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Unknown Enemy's

Gameplay

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#1 SirLANsalot

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Posted 08 May 2014 - 02:46 AM

This is something that I have always thought that would be something good to have in this game. It would also bring about the absolute importance of scouting.

Starting the game WITHOUT KNOWING who you were against. You see your team load in, and you see the enemy's pings, but no names...nothing, just a blank slate. As the game goes on, and you spot mechs ect ect, if you hold tab you start to see the blank slots fill in with whos in what.

This would mean that SCOUTING would be very important, and UAV would become even more invaluable as it would spot a massive amount of enemy's at once. This would also lend to being a little more sneaky with an ECM light. If you are the last one standing, no one would know what you were in, much less WHO it is. They could take a good guess and figure your in an ECM mech, but would have no clue as to WHAT ecm mech you were in.

This kind of system would be vastly important for CW, as it would add to the mysterya of what unit you have dropped against that is defending/attacking whatever planet you have landed on. Would also add to the need of Unit Colors (another topic I have written about in the past) as your scouts would be first spotting the mechs and what colors they are sporting. This could add to some notoriety for some units. Think, you drop on a planet with your Unit, and you spot the opposing unit, only to reel in some dismay (or cheer) that you have dropped against the number 1 unit in the game. Now you know your in for a good fight, or a short one, but you know these guys are no pushover PUGs and are a hardened merc unit. That kind of situation would just bring even more immersion into this game, far more then anything else that could be done.

#2 ShadowWolf Kell

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Posted 08 May 2014 - 02:55 AM

View PostSirLANsalot, on 08 May 2014 - 02:46 AM, said:

This would mean that SCOUTING would be very important, and UAV would become even more invaluable as it would spot a massive amount of enemy's at once. This would also lend to being a little more sneaky with an ECM light. If you are the last one standing, no one would know what you were in, much less WHO it is. They could take a good guess and figure your in an ECM mech, but would have no clue as to WHAT ecm mech you were in.



This is already the case in good 12 v 12 matches. Whether you see the names or not doesn't make a difference really.

The whole idea behind a game like this is to build community, not become anonymous and hide from it.

#3 TexAce

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Posted 08 May 2014 - 03:09 AM

I would not like to see the ping either because if you see the other team has 2 DCs with 0 ping you play completely different than if you would not know it.

#4 Dracol

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Posted 08 May 2014 - 03:47 AM

Not to sure I care for the idea of not seeing player names or ping.

But, OP, something you said caught my attention.... adding info to the scoreboard (tab) screen

What if after a mech is initially spotted, their make/model number appears next to their name on the scoreboard?

#5 SirLANsalot

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Posted 08 May 2014 - 04:56 PM

View PostDracol, on 08 May 2014 - 03:47 AM, said:

Not to sure I care for the idea of not seeing player names or ping.

But, OP, something you said caught my attention.... adding info to the scoreboard (tab) screen

What if after a mech is initially spotted, their make/model number appears next to their name on the scoreboard?


That would be nice to even have now, yes.





Not knowing who your against, and having to scout to find out, means you are going to play COMPLETELY different, then if you knew ahead of time who they were. This will be the case when Unit Tags come into the game, based on reputation within the community, you will know, just from the loading screen, that it will be an easy game or a stomp. Even right now its sorta like that, able to spot a "big target" before the match even begins. Or even knowing XX people and seeing them as a premade. This would put a stop to all that, and normalize how people play, while at the same time, buffing the need for scouting and increasing the role of lights and mediums.

#6 Lyoto Machida

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Posted 08 May 2014 - 08:21 PM

View PostSirLANsalot, on 08 May 2014 - 04:56 PM, said:


That would be nice to even have now, yes.





Not knowing who your against, and having to scout to find out, means you are going to play COMPLETELY different, then if you knew ahead of time who they were. This will be the case when Unit Tags come into the game, based on reputation within the community, you will know, just from the loading screen, that it will be an easy game or a stomp. Even right now its sorta like that, able to spot a "big target" before the match even begins. Or even knowing XX people and seeing them as a premade. This would put a stop to all that, and normalize how people play, while at the same time, buffing the need for scouting and increasing the role of lights and mediums.


I like this idea...would probably help with less D/Cs as people wouldn't leave if they were intimidated by the enemy they were facing. Pretty ridiculous that people even D/C because of that but still...

#7 mogs01gt

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Posted 08 May 2014 - 08:29 PM

Why would we want to make ECM more powerful?

#8 SirLANsalot

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Posted 08 May 2014 - 09:44 PM

View Postmogs01gt, on 08 May 2014 - 08:29 PM, said:

Why would we want to make ECM more powerful?


It would become the tactical thing it should be, besides this doesn't affect ECM any, its not a buff or a nerf or anything. This is just making spotting more important, and ECM is one way to soft counter spotting. TAG/UAV all are hard counters to ECM, and NARC is now the king of it all.

In fact this would make mechs armed with NARC/TAG/UAV's all the more important to bring for that very reason.

#9 Stealth Raptor

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Posted 08 May 2014 - 09:50 PM

what about people who talk before a match starts? do you see their names then?

#10 Durandal

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Posted 08 May 2014 - 09:57 PM

I'll agree that it would make one part of the matchmaker more interesting: I don't tend to remember specific players long-term, but I do keep track of names that I spot which will cause me trouble later on. For instance, I ran into the same AC40 Jagermech player 6 times in a row yesterday, all on the opposite side. The first time he was there, he surprised me in my Ember and cored me to red critical in one shot. The next 5 matches however, I knew who he was and what he'd likely be piloting...and ripped him to shreds as a result. Not knowing that would have made the game more challenging for sure.

Of course, sometimes I don't mind having some easy kills to play with ^_^

#11 RAM

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Posted 08 May 2014 - 11:27 PM

View PostLyoto Machida, on 08 May 2014 - 08:21 PM, said:

would probably help with less D/Cs as people wouldn't leave if they were intimidated by the enemy they were facing. Pretty ridiculous that people even D/C because of that but still...


Blake's blood! You cannot seriously be suggesting that there are players in our community that are junning when they think they are facing the premade bogyman? By the Great Protector's Ghost they would never improve and constantly miss their laser barrages at short range if they were doing that!


RAM
ELH

#12 Joseph Mallan

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Posted 09 May 2014 - 04:06 AM

View PostShadowWolf Kell, on 08 May 2014 - 02:55 AM, said:



This is already the case in good 12 v 12 matches. Whether you see the names or not doesn't make a difference really.

The whole idea behind a game like this is to build community, not become anonymous and hide from it.

Sure, but The game is also a Combat game and I may know where the enemy is, I may be able to get IFF info, but I don't get to know that its Bob... From accounting an Billy from the Pro shop.

I like the idea.

#13 Screech

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Posted 09 May 2014 - 05:03 AM

I would rather know which person was unable to figure out how to hit the ready button making me wait.

#14 Impyrium

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Posted 09 May 2014 - 06:48 AM

View PostScreech, on 09 May 2014 - 05:03 AM, said:

I would rather know which person was unable to figure out how to hit the ready button making me wait.


The ready button is a lie!

I for one support the idea. Once you play enough, which I think many here have, you start recognising players quite easily. For example, my MW session before had the same few players in several matches consistently. Nothing wrong with that, except I knew what to expect from them.

And I think it'd be nice to mask if a premade was crashing the party. More of a shock when that Atlas lance crests the ridge not fifty meters in front of you...

#15 Dracol

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Posted 09 May 2014 - 09:05 AM

View PostAUSwarrior24, on 09 May 2014 - 06:48 AM, said:

And I think it'd be nice to mask if a premade was crashing the party. More of a shock when that Atlas lance crests the ridge not fifty meters in front of you...

Was that on conquest, Frozen City last night? I recall us doing that twice in a row and we were able to get the pugs to wait and follow with us. Enemy didn't know what hit them.

Funny thing is, at least one player was with us the first time and against us the second match. (a CI member running solo matches not on TS) Very well possible didn't think we could pull it off a second time.

#16 Sephlock

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Posted 09 May 2014 - 09:18 AM

Also couldn't this mean that if an ECM mech played very cautiously and then after all of his teammates died, hid until the game ended, no one on the enemy team could report him because they would never see his name :D?

#17 SirLANsalot

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Posted 09 May 2014 - 12:50 PM

View PostSephlock, on 09 May 2014 - 09:18 AM, said:

Also couldn't this mean that if an ECM mech played very cautiously and then after all of his teammates died, hid until the game ended, no one on the enemy team could report him because they would never see his name :)?



Its already like that, kinda. When the game ends you would see everyone and (should) be able to report the person.

#18 Bhael Fire

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Posted 09 May 2014 - 12:56 PM

Good suggestion!

#19 Joseph Mallan

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Posted 10 May 2014 - 04:55 AM

View PostScreech, on 09 May 2014 - 05:03 AM, said:

I would rather know which person was unable to figure out how to hit the ready button making me wait.

Not a good reason against the OPs suggestion though.

#20 Screech

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Posted 10 May 2014 - 08:41 AM

View PostJoseph Mallan, on 10 May 2014 - 04:55 AM, said:

Not a good reason against the OPs suggestion though.


I am not sure what is great about the idea though. in a 12 v 12 game I can already get all the scouting information he is trying to hide. There are 12 enemy mechs, 3 of them are assault 3 of them are heavy 3 of them are mediums 3 of them are lights.

Did I miss anything?





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