Jump to content

Pgi, Is Ui 2.0 Considered Finished?

Feedback

78 replies to this topic

#21 aniviron

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,752 posts

Posted 07 May 2014 - 10:13 AM

View PostNikolai Lubkiewicz, on 07 May 2014 - 10:09 AM, said:

The full frontal development assault that was the Battle of UI 2.0 is indeed done. But that doesn't mean the future of the UI is set in stone. The very name should indicate to players the possibility of further changes. Indeed some have occurred, so practically speaking we could say we are now on UI 2.0.8 or UI 2.1 or such...

The introduction of this UI allowed us to correct many back-end issues which were preventing us from developing and properly implementing other major features which are now in place or still under development. There are still many aspects of the UI to continue working on and new UI features to consider implementing. The introduction of Private Lobbies is but one example of this and we're all too eager to keep you updated on further changes as they come along.


Any chance you could ask someone in the know when we might get a full mech lab, Smurfy-style? We've already got the loadout overview screen. If you went all the way and actually let us use that, it'd solve almost all the common complaints I hear about the UI; I can't imagine that I'm the only one wanting to know where this is in the pipeline.

#22 Tarby

    Member

  • PipPipPip
  • Knight Errant
  • Knight Errant
  • 51 posts
  • LocationUK

Posted 07 May 2014 - 10:18 AM

View PostNikolai Lubkiewicz, on 07 May 2014 - 10:09 AM, said:

The full frontal development assault that was the Battle of UI 2.0 is indeed done. But that doesn't mean the future of the UI is set in stone. The very name should indicate to players the possibility of further changes. Indeed some have occurred, so practically speaking we could say we are now on UI 2.0.8 or UI 2.1 or such...

The introduction of this UI allowed us to correct many back-end issues which were preventing us from developing and properly implementing other major features which are now in place or still under development. There are still many aspects of the UI to continue working on and new UI features to consider implementing. The introduction of Private Lobbies is but one example of this and we're all too eager to keep you updated on further changes as they come along.


I just hope that at some point we'll have a font larger than size 8! Or at least a way to scale fonts, I have to squint to read as I am playing on my 42" 1080p TV and the text is about 5mm tall.

#23 Felbombling

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,980 posts
  • LocationVancouver, BC

Posted 07 May 2014 - 10:39 AM

Thanks Nico. Based on your response, I would suggest you guys post up something along the lines of an acknowledgment of the suggestions posted in the feedback for the UI.

"Yes, we have plans for UI 2.0. Based on feedback, we're going to make Mech details available in all screens where Mech purchases can be initiated. We're going to adjust the font. We're going to streamline some of the redundant clicking. We also want to make it possible to go directly to the Mech Lab from more locations."

My question was prompted based on a lack of feedback from PGI for the player feedback, really.

#24 Redshift2k5

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 11,975 posts
  • LocationNewfoundland

Posted 07 May 2014 - 10:47 AM

I don't know what the UI guy(s) are up to, but I certainly don't want any blanket statements or reassurances of features until they're actually ready for implementation.

#25 Bigbacon

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,096 posts

Posted 07 May 2014 - 10:51 AM

honestly, other than a few minor annoyances I don't have a problem with the UI.

Sorting/filter options are on of the annoyances and few extra clicks don't bother me any. not like I am wasting hours or even minutes dealing with it.

#26 Rebas Kradd

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,969 posts

Posted 07 May 2014 - 10:54 AM

Russ tweeted that UI2.0 front-end has been backburnered a la MASC and collisions, in favor of focusing on Clans and CW.

Honestly, I doubt we see any improvements until late fall. Discouraging, to say the least, but I'll live.

#27 Harbinger Prime

    Member

  • PipPipPipPipPip
  • 102 posts

Posted 07 May 2014 - 11:00 AM

View PostNikolai Lubkiewicz, on 07 May 2014 - 10:09 AM, said:

The full frontal development assault that was the Battle of UI 2.0 is indeed done. But that doesn't mean the future of the UI is set in stone. The very name should indicate to players the possibility of further changes. Indeed some have occurred, so practically speaking we could say we are now on UI 2.0.8 or UI 2.1 or such...

The introduction of this UI allowed us to correct many back-end issues which were preventing us from developing and properly implementing other major features which are now in place or still under development. There are still many aspects of the UI to continue working on and new UI features to consider implementing. The introduction of Private Lobbies is but one example of this and we're all too eager to keep you updated on further changes as they come along.

So you are going to sit there with a straight face and say a store that does not display what you are buying making you tab out of the game to see what the load out for that model is a 100% completed?? Talk about being delusional. No wonder there is a deference between what the devs think is done and those of us who have to deal with it do. Just because a number has a point X after it does not mean that are one leaves major chunks critical to the functionality not working, bringing up the point system is just and excuse for shoddy workmanship.

Edited by Harbinger Prime, 07 May 2014 - 05:00 PM.


#28 Dymlos2003

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 1,473 posts
  • LocationCalifornia

Posted 07 May 2014 - 11:08 AM

View PostRebas Kradd, on 07 May 2014 - 10:54 AM, said:

Russ tweeted that UI2.0 front-end has been backburnered a la MASC and collisions, in favor of focusing on Clans and CW.

Honestly, I doubt we see any improvements until late fall. Discouraging, to say the least, but I'll live.


That's because people want CW NOW. The only people to blame for that are the players.

#29 Toothless

    Member

  • PipPipPipPipPipPipPip
  • The Territorial
  • The Territorial
  • 861 posts

Posted 07 May 2014 - 11:44 AM

See signature.

#30 Lindonius

    Member

  • PipPipPipPipPipPipPip
  • 575 posts
  • LocationTokyo

Posted 07 May 2014 - 03:36 PM

View PostDymlos2003, on 07 May 2014 - 11:08 AM, said:


That's because people want CW NOW. The only people to blame for that are the players.


No. We wanted it OVER A YEAR ago when they initially said that it would be ready 90 days after open beta.

Now call me a bluff old traditionalist, but when a company promises that it's working on a feature, then reveals that it hadn't really been working on it at all actually, but then promises it is going to work on it now, but then provides not even the tiniest snippet of a screenshot of work in progress, I kind of get the feeling that it isn't really the players' fault that we might be a tad impatient.

In addition, when said company declares that the main reason for the delay in implementing community warfare is that they are spending all their development time on the UI, and then said UI looks like a couple of monkeys in a shed could have knocked it out in about 10 minutes, I think you can be forgiven for being a tad suspicious of said company's competence.

Edited by Lindonius, 07 May 2014 - 03:46 PM.


#31 Rebas Kradd

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,969 posts

Posted 07 May 2014 - 03:59 PM

View PostLindonius, on 07 May 2014 - 03:36 PM, said:

In addition, when said company declares that the main reason for the delay in implementing community warfare is that they are spending all their development time on the UI, and then said UI looks like a couple of monkeys in a shed could have knocked it out in about 10 minutes, I think you can be forgiven for being a tad suspicious of said company's competence.


Not really. It was the backend architecture that was the real bottleneck and that took up most of the work. The front-end design (what we see) was an entirely different component.

#32 DemonRaziel

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • 646 posts

Posted 07 May 2014 - 05:57 PM

I'm still hoping I'm just missing something but is there no way to actually sort the 'Mechs in my 'Mechbays manually, or by a given criteria?

The current list displays trials and Champions first then classes from Lights to Assaults, but the actual 'Mechs in a given class seem to be sorted randomly - not by weight, nor by name, nor by chassi... and navigation in it is a PITA.

Note: I am talking about sorting, not filtering, which is actually possible, albeit limited and requires yet more clicks.

If there is no such option, you can sure as hell not claim the UI is really finished... even ignoring all other issues.

#33 Lindonius

    Member

  • PipPipPipPipPipPipPip
  • 575 posts
  • LocationTokyo

Posted 07 May 2014 - 07:13 PM

View PostRebas Kradd, on 07 May 2014 - 03:59 PM, said:


Not really. It was the backend architecture that was the real bottleneck and that took up most of the work.


And now we are through that bottle neck. What have the devs given us? In every patch since the UI realease we have gotten MOAR MECHS!, a private matchmaker which should be public that they are charging premium time for to use, MOAR cockpit items, and MOAR MECHS!

No working smurfy style mechlab, no CW, no dropship mode, no faction points, no balance, no working matchmaker for joe public, no new maps etc etc. Basically no meat and no potatoes.

Enjoy the cabbage soup.

#34 Shimmering Sword

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 221 posts
  • LocationPortland Oregon

Posted 07 May 2014 - 07:57 PM

Harbinger Prime, you are a (wait for it) prime example of a person who lacks reading comprehension.

You didn't read my post, at least you didn't understand it, before replying.
You didn't understand what Niko said either.

Going to come back at me saying I haven't shown any reasoning? I'll be proactive for the others reading.
That little section of The Plan that you're looking at (I already covered this) is specific to Community Warfare. Notice how "UI 100% complete" is not on a part of the website dedicated to the UI, it's in the area dedicated to CW, meaning it only concerns development of the UI in relation to implementing CW.
Likewise Niko said that the UI is finished purely in the view of getting it out there in the first place. Read as "We completed the task of getting UI2.0 live". No where does he say UI development is over, on the contrary, he specifically says that UI development is ongoing.

If you hate this game and PGI so much... Nah, you wont leave, you secretly love this game :)

#35 N0MAD

    Member

  • PipPipPipPipPipPipPipPip
  • 1,757 posts

Posted 07 May 2014 - 08:05 PM

A year ago when i uninstalled MWO i said that the day MWO gave me a match lobby i would reinstall.
I did reinstall a week ago.
I was then presented with UI2, After messing around with it for near half an hour a broken mouse from slamming it and near throwing my monitor out the window i promptly un installed MWO again.
That a company/community can tolerate such,, such, such,,an inferior piece of work just baffles me.
Seriously you guys accept this?
You are getting what you deserve.

#36 Empyrrean

    Member

  • PipPip
  • Shredder
  • Shredder
  • 48 posts

Posted 07 May 2014 - 08:09 PM

Posted Image

#37 Zuesacoatl

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 614 posts
  • LocationColorado

Posted 07 May 2014 - 09:40 PM

View PostBigbacon, on 07 May 2014 - 10:51 AM, said:

honestly, other than a few minor annoyances I don't have a problem with the UI.

Sorting/filter options are on of the annoyances and few extra clicks don't bother me any. not like I am wasting hours or even minutes dealing with it.

^^^This. I mean really, oh gawd no, you have to move your mouse....really. I would hate to see how they feel about getting up to use the pot lol

#38 Harbinger Prime

    Member

  • PipPipPipPipPip
  • 102 posts

Posted 07 May 2014 - 09:57 PM

View PostShimmering Sword, on 07 May 2014 - 07:57 PM, said:

Harbinger Prime, you are a (wait for it) prime example of a person who lacks reading comprehension.

You didn't read my post, at least you didn't understand it, before replying.
You didn't understand what Niko said either.

Going to come back at me saying I haven't shown any reasoning? I'll be proactive for the others reading.
That little section of The Plan that you're looking at (I already covered this) is specific to Community Warfare. Notice how "UI 100% complete" is not on a part of the website dedicated to the UI, it's in the area dedicated to CW, meaning it only concerns development of the UI in relation to implementing CW.
Likewise Niko said that the UI is finished purely in the view of getting it out there in the first place. Read as "We completed the task of getting UI2.0 live". No where does he say UI development is over, on the contrary, he specifically says that UI development is ongoing.

If you hate this game and PGI so much... Nah, you wont leave, you secretly love this game :)

Odds you were not born or you were in diapers when I was playing Mechwarrior or more exactly back then it was called Battletech with Ral Partha lead figurines, paper pencil and dice. I went to the first Battle Tech center when it opened on navy pier, in Chicago, I have bought every Mechwarrior computer game that was produced. So don't cop that attitude with me and if I didn't love the game I wouldn't be here posting, I would have left like everyone else that has gotten pissed on and told it was raining.

I am afraid that you also lack reading comprehension since you completely glossed over my point about the store which should have been fixed before the release of 2.0 and since the cod exists for the Mech bay, not doing so is lazy and incompetent. I just wonder what FASA thinks of all this.

#39 Alik Kerensky

    Member

  • PipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 406 posts
  • LocationSeattle

Posted 07 May 2014 - 10:24 PM

Yes, they are done with UI 2.0... no need for any usability improvements, because there are no bugs in UI 2.0... therefore no need to have any feedback let alone a "pinned" feedback. :)

Sarcasm level... 110%

The Plan (Reminds me of that thing from BSG)

#40 Draal Kaan

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 356 posts
  • LocationGermany

Posted 08 May 2014 - 12:07 AM

Hm, i have to say it again... I am disappointed.

This "Mech Details" is ok, but it has to be in front. In the old UI i had a compact and informative summary of the mech. That was good.

I don't want to rant (i do support this game, even bought a clan package)... But this UI is far away from being comfortable.
- Searching for a built-in module is taking forever. Before i was just switching through my mechs...
- I am still waiting for a possibility to get something like a "Fav mech list" for dropping. Like we had in the olde days...
- ...and there are other things which have to be reviewed.

Ok, so i have to deal with it.

But disappointed Draal is disappointed. :)
And if you guys bring up an interesting and well implemented CW, i will oversee all this generously.

Edited by Draal Kaan, 08 May 2014 - 12:08 AM.






4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users