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Patch Notes - 1.3.291 - 06-May-2014

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#1 Kyle Polulak


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Posted 06 May 2014 - 08:53 AM


Greetings MechWarriors,

We are pleased to introduce a number of new content additions to you today. May is the month of celebrating people! Not just because there are so many community-run events already appearing around private matches. We have a few great community-inspired cockpit items to offer: Don't forget to grab an ice cream sundae or a horn of mead while you wait for the reactor to come online.

The reactor I am speaking of is a 240 XL powerhouse nestled in the core of the deadly IV-Four. This Quickdraw boasts dual AC/5s and shoulders a pair of SRM-6s. Don't think you can easily disarm this maverick, even without it's rifles and depleted of ammunition, it can continue to surprise the enemy with a pair of medium pulse lasers. As with all Hero mechs, you get an added 30% to your C-Bill rewards while using it along with the pride of wearing a limited edition camo and hardpoint configuration.

For the every-man, a Trial Champion has stepped forward: The Orion ON1-K(C) fields BAP to complement it's twin SSRM's, making additional use of both endo-steel and ferro-fibrous upgrades to help carry it's AC/10 along with a pair of large lasers for pilots to add the final scorching touch to your enemies.

Alongside these destructive additions, we have a breadth of bug fixes to our Launch Module system. Shortly after its release, a number of issues were discovered and this patch resolves cases where multiple 2-4 member groups or even a complete 12-person group are pitted against an entire pick-up group in public matches. We have also resolved an issue which was preventing players from starting in third-person view and introduced fixes for edge cases and glitches where the parts of the UI became unusable or invisible.

We understand that many players are concerned regarding the delay of the 3/3/3/3 feature and are happy to report that while we had been forced to revert to the previous matchmaker for the public queues for the time being, the introduction of private lobbies seems to have re-invigorated the esteem of many competitive units and inspired many individuals to play more in both public and private matches alike. We highly recommend checking out some of the events these units are planning in our Community-Run Events sub-forum. We are continuing our work to reintroduce 3/3/3/3, which should bring a great deal more balance to matches, and we are all too eager to keep you informed through the Announcements and Command Chair as we push forward. In the meantime, please see the notes below for all the specifics on what's being added today!

Thanks for standing by,
Nikolai Lubkiewicz


New Hero Mech
"IV-Four" QKD-IV4
  • Tonnage: 60
  • Engine: 240 XL
    • Top Speed: 64.8 kph
    • Max Engine Rating: 290
  • Torso Movement:
    • 85 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 35 degrees to each side.
    • 40 degrees up and down.
  • Armor: 322 (Ferro-Firbrous)
  • Internal Structure: Standard
  • Weapons & Equipment:
    • Left Arm: AC/5
    • Left Torso: SRM 6
    • Center Torso: Medium Pulse Laser x2
    • Right Torso: SRM 6
    • Right Arm: AC/5
  • Hardpoints:
    • Left Arm: 1 Ballistic
    • Left Torso: 1 Missile, 1 AMS
    • Center Torso: 2 Energy
    • Right Torso: 1 Missile
    • Right Arm: 1 Ballistic
  • Heat Sinks: 11 Double
  • Jump Jets: 2 (4 Max)
  • ECM Capable?: No
  • Module Slots: 2
  • Movement Archetype: Large
  • Quirks:
    • Arm movement speed (yaw): 33% above default.
    • Arm movement speed (pitch): 33% above default.
  • 30% C-Bill Bonus
New Trial Champion Mech

Orion ON1-K(C)
  • Tonnage: 75
  • Engine: 300 Standard
    • Top Speed: 64.8 kph
    • Max Engine Rating: 360
  • Torso Movement:
    • 90 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 20 degrees to each side.
    • 30 degrees up and down.
  • Armor: 448 (Ferro-Fibrous)
  • Internal Structure: Endo-Steel
  • Weapons & Equipment:
    • Left Arm: Large Laser
    • Left Torso: Streak SRM 2 x2
    • Center Torso: Beagle Active Probe
    • Right Torso: AC/10
    • Right Arm: Large Laser
  • Hardpoints:
    • Left Arm: 2 Energy
    • Left Torso: 2 Missile, 1 AMS
    • Right Torso: 1 Ballistic
    • Right Arm: 2 Energy
  • Heat Sinks: 12 Double
  • Jump Jets: 0 (0 Max)
  • ECM Capable?: No
  • Module Slots: 2
  • Movement Archetype: Large
New Cockpit Items
  • Standing Type:
    • Scented Candle
    • Newton’s Cradle
    • Mead Horn
    • Sundae
  • Hanging Type:
    • Punching Bag
Bug Fixes
  • Fixed an issue where multiple 2-4 player groups can enter into a public match on the same team
  • Fixed an issue where 12 man groups can be paired against solo players
  • Fixed an issue where the Ready/Launch button loses function after being clicked in the Private Lobby.
  • Fixed an issue where users always start in first person, no matter what option they select in the Options Menu.
We thank you for your patience and we look forward to seeing you on the battlefield!

- The MechWarrior® Online™ Team

Edited by Nikolai Lubkiewicz, 06 May 2014 - 12:47 PM.
Matchmaker Adjustment

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