

Quickdraw Hero "iv-Four"
#21
Posted 06 May 2014 - 12:19 PM
#23
Posted 06 May 2014 - 12:32 PM
IraqiWalker, on 06 May 2014 - 12:15 PM, said:
Because JJs. Gauss works fine on the 3D, Victors, and Highlanders -- all for the same reason.
#24
Posted 06 May 2014 - 12:40 PM
Modo44, on 06 May 2014 - 12:32 PM, said:
Yeah, but all of those have more tons than the QKD. If you want a 2xGauss mech that has 2 tons of ammo on it, go ahead, but that's not gonna be that good of a mech.
#25
Posted 06 May 2014 - 12:42 PM
Osis, on 06 May 2014 - 10:48 AM, said:
Troll?
Gyro is in EVERY CT.
Its weight and the life support weight is encompassed as part of every engine (as the engines are lighter).
IraqiWalker, on 06 May 2014 - 12:40 PM, said:
Go one Gauss instead, and the rest anti-harassment.
#26
Posted 06 May 2014 - 12:42 PM
http://mwo.smurfy-ne...debefa5ee9892ca
78.7 kph for another tonn of ac 10 ammo or 75.7 kph for 1 tonn of ammo and .50 tonns of armour
would defintely run this if i had it though
2 AC 5 , 2 SRM 4 , 2 Medium lasers , 12 doubles ,1 jumpjet
pretty much my trebuchet 5k with SRM 4's , 1 more heatsink and 1 jumpjet , but not going 99 kph
http://mwo.smurfy-ne...833f20a667791e4
or the quickfiring AC 2 version with XL 280 going 83.2 kph with 14 doubles
http://mwo.smurfy-ne...234fab81b6ac4b5
damit i want quickdraw c-bill varaints with ballistics :L
Edited by kesuga7, 06 May 2014 - 12:46 PM.
#27
Posted 06 May 2014 - 12:44 PM
IraqiWalker, on 06 May 2014 - 12:40 PM, said:
Yeah, but all of those have more tons than the QKD. If you want a 2xGauss mech that has 2 tons of ammo on it, go ahead, but that's not gonna be that good of a mech.
The weaponry is not really the point. It's about what kind of firepower you can get for your MC. JJ+Dual Gauss/LBX10 isn't shabby, but is it worth the price tag? Consider that other Mechs do this and more for free.
#28
Posted 06 May 2014 - 12:52 PM
CCC Dober, on 06 May 2014 - 12:44 PM, said:
Yeah, but you're ignoring what the mech is actually good at. It's more mobile and maneuverable than those other mechs. It's designed to flank and harass instead of deliver high damage alphas.
By that reasoning no one should ever get a hero mech that doesn't have super high alphas. Firepower is just one variable when it comes to mechs. A highlander can't go 106 Kph, a quickdraw can. While still holding jumpjets and enough firepower to make ignoring it a big mistake. It's the mech you want hitting your enemy's flank and making them turn to face it while you jump to snipe one of them off in your poptart.
#29
Posted 06 May 2014 - 12:57 PM
#30
Posted 06 May 2014 - 01:04 PM
CCC Dober, on 06 May 2014 - 12:57 PM, said:
It's a lot like a Dragon, except more energy oriented, and can JJ. Unlike the Dragon.
I don't know if it's going to be worth the MC cost, but I will leave that to dedicated Quickdraw pilots, and speedy hitter aficionados to decide. I'm a fan of light mechs more than heavies, So none of the heavy heroes are worth it for me. Especially since they don't go over 130 Kph.
#31
Posted 06 May 2014 - 01:13 PM
#32
Posted 06 May 2014 - 01:17 PM
luigi256, on 06 May 2014 - 01:13 PM, said:
With the proper loadout this mech can be serious fun. I won't expect it to be a meta favorite, but I was never a meta warrior to begin with, so that's not a big deal for me..
#33
Posted 06 May 2014 - 01:21 PM
#34
Posted 06 May 2014 - 01:23 PM
Eximar, on 06 May 2014 - 01:21 PM, said:
Yep, that's the main drawback I can see in it, but that's about 350K C-Bills, anyone can make that in 2 or 3 drops.
#35
Posted 06 May 2014 - 01:56 PM
I feel like I'm being a little obsessed with LBs lately but I've seen them performing very well and they are hilariously fun to use.
I'm not too fond of having to use XL and the 255 might not be fast enough to get the 'Mech to a viable speed...
So, going the oppsite route of seeing what I can fit into the 'Mech when using an STD275 (because it's the largest rating that can be divided by 25). The answer was quite a lot actually. That build looks pretty hilarious as well.
Edited by SethAbercromby, 06 May 2014 - 01:56 PM.
#38
Posted 07 May 2014 - 08:43 AM
#39
Posted 07 May 2014 - 09:21 AM
I would say a loadout that would be best mimic and run super slow would be: 2 AC/5, 2 SSM for the closing that you need on mechs that you do not get in this slower version, and 2 ML. I am still not sure if that is good enough to be honest.
I'll have to mess around with a QWD running at the same speed before I decide to pull the trigger on this one as I feel the 86kph tops is going to be the death of it.
#40
Posted 07 May 2014 - 04:38 PM
The thing is almost precisely two-thirds of an Ilya Murdermets with a compliment of jump jets. The burst-fire nature of the UAC/5s should be an indication that standing one’s ground and clamping on the triggers is a bad idea. The ‘Mech is slow for its weight and size, but isn’t cripplingly so for someone who’s played Thunderbolts (though the ol’ T-Bolt’s got much better hitboxes than this poor sucker), and it does carry more firepower than one really expects out of the chassis.
Of course, you’re still a Quickdraw, with that chassis’ legendarily fragile legs and without the benefit of its normal speed capabilities. ~83kph is average for the weight class, and while you’ve definitely got more bang than the average Quickdraw (realistically, what doesn’t?), you pay for it with all the drawbacks of the chassis.
That said…this is reminding me, at least partially, of the Blackjack. Everyone expected the ol’ BJ to be completely DOA when it came time for it to turn up…but now it’s one of the better medium ‘Mechs in the game due to a host of secondary advantages no one could predict on paper. I do not expect the IV-4 to ever join the likes of Ilya, Slayer, or Heavy Metal, but it may not be quite as junk as was first surmised. It is the lightest/most agile ‘Mech able to mount a pair of UAC/5 as well as jump jets effectively (i.e. not whatever insane sacrifices one has to make to do it on a Blackjack).
Plus it’s as close as we’re ever going to get to an Old West gunslinger with a six-iron in each hand, as is kind of the intent. I kind of want to grab it just for that, even if my initial impression of it, upon seeing the NGNG cast and the stats, was “T_T…”
Now if only I could find some mental trick/whacky build that’d make Huginn worth buying…I wanted an awesome Raven Hero so bad…
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