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Recommendation For Crimson Straits

Maps

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#1 Foxfire

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Posted 08 May 2014 - 05:58 PM

Take the northern mountain and level it to be level with the city area on the other side of the tunnel and add buildings to this area. Reduce the size of the tunnel to come out only a ~50-100 meters from the tunnel.

Open up the map and allow for legitimate city fighting on this map.

My problem with this map is that it is too linear. The vast majority of the fighting happens on the platform area of the map.. be it from the upper platform to the saddle or under the platform to the tunnel.

This game could use more city style fighting and I think that opening up the northern area of Crimson Straits would go a long ways towards adding this.

Edited by Egomane, 08 May 2014 - 09:36 PM.


#2 MalodorousMonkey

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Posted 08 May 2014 - 06:02 PM

Doubt they're going to do such a major overhaul of the map. I too would like to see a more urban oriented map with lots of tight spaces and such. It would be cool to have segments of the city where only smaller mechs can squeeze through the buildings or something.

I think, though, that PGI wants to keep their maps varied, in a sense. They probably want to make it so that LRM boats and snipers can be effective on the map as well as brawlers. That's just my guess though.

#3 Foxfire

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Posted 08 May 2014 - 06:21 PM

The problem is that they don't really have a true urban map right now. River City has the river that people camp on either side of... Frozen City has the outside canyon and the Drop Ship that most people fight in.

What we need is a true Urban map that encourages Urban warfare.

*edits to add*

That is to say, that there is no inherently 'ideal' spot to fight on within the map.

Edited by Foxfire, 08 May 2014 - 06:26 PM.


#4 East Indy

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Posted 08 May 2014 - 06:52 PM

View PostFoxfire, on 08 May 2014 - 06:21 PM, said:

The problem is that they don't really have a true urban map right now.

Oh, they do — it's just skinned with rock and lava, and called Terra Therma. Think about it. :(

#5 Foxfire

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Posted 08 May 2014 - 07:13 PM

View PostEast Indy, on 08 May 2014 - 06:52 PM, said:

Oh, they do — it's just skinned with rock and lava, and called Terra Therma. Think about it. ^_^


While I do enjoy Terra Therma... the spacing between the plateaus is too wide to really be a true urban environment.

Edited by Foxfire, 08 May 2014 - 07:40 PM.


#6 KharnZor

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Posted 08 May 2014 - 07:37 PM

I'd love a proper city fight map ^_^

#7 OznerpaG

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Posted 08 May 2014 - 08:09 PM

i agree - Crimson is a big map yet all the combat pretty much happens in the same place every game. they should move the spawn points/bases around so the car park isn't in the center all the time

#8 GreyGriffin

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Posted 08 May 2014 - 09:30 PM

LRMs can't handle an urban environment. I can already hear the pop tarters revving their engines at me, saying that would be a great thing, but invalidating a whole playstyle just by drawing a specific map sucks. Just ask any brawler on Alpine.

#9 Kilo 40

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Posted 08 May 2014 - 09:36 PM

View PostGreyGriffin, on 08 May 2014 - 09:30 PM, said:

LRMs can't handle an urban environment. I can already hear the pop tarters revving their engines at me, saying that would be a great thing, but invalidating a whole playstyle just by drawing a specific map sucks. Just ask any brawler on Alpine.


It doesn't invalidate them, it just makes using them more difficult.

BUT...AMS going through the platform and the mountain side on crimson is annoying as all hell.

#10 SirLANsalot

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Posted 08 May 2014 - 09:40 PM

View PostGreyGriffin, on 08 May 2014 - 09:30 PM, said:

LRMs can't handle an urban environment. I can already hear the pop tarters revving their engines at me, saying that would be a great thing, but invalidating a whole playstyle just by drawing a specific map sucks. Just ask any brawler on Alpine.



Quite Wrong.


LRMs have plenty of space to be used in a City. 180m isn't that far to pull back from, hell I used LRMs in BRAWLS a lot of times, and killed people who were quite surprised at it. LRMs can be used in the streets in a liner way, you just need to be more mindful of where you are, where your target is, and whats going on around you to be able to use them.

Case in point, it takes more SKILL to use LRMs in a close area.

#11 TexAce

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Posted 09 May 2014 - 01:37 AM

View PostGreyGriffin, on 08 May 2014 - 09:30 PM, said:

LRMs can't handle an urban environment.


Who cares, if done right poptarts cant handle one either. Just make the buildings tall enough, done. Pure brawler action guaranteed! NICE!

Fact is LRMers and poptarts got their maps, why shouldnt brawlers, too?

Edited by TexAss, 09 May 2014 - 01:38 AM.


#12 Flaming oblivion

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Posted 09 May 2014 - 02:10 AM

quite a few of the maps have sections that favour the brawlers , hpg - basement , frozen city tunnel theres a fe others , the issue is the places that favour the brawlers are the last place the lrmers and poptarts wanna be , so the brawlers cant go there if they want any chance of winning.

#13 Bobzilla

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Posted 09 May 2014 - 04:21 AM

View PostFlaming oblivion, on 09 May 2014 - 02:10 AM, said:

quite a few of the maps have sections that favour the brawlers , hpg - basement , frozen city tunnel theres a fe others , the issue is the places that favour the brawlers are the last place the lrmers and poptarts wanna be , so the brawlers cant go there if they want any chance of winning.


I wouldn't say the tunnel favors brawling, more it favors short range peekaboo. The basement is ok but not the greatest. We have a few maps that are really benificial to long range engagements, I'd like to see a map that is really benificial to brawling. Most buildings being sky scrapers, undergroud elements (parking, subway), basically no los past 500m unless its a street, maybe a semi open area like a park or lake.

#14 El Bandito

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Posted 09 May 2014 - 04:25 AM

View PostTexAss, on 09 May 2014 - 01:37 AM, said:


Who cares, if done right poptarts cant handle one either. Just make the buildings tall enough, done. Pure brawler action guaranteed! NICE!

Fact is LRMers and poptarts got their maps, why shouldnt brawlers, too?


It's more of an issue with weapon balance, rather than map issue. Poptarts can fight at close quarters easily enough. Brawling weapons such as SRMs and Pulse lasers need more love.

Removing 2-3x fall out range would also be a great move.

Edited by El Bandito, 09 May 2014 - 04:35 AM.


#15 Ngamok

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Posted 09 May 2014 - 07:35 AM

View PostFoxfire, on 08 May 2014 - 05:58 PM, said:

Take the northern mountain and level it to be level with the city area on the other side of the tunnel and add buildings to this area. Reduce the size of the tunnel to come out only a ~50-100 meters from the tunnel.

Open up the map and allow for legitimate city fighting on this map.

My problem with this map is that it is too linear. The vast majority of the fighting happens on the platform area of the map.. be it from the upper platform to the saddle or under the platform to the tunnel.

This game could use more city style fighting and I think that opening up the northern area of Crimson Straits would go a long ways towards adding this.


Yea, they have a Swamp and a Jungle map in the works? I would like more of a larger Frozen City meets River City map. Where most of the map is buildings or structures of various size with the occasional highway or river to break it up. Or a lake.

#16 Foxfire

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Posted 09 May 2014 - 04:32 PM

That makes me sad. They have plenty of maps that offers wide open areas....


I really and seriously would love to have a largescale (alpine peaks size) cityscape to fight in. Of course, there are the mandatory parks and roadways needed on such a map(both wide ground level thoroughfares and raised bypasses) but I would absolutely love a map that is exclusively a cityscape that is largescale.

#17 Hillbillycrow

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Posted 09 May 2014 - 05:09 PM

Crimson Straight is the best all around map to date, I reckon.

As for a huge city map, sure why not. Like that MW4 map "Big City" I think I was.

#18 Foxfire

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Posted 09 May 2014 - 05:12 PM

What makes it great, though?

Outside of Conquest which requires capturing points...how often can you encourage people to fight outside of one specific area?

That, to me, is boring.

#19 80sGlamRockSensation David Bowie

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Posted 09 May 2014 - 07:09 PM

View PostGreyGriffin, on 08 May 2014 - 09:30 PM, said:

LRMs can't handle an urban environment. I can already hear the pop tarters revving their engines at me, saying that would be a great thing, but invalidating a whole playstyle just by drawing a specific map sucks. Just ask any brawler on Alpine.



This wouldn't be a problem if PGI didn't fail at trying to reinvent the LRM and make them radically different (10x more annoying and ineffective) than LRMs in ANY other mechwarrior game.





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