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Quickdraw Hero "iv-Four"


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#21 Fang01

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Posted 06 May 2014 - 12:19 PM

http://mwo.smurfy-ne...9761deb0381f155
Hammerhands

#22 Rear Admiral Tier 6

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Posted 06 May 2014 - 12:31 PM

this might work

#23 Modo44

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Posted 06 May 2014 - 12:32 PM

View PostIraqiWalker, on 06 May 2014 - 12:15 PM, said:

Dual guass is a bad build on this mech. Why do people keep bringing it up? You need arms that are a bit higher mounted for the gauss to work on it.

Because JJs. Gauss works fine on the 3D, Victors, and Highlanders -- all for the same reason.

#24 IraqiWalker

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Posted 06 May 2014 - 12:40 PM

View PostModo44, on 06 May 2014 - 12:32 PM, said:

Because JJs. Gauss works fine on the 3D, Victors, and Highlanders -- all for the same reason.


Yeah, but all of those have more tons than the QKD. If you want a 2xGauss mech that has 2 tons of ammo on it, go ahead, but that's not gonna be that good of a mech.

#25 Koniving

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Posted 06 May 2014 - 12:42 PM

View PostOsis, on 06 May 2014 - 10:48 AM, said:

Gyro in the CT ruins it, sorry but IMHO not worth 4500MC.

Troll?
Gyro is in EVERY CT.
Its weight and the life support weight is encompassed as part of every engine (as the engines are lighter).

View PostIraqiWalker, on 06 May 2014 - 12:40 PM, said:

Yeah, but all of those have more tons than the QKD. If you want a 2xGauss mech that has 2 tons of ammo on it, go ahead, but that's not gonna be that good of a mech.


Go one Gauss instead, and the rest anti-harassment.

#26 kesuga7

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Posted 06 May 2014 - 12:42 PM

looks ready to leg any light mech it see's
http://mwo.smurfy-ne...debefa5ee9892ca

78.7 kph for another tonn of ac 10 ammo or 75.7 kph for 1 tonn of ammo and .50 tonns of armour




would defintely run this if i had it though
2 AC 5 , 2 SRM 4 , 2 Medium lasers , 12 doubles ,1 jumpjet
pretty much my trebuchet 5k with SRM 4's , 1 more heatsink and 1 jumpjet , but not going 99 kph
http://mwo.smurfy-ne...833f20a667791e4





or the quickfiring AC 2 version with XL 280 going 83.2 kph with 14 doubles
http://mwo.smurfy-ne...234fab81b6ac4b5



damit i want quickdraw c-bill varaints with ballistics :L

Edited by kesuga7, 06 May 2014 - 12:46 PM.


#27 CCC Dober

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Posted 06 May 2014 - 12:44 PM

View PostIraqiWalker, on 06 May 2014 - 12:40 PM, said:


Yeah, but all of those have more tons than the QKD. If you want a 2xGauss mech that has 2 tons of ammo on it, go ahead, but that's not gonna be that good of a mech.


The weaponry is not really the point. It's about what kind of firepower you can get for your MC. JJ+Dual Gauss/LBX10 isn't shabby, but is it worth the price tag? Consider that other Mechs do this and more for free.

#28 IraqiWalker

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Posted 06 May 2014 - 12:52 PM

View PostCCC Dober, on 06 May 2014 - 12:44 PM, said:

The weaponry is not really the point. It's about what kind of firepower you can get for your MC. JJ+Dual Gauss/LBX10 isn't shabby, but is it worth the price tag? Consider that other Mechs do this and more for free.


Yeah, but you're ignoring what the mech is actually good at. It's more mobile and maneuverable than those other mechs. It's designed to flank and harass instead of deliver high damage alphas.

By that reasoning no one should ever get a hero mech that doesn't have super high alphas. Firepower is just one variable when it comes to mechs. A highlander can't go 106 Kph, a quickdraw can. While still holding jumpjets and enough firepower to make ignoring it a big mistake. It's the mech you want hitting your enemy's flank and making them turn to face it while you jump to snipe one of them off in your poptart.

#29 CCC Dober

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Posted 06 May 2014 - 12:57 PM

Alright, but the actual question you should ask is if all the qualities you have listed apply only to the Quickdraw? Does it have a unique selling proposition to justify the high price? Maybe it does, but I don't see it tbh.

#30 IraqiWalker

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Posted 06 May 2014 - 01:04 PM

View PostCCC Dober, on 06 May 2014 - 12:57 PM, said:

Alright, but the actual question you should ask is if all the qualities you have listed apply only to the Quickdraw? Does it have a unique selling proposition to justify the high price? Maybe it does, but I don't see it tbh.


It's a lot like a Dragon, except more energy oriented, and can JJ. Unlike the Dragon.

I don't know if it's going to be worth the MC cost, but I will leave that to dedicated Quickdraw pilots, and speedy hitter aficionados to decide. I'm a fan of light mechs more than heavies, So none of the heavy heroes are worth it for me. Especially since they don't go over 130 Kph.

#31 luigi256

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Posted 06 May 2014 - 01:13 PM

I'm interested in this cause I'm looking for a 60 ton mech and this hero mech does not look too bad. It also comes with an XL 240 which I can stick into a Commando if I want to. Something else to look into should anyone get this mech. Although it is minor I suppose it is still a plus.

#32 IraqiWalker

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Posted 06 May 2014 - 01:17 PM

View Postluigi256, on 06 May 2014 - 01:13 PM, said:

I'm interested in this cause I'm looking for a 60 ton mech and this hero mech does not look too bad. It also comes with an XL 240 which I can stick into a Commando if I want to. Something else to look into should anyone get this mech. Although it is minor I suppose it is still a plus.

With the proper loadout this mech can be serious fun. I won't expect it to be a meta favorite, but I was never a meta warrior to begin with, so that's not a big deal for me..

#33 Eximar

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Posted 06 May 2014 - 01:21 PM

The bad thing about it is that you have to pay to switch the FF armor back to normal so you can pay to have the slots for endo.

#34 IraqiWalker

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Posted 06 May 2014 - 01:23 PM

View PostEximar, on 06 May 2014 - 01:21 PM, said:

The bad thing about it is that you have to pay to switch the FF armor back to normal so you can pay to have the slots for endo.

Yep, that's the main drawback I can see in it, but that's about 350K C-Bills, anyone can make that in 2 or 3 drops.

#35 SethAbercromby

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Posted 06 May 2014 - 01:56 PM

http://mwo.smurfy-ne...74ff28796a465cc
I feel like I'm being a little obsessed with LBs lately but I've seen them performing very well and they are hilariously fun to use.

I'm not too fond of having to use XL and the 255 might not be fast enough to get the 'Mech to a viable speed...

So, going the oppsite route of seeing what I can fit into the 'Mech when using an STD275 (because it's the largest rating that can be divided by 25). The answer was quite a lot actually. That build looks pretty hilarious as well.

Edited by SethAbercromby, 06 May 2014 - 01:56 PM.


#36 Eximar

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Posted 06 May 2014 - 01:56 PM

View PostIraqiWalker, on 06 May 2014 - 01:23 PM, said:

Yep, that's the main drawback I can see in it, but that's about 350K C-Bills, anyone can make that in 2 or 3 drops.


Yep, it's nothing, but irritating.

Edited by Eximar, 06 May 2014 - 01:57 PM.


#37 Modo44

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Posted 06 May 2014 - 08:16 PM

View PostIraqiWalker, on 06 May 2014 - 12:40 PM, said:

Yeah, but all of those have more tons than the QKD.

Not the point. You asked why Gauss would work on low arms, I answered.

#38 Lefty McBoom

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Posted 07 May 2014 - 08:43 AM

I am not in love with the lower engine cap. Surprised that a hero that you pay for has a lower engine limit than the other variants. The other heroes I have have better engine capacity than their free cousins, not the reverse. Even at max engine with speed tweak this hero is slower than my other heavies. Unless I'm seeing the stats wrong, I'll pass on this one.

#39 VectorCV6

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Posted 07 May 2014 - 09:21 AM

I unfortunately get the slower engine speed. You can't outfit a XL360 on a QWD and equip any type of ballistic.

I would say a loadout that would be best mimic and run super slow would be: 2 AC/5, 2 SSM for the closing that you need on mechs that you do not get in this slower version, and 2 ML. I am still not sure if that is good enough to be honest.

I'll have to mess around with a QWD running at the same speed before I decide to pull the trigger on this one as I feel the 86kph tops is going to be the death of it.

#40 1453 R

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Posted 07 May 2014 - 04:38 PM

About the best you can do with the IV-4.

The thing is almost precisely two-thirds of an Ilya Murdermets with a compliment of jump jets. The burst-fire nature of the UAC/5s should be an indication that standing one’s ground and clamping on the triggers is a bad idea. The ‘Mech is slow for its weight and size, but isn’t cripplingly so for someone who’s played Thunderbolts (though the ol’ T-Bolt’s got much better hitboxes than this poor sucker), and it does carry more firepower than one really expects out of the chassis.

Of course, you’re still a Quickdraw, with that chassis’ legendarily fragile legs and without the benefit of its normal speed capabilities. ~83kph is average for the weight class, and while you’ve definitely got more bang than the average Quickdraw (realistically, what doesn’t?), you pay for it with all the drawbacks of the chassis.

That said…this is reminding me, at least partially, of the Blackjack. Everyone expected the ol’ BJ to be completely DOA when it came time for it to turn up…but now it’s one of the better medium ‘Mechs in the game due to a host of secondary advantages no one could predict on paper. I do not expect the IV-4 to ever join the likes of Ilya, Slayer, or Heavy Metal, but it may not be quite as junk as was first surmised. It is the lightest/most agile ‘Mech able to mount a pair of UAC/5 as well as jump jets effectively (i.e. not whatever insane sacrifices one has to make to do it on a Blackjack).

Plus it’s as close as we’re ever going to get to an Old West gunslinger with a six-iron in each hand, as is kind of the intent. I kind of want to grab it just for that, even if my initial impression of it, upon seeing the NGNG cast and the stats, was “T_T…”

Now if only I could find some mental trick/whacky build that’d make Huginn worth buying…I wanted an awesome Raven Hero so bad…





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