Heffay, on 18 November 2014 - 06:03 AM, said:
You talking about your hope for Star Citizen? I bought an LTI rear admiral package in the middle of 2013. Hard to believe that was a year and a half ago. At least we have a couple of modules to ... well, I'd say play but meh. I'm sure a ton of stuff is happening in the background, and I know development work takes time, but I have to admit I'm surprised at the pace. Even makes PGI look blazing fast. I've since sold off my Connie (kaching! Play for free for life? Yessir!), but still have my LTI digital pirate and a Ghost Hornet, but to be honest at this point I will probably be primarily interested in the single player game.
nah, talking about MWO and PGI getting their **** together. Still hasn't happened, still seems to be far from happening (Quirkening is a failure, UI 2.0 still a mess, CW 2 years late. Where's info warfare? Role warfare?) and still only 3 game modes, all being derivations of standard deathmatch. I've given up on MWO, it'll never be the game it was supposed to be purely due to a lack of ambition and competence.
In the meantime, Star Citizen added 4 different game modes, all being completely different from one another, is adding more ships that each offer completely different playstyles, will soon be releasing information warfare through heat signature and concealment, already has role warfare implemented. I mean, PGI should be taking notes right now and start doing what they're doing! They are orders of magnitude ahead of MWO and they're still in pre-alpha. I do understand you probably mixed PGI and CIG there for a sec and meant CIG looks blazing fast compared to MWO. Hey, mistakes happen, I once looked at a snail crawling on the ground and thought it was a lamborghini.
Oh and guess what, there are collisions and ramming in SC! Perhaps they should send their magic recipe to PGI, what do you think?
Edited by Sybreed, 18 November 2014 - 05:18 PM.