. It ends tomorrow, I had fun the last two nights, I might still get some. I wont buy a clan pack. I look at it sometimes, I love me some Warhawk and Nova, but it is 10 dollars a mech even at top tier, with little fluff to go with it like premium time etc. I bought overlord, not right off, but when they talked stuff up last summer it felt like they had a solid start on things. And then it never showed, for all of fall after launch and all winter till january when not so U.I. 2.0 came around.

Still, at least they got it out the door when they said they would. Clans will too, though i would be surprised if it wasnt pushed, and buggy, and also terribly balanced. Paul is bad at balance, IMO because he does not take any HSR buggy crap into account, and also doesnt seem to factor in how people exploit the mechanics of high heat threshold.

Anyway, IGP, I hope you read the boards. Yes, IGP. I have gotten past the whole PGI thing, to me, it has become obvious that the greedy money backers have stomped all creative license out of the dev teams hands with the requirments they put onto every aspect of the game design to try to squeeze players to pay the dividends.

My only hope at this point, is the money drys up enough that IGP gets annoyed and sells the IP to some other company. i wouldnt even care if Paul and crew stayed on it anymore, so long as their hands were freed from the corporate red tape they are tied up in.

#36 Roland

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Posted 05 May 2014 - 08:14 PM

View PostDymlos2003, on 05 May 2014 - 08:09 PM, said:

By promising you mean giving dates? Sure. But you guys would start bitching that you don't have a.time.frame.

They gave dates in order to deceive people into thinking that they had made actual progress in the development of community warfare.

But they didn't. That's why they continually missed those dates, and we repeatedly found out that they hadn't started development on it, despite having already promised to release it at various points.

Like I said, I can post up the timeline again if you like.

#37 SharpTooth Steiner

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Posted 05 May 2014 - 08:18 PM

View PostDymlos2003, on 05 May 2014 - 08:08 PM, said:

Sure if you want to game to be exactly the same and in an alpha state. You really have no idea what you're talking about do you?

I have no idea what youre talking about? :(

If i want to game to be exactly the same and in an alpha state... its better they didnt hire a development team?

Truth is if they hired a bigger development team we wouldnt still be playing a game that feels like its in development state a year or somthing after BEta. You are thinking in reverse my furry little firend.

Not only would things go faster. The new development team could have taught the current rookie ones how to make a video game.

#38 SharpTooth Steiner

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Posted 05 May 2014 - 08:33 PM

Id do anything to see this game launch on steam lol. Oh god. The laughs. The critics. The trolls. Please launch this game on steam :P

This game should be an alpha. Its so painfully obvious. Whos idea was it to launch from beta? Was it because they had money to make? :(

#39 Impyrium

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Posted 05 May 2014 - 08:46 PM

Look, they used things such as CW to advertise the game from the get go. They've had multiple dates publicly released where they planned to release it. Not only did that not happen, they haven't even started on its development.

Remove yourself from my post if you would now say "But the team's too small, there's too much work!", or "They have to focus on things the community will spend cash on", or anything of that nature. That's all very well and good, and indeed all true, but the fact still remains...

... they lied. They advertised the game with certain features in mind, they haven't delivered, and it's uncertain whether they ever will. The game itself is great, fun, addictive; but it isn't what they promised. It smacks of false advertising. Deny it if you will, but the facts remain.

#40 John Archer

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Posted 05 May 2014 - 08:55 PM

View PostSharpTooth Steiner, on 05 May 2014 - 05:06 PM, said:

And be careful. It could be nothing. This guy puts it the best...




Did they PROMISE bonus modules and medallions? Did you see one piece of evidence that PGI swears up and down with LEGAL BACKING that this game will have bonus modules and medallions? LOL

Unless you see the legal documents... they can say the packs come with anything they want, expect when you pre-purchase... to be disappointed.



Any particular reason why you have to be such a **** when the OP is just asking a question??





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