Telmasa, on 11 May 2015 - 03:14 PM, said:
Aidan, this isn't the right thread for that...and I can already guess at the answers.
1. - It's somewhere in the future, of course it'll be visible on all clients. (Otherwise what's the point?)
2. - It'll likely pick a random time of day and it'll be that time of the day during the match. (You can look at various other games as an example; you're probably just misinterpreting the meaning of a dynamic day/time here.)
3. - Probably not, and personally I hope to god they never do. There's so many other issues that come with "garage"-style battles, that's really not a good trade-off for having a longer period of time to experience a better "dynamic daylight cycle".
4. - I'm sure they'll consider new technology as it comes along as much as possible, at the same time I doubt it can be expected for PGI to instantly be on/ahead of the curve, with so much else they're catching up with.
1. the same conditions for all players. If your client will destroy any part of terrain/obstacle/mech different way(different shape of geometry thanks to random dynamic solution) then your oponent's client you have different play conditions in the game environment because you see through the battlefield different way than your oponent or team mate. The debris from destroyed mechs is not matter of in game mech collision(so it is not influencing your walk path) but you are not able to see "through" it.
My opinion is that it cannot be implemented well because if I am not wrong(PGI please correct me If I am) the destruction of all mechs and environment in the game is post effect managed and solved by gpu(cuda in NVidia case) right after destroying mech/part of environment. It looks a bit logically because if you, just for example, destroy Thunderbolt's 5SS left tanking arm it will be torn off and fall to the ground but it is calculated by gpu after evaluating it is destroyed. In other words: all these effects are matter of your own game client and technically and visually are not affected by host server.
Edited by Calebos, 24 May 2015 - 05:42 AM.